Darkest Dungeon

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TOGHOUL
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What is cheating?
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Joined: Sun Nov 05, 2017 3:28 am
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Re: Darkest Dungeon

Post by TOGHOUL » Sun Nov 05, 2017 3:30 am

SenorPlebeian wrote:
Mon Oct 30, 2017 4:29 am
Hey guys, sorry for the delay, busy with a few work projects, here's an update for what I could find. Seems like for the most part it was an address adjustment. Probably missed a few scripts aside from the ones that were already broken (SetHeroResistance, IgnoreEstate, IgnoreHero, etc) but here's what I got so far. I'll try to see if I can throw in the list of new trinkets with the shieldbreaker at some point.
Can you add Shieldbreaker"s trinket?

SenorPlebeian
Noobzor
Noobzor
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Re: Darkest Dungeon

Post by SenorPlebeian » Mon Nov 06, 2017 3:14 am

Heyo, just threw in the shieldbreaker trinkets in the top row editor. Turns out they were easy to find in the DLC files.
55spyder wrote:
Fri Nov 03, 2017 1:28 am
Can it be possible to merge the larger stack sizes script from this table into your table and help keep it updated for future versions? love the broken nature of it when i'm testing things out for balance character wise. (last time i checked it still worked, just needs some small tweaks to things like max torch count and food, otherwise the game overflows and crashes when you finish a dungeon and it's re-selling your supplies, maybe set max stack to 99, not 9,999 for said items)

I don't remember who made that script so sorry for re-posting your table, no changes have been made just posting it for clarity's sake.
Yeah sure thing, I set it to 99. I also added in his "Allowing Changing Skills in Combat" script although I haven't tested it beyond checking that it's actually activating.
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