kain200 wrote: ↑Sun Feb 27, 2022 6:53 pm
Once your winds of magic/siege materials change to the number set, that is when. Easiest way is to cast a spell in slow motion.
And yes, the values change, especially if you enter battle. I mean, you could change my script to show the SP value to edit it instead of automatically changing it to 1/0.
As for allocations, there is/was an issue in 1.00 (haven't checked for 1.01) where after a while, allocations (which many scripts rely on) would fail. Basically allocations are setting aside a space, usually to make code. To fix allocation issue, you had to restart the game or reload a save. The problem is that when you are making scripts, that forces you to redo any searches. It also makes making scripts take longer if there is any issues with the script and you have to change the script since you have to reload the game each time.
Note: I won't be working on the game for 1.01. 1.01 messed up my saves, so I'm probably going to wait for them to finish this series of hotfixes. Anyone is free to use my table to help them work on their own tables though. I should have placed just enough snippets of code to find the locations you need to find.