tfigment wrote: ↑Thu Mar 24, 2022 12:47 am
Whisperer wrote: ↑Wed Mar 23, 2022 7:46 pm
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EDIT2: Starting a new game the SlectedShip and Orb do appear to work. Figures.
There are definitely funky things going on with this game though not as bad as others I've seen. The use of normal .NET means lots of JIT related issues usually not found in Unity games. Restarting may make things work better just due to sequence of events and order of compiling functions. I also changed the search space to 7FF000000 or something and that could be too restrictive which is why things may not be found. I had to do that because it was otherwise unbearably slow on my machine.
Yea I saw that and redid a LOT of my scripts that way, thanks! All of mine had been using aobscanregion with the method names and having to use reinitializeDotNetSymbolhandler() because cheat engine kept deactivating its .net. And reinitializeDotNetSymbolhandler() is SLOW. HOWEVER, I still needed to use it a few times because otherwise some of the aobs were ridiculously long. I had a script to use with mono games when cheat engine deactivates its mono (the script checks to see if mono is activated and then activates it). Not sure WHAT to use to check and see if the .Net is deactivated though except to put that einitializeDotNetSymbolhandler() at the top of the script where I only REALLY need to use method names..
The game is still rather unstable when cheating many things.. Its like it can't handle the extra stress of all of my ships going really fast, no hyperdrive coodldowns, instant survey/explore,infinite fuel & energy,etc. I set ALL of those things on at once (which effects ALL of my ships, even the civilian ones) and let it run at 4x to see how it handles it
Well..The no cool downs and massive speeds means my explorer ships hop into a system scan REALLY quick then hop into another system and so on. Have 15-20 explorer ships doing that at the same time and you get constant discovery notifications.. Eventually it crashes. So i am going to test each script to try to find "safe" values/speeds for the cooldowns, etc..
So far I have hacked all the ship stuff and movement (which effects ALL player ships), the Research system (to allow all techs shown and researched and bypass resource needs, costs,race restrictions, etc). Also have hacked the ship designer to death
Also corruption, instant colony build for facilities, etc.. Still working on a few more things. Plan to add some things like diplomacy cheats, instant assimilation, maybe some happiness stuff..