I'm having some troubles even expanding the Mode Save Data record.
Try activating this at the main menu before continuing a save. Not during the game play. See if activates. If it does, then load your save and see whether it populates.
Ah! Perfect! Thanks, that worked!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hello. Hope anyone can help me)
Until yesterday I used table 1.0.0 for editing resolve value (edited "base resolve" value, so when I picked up new upgrades actual value won't go lower than 1) - but today it didn't work.
I downloaded new version of the table - 1.0.1 - but there no value for "base resolve" and only one about resolve is "actual resolve" - but changing it doesn't do anything for me...
UPD: Sorry, it was me being stupid - pointer for base resolve is under "player controller", but it didn't opened for me, because I opened table after I loaded my game... After restarting game and attaching table in main menu everything worked for me)
I'd like to share my changes for the one who don't want to change values directly but would like to improve farming or other bored things
Information
Gameplay Misc:
Economy
Gold Gain Add - value of modifier for adding percentage of gaining Gold
Ore Gain Add - value of modifier for adding percentage of gaining Ore ( ingots )
RuneOre Gain Add - value of modifier for adding percentage of gaining RuneOre ( blood )
XP Gain
XP Gain Add - value of modifier for adding percentage of gaining XP
Resolve Gain
Resolve Gain Add - value of modifier for adding percentage of gaining Resolve why do not use fields from the Player Controller?
because they are used by the game to apply relic changes and updated frequently.
Just a pure way to add your value instead of freezing
Global Timer - could be used in Challenges with a time limits to get higher score for souls for versions lower than v1.0.4:requires to reach once timer form at the right bottom corner before activating
Ignore Tick - prevents tick accumulation at the timer
Elapsed Time - current value of the timer ( 1.0f = 1s )
One Hit Kill - converts your damage to pure damage with the specified value
Pure Damage - pure damage value that would be applied to the enemy ( 9999 by default )
Ignore Hit Count - could be used in Challenges with a hit counts to get higher score for souls
Armor Absorbtion Cap - allows you to change current damage absorption by armor (by default in the game the armor absorbs 35% of the armor value)
Modifier - absorption value( 35 by default )
Fairy Rule - rules that are added to the gameplay as puzzle for chests
Ignore DontTakeDamage
Ignore DontGetHit
Ignore NoAttacking
Ignore NoDash
Ignore NoDoubleJump
Ignore NoJumping
Ignore TimeLimit for versions lower than v1.0.4:requires to reach once the start of the challenge before activating
Ignore Relic Reroll Count - ignores relics reroll count (prevents room's roll saving, you can reroll again after re-enter) After ~26 rerolls game will fall into inf loop. The game is not designed to have amount of rolls more than amount of relics. Kek.
Force double relic in rolls - forces double relics in rolls if it's allowed or possible.
Ignore Ability Reroll Count - ignores abilities reroll count (prevents room's roll saving, you can reroll again after re-enter)
Percentage modifiers:
field value: 1.0f = 1% ( adds 1% to the current value )
general formula: your_current_value + custom_modifier
game formula: (base_value + game_accumulated ) * (game_modifier + custom_modifier)
25 March 2024: # rewritten old code and legacy from other people - removed useless pointers # restored and checked pointers ! [Global Timer] and [Ignore TimeLimit] weren't tested ~ reworked info
can we hack the weapon we get? there are numbers on weapon type, but change it does nothing. Or am i doing it wrong? what about talent? can we change that too?