Nioh: Complete Edition

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Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

FIX FOR INF HEALTH SCRIPT:

Code: Select all

[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)

Just open the current script and copy paste this one

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

fgump
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Re: Nioh: Complete Edition

Post by fgump »

Sweet! thanks darksen!

thedown1
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Re: Nioh: Complete Edition

Post by thedown1 »

combined SenorPlebeian and Darksen93 tables together. since I dont know assembly Inf. Health still doesn't work.
Edit: added the fix for Inf. Health.
Edit2: inf. health affects enemies, wait for fix before use.
Attachments
nioh-1.21.02.CT
(482.34 KiB) Downloaded 60 times
Last edited by thedown1 on Wed Nov 15, 2017 12:18 am, edited 1 time in total.

thedown1
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Re: Nioh: Complete Edition

Post by thedown1 »

Darksen93 wrote:
Wed Nov 15, 2017 12:05 am
FIX FOR INF HEALTH SCRIPT:

Code: Select all

[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)

Just open the current script and copy paste this one

INF. Health a affects enemies.

Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

thedown1 wrote:
Wed Nov 15, 2017 12:16 am
Darksen93 wrote:
Wed Nov 15, 2017 12:05 am
FIX FOR INF HEALTH SCRIPT:

Code: Select all

[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)

newmem:
  mov rax,#99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
code:
  jmp return

INFHP:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INFHP)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)

Just open the current script and copy paste this one

INF. Health a affects enemies.
Noticed it, Trying to find a fix.

villageidiot
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Re: Nioh: Complete Edition

Post by villageidiot »

i'm trying to get rid of samurai points since "7000" points at the bottom of my screen triggers me

any way to do that with tables or by editing because i'm having no luck

variante
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Re: Nioh: Complete Edition

Post by variante »

evilsnow wrote:
Tue Nov 14, 2017 10:32 pm
Everything works great again. The only thing that can't be permanently modified looks like accessories. They always reset when you reload and you can't reforge them in to something you want.
Just reforge an armour and change ID to accessory. I already posted a step-by-step guide on page 17.

Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

SCRIPT HAS BEEN FIXED NO LONGER SHOULD AFFECT ENEMIES

Code: Select all

[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$500,INFHP)
label(code)
label(return)
label(exit)
registersymbol(INFHP)
newmem:
  push rax
  mov rax,[rsi]
  cmp byte [rax],64
  jne exit
  cmp word [rax+6],0001
  jne exit

code:
  pop rax
  mov rax, #99999
  mov [rsi+18],rax
  mov [rsi+20],rax
  cmp [rsi+20],rax
  jmp return

exit:
 pop rax
 mov [rsi+18],rax
 cmp [rsi+20],rax
 jmp return
INFHP:
  jmp newmem
  nop
  nop
  nop
return:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
  db 48 89 46 18 48 39 46 20

unregistersymbol(INFHP)
dealloc(newmem)

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HeavyGrinder
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Re: Nioh: Complete Edition

Post by HeavyGrinder »

dec1337 wrote:
Tue Nov 14, 2017 2:26 pm
Updated all the pointers/static addresses in this table most scripts seem to still be fine, haven't tested "Last item selected" yet

For those who need it, offsets for all current old addresses are now +2020

Edit: Also, heres an updated char model id list for those interested :p
Spoiler

Code: Select all

100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku
nioh-1.21.02.CT
Thank you! Does the PC version have the Maria skin by chance? :O

waduk
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Re: Nioh: Complete Edition

Post by waduk »

variante wrote:
Tue Nov 14, 2017 7:56 am
Zadkielsan wrote:
Tue Nov 14, 2017 6:50 am
I love your work everybody, I only I was able to do stuff like this ! Too bad the item modifications scripts are only temporary I wanted to create a "special" talisman with like alot of luck stats and some things to see stuff on the minimap but wasn't able to ! I wish it will come soon ! thanks again everybody.
You can custom-make every piece of gear (talisman included) with reforge alone and it will stay permanently as long as it adheres to compatibility rules. I got full optimal gears following these step:

-Pick a piece of armour with at least 2 effects on it (you can buy one).
-Modify rarity to Ethereal, you can change gear level and upgrade level to your liking.
-Use blacksmith script to give that gear 2 of the same effects (IMPORTANT: DEACTIVATE THE SCRIPT AFTERWARD).
-Reload so the game populates the gear with all 7 slots of effect, one of which is an ethereal set effect. (Note: if you use a weapon instead, it will only have 6 reforgable slots)
-Use blacksmith script to give that gear the effects you want with conditions:
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
-To reforge fixed effect, tick fixed effect script. To reforge set effect, tick both fixed and set effect script.
-ALWAYS DISABLE BLACKSMITH SCRIPT RIGHT WHEN YOU DONE USING IT.
-Change the the ID to whatever gear ID you want, be it weapon, armour or talisman.
-Reload the game to see if you did it right.

Seems like gear level cap is 320 and upgrade level cap is +150.
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).

Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.

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dec1337
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Re: Nioh: Complete Edition

Post by dec1337 »

HeavyGrinder wrote:
Wed Nov 15, 2017 3:12 am
dec1337 wrote:
Tue Nov 14, 2017 2:26 pm
Updated all the pointers/static addresses in this table most scripts seem to still be fine, haven't tested "Last item selected" yet

For those who need it, offsets for all current old addresses are now +2020

Edit: Also, heres an updated char model id list for those interested :p
Spoiler

Code: Select all

100:William
152:Hattori Hanzo
177:Tokugawa Ieyasu
24:Ii Naomasa
219:Torii Mototada
190:Edward Kelley
68:Ishida Mitsunari
198:Otani Yoshitsugu
167:Obsidian Samurai
53:Oda Nobunaga
170:Kuroda Nagamasa
25:Tachibana Muneshige
45:Kobayakawa Hideaki
23:Marume Nagayoshi
204:Revenant
156:Tachibana Ginchiyo
12:Okatsu
62:Fuku
nioh-1.21.02.CT
Thank you! Does the PC version have the Maria skin by chance? :O
I believe it does, almost unlocked her so I'll update with her ID and the others from DLC

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HeavyGrinder
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Re: Nioh: Complete Edition

Post by HeavyGrinder »

dec1337 wrote:
Wed Nov 15, 2017 3:52 am

I believe it does, almost unlocked her so I'll update with her ID and the others from DLC
Awesome ty (:

variante
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Re: Nioh: Complete Edition

Post by variante »

waduk wrote:
Wed Nov 15, 2017 3:39 am
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).

Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.
Did you somehow miss this part?
variante wrote:
Tue Nov 14, 2017 7:56 am
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.

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Laevetiin
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Re: Nioh: Complete Edition

Post by Laevetiin »

Does anyone happen to know the value for the locked effect on the Yasakani? The set requirements -1, or the value of the same one that sometimes rolls on ethereal accs? It'd be nice to know for making a custom Yasakani or anything thereof.

waduk
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Re: Nioh: Complete Edition

Post by waduk »

variante wrote:
Wed Nov 15, 2017 5:23 am
Did you somehow miss this part?
variante wrote:
Tue Nov 14, 2017 7:56 am
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.

Thanks variente for clarifying. English is not my main language.
When you wrote "No 2 X on the same gear" it thought it was meant as :
"Number two X on the same gear"

So i mistakenly thought "No" as "Number", hence the confusion.
Also because the default value before edit for Special Effect is "2", further confuse me read "No 2" as "Number Two"
Sorry.

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