[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)
newmem:
mov rax,#99999
mov [rsi+18],rax
mov [rsi+20],rax
cmp [rsi+20],rax
code:
jmp return
INFHP:
jmp newmem
nop
nop
nop
return:
registersymbol(INFHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
db 48 89 46 18 48 39 46 20
unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
combined SenorPlebeian and Darksen93 tables together. since I dont know assembly Inf. Health still doesn't work.
Edit: added the fix for Inf. Health.
Edit2: inf. health affects enemies, wait for fix before use.
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)
newmem:
mov rax,#99999
mov [rsi+18],rax
mov [rsi+20],rax
cmp [rsi+20],rax
code:
jmp return
INFHP:
jmp newmem
nop
nop
nop
return:
registersymbol(INFHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
db 48 89 46 18 48 39 46 20
unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$200,INFHP)
label(code)
label(return)
newmem:
mov rax,#99999
mov [rsi+18],rax
mov [rsi+20],rax
cmp [rsi+20],rax
code:
jmp return
INFHP:
jmp newmem
nop
nop
nop
return:
registersymbol(INFHP)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
db 48 89 46 18 48 39 46 20
unregistersymbol(INFHP)
dealloc(newmem)
Just open the current script and copy paste this one
Everything works great again. The only thing that can't be permanently modified looks like accessories. They always reset when you reload and you can't reforge them in to something you want.
Just reforge an armour and change ID to accessory. I already posted a step-by-step guide on page 17.
[ENABLE]
aobscanmodule(INFHP,nioh.exe,48 89 46 18 48 39 46 20) // should be unique
alloc(newmem,$500,INFHP)
label(code)
label(return)
label(exit)
registersymbol(INFHP)
newmem:
push rax
mov rax,[rsi]
cmp byte [rax],64
jne exit
cmp word [rax+6],0001
jne exit
code:
pop rax
mov rax, #99999
mov [rsi+18],rax
mov [rsi+20],rax
cmp [rsi+20],rax
jmp return
exit:
pop rax
mov [rsi+18],rax
cmp [rsi+20],rax
jmp return
INFHP:
jmp newmem
nop
nop
nop
return:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INFHP:
db 48 89 46 18 48 39 46 20
unregistersymbol(INFHP)
dealloc(newmem)
I love your work everybody, I only I was able to do stuff like this ! Too bad the item modifications scripts are only temporary I wanted to create a "special" talisman with like alot of luck stats and some things to see stuff on the minimap but wasn't able to ! I wish it will come soon ! thanks again everybody.
You can custom-make every piece of gear (talisman included) with reforge alone and it will stay permanently as long as it adheres to compatibility rules. I got full optimal gears following these step:
-Pick a piece of armour with at least 2 effects on it (you can buy one).
-Modify rarity to Ethereal, you can change gear level and upgrade level to your liking.
-Use blacksmith script to give that gear 2 of the same effects (IMPORTANT: DEACTIVATE THE SCRIPT AFTERWARD).
-Reload so the game populates the gear with all 7 slots of effect, one of which is an ethereal set effect. (Note: if you use a weapon instead, it will only have 6 reforgable slots)
-Use blacksmith script to give that gear the effects you want with conditions:
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
-To reforge fixed effect, tick fixed effect script. To reforge set effect, tick both fixed and set effect script.
-ALWAYS DISABLE BLACKSMITH SCRIPT RIGHT WHEN YOU DONE USING IT.
-Change the the ID to whatever gear ID you want, be it weapon, armour or talisman.
-Reload the game to see if you did it right.
Seems like gear level cap is 320 and upgrade level cap is +150.
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).
Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.
Confused about the steps. After reload, the items (accessories /armor/etc) were reverted to some random Special Effects (their default effects ?).
Can someone will be kind enough to make a step-by-step YouTube tutorial ?
What does it means by "will stay permanently as long as it adheres to compatibility rules" ?
I just want to make an accessories that have all sense effects.
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.
Does anyone happen to know the value for the locked effect on the Yasakani? The set requirements -1, or the value of the same one that sometimes rolls on ethereal accs? It'd be nice to know for making a custom Yasakani or anything thereof.
--No 2 elemental resistances on the same gear (VS. youkai realm is exception).
--No 2 elemental damages on the same gear (ex. Lightning +40 and Fire +40).
--No 2 of the same effect on the same gear.
--No 2 of 4 "sense" effect on the same gear (Sense Enemy, Amrita Sense, Kodama Sense, Treasure Sense).
It means you can't have all 4 sense effects on 1 talismen, as the game will check and see the violation upon reloading, hence the reset.
I swear people really need to read more literature.
Thanks variente for clarifying. English is not my main language.
When you wrote "No 2 X on the same gear" it thought it was meant as :
"Number two X on the same gear"
So i mistakenly thought "No" as "Number", hence the confusion.
Also because the default value before edit for Special Effect is "2", further confuse me read "No 2" as "Number Two"
Sorry.