.hack//G.U. Last Recode (Steam)
.hack//G.U. Last Recode (Steam)
Initial non-injection script
Only does freeze hp and sp right now, but for Vol 1-4. You can edit them as well. Separate script for each vol, each script has its own executable and code points.
V1.0 - Added Level/Exp/Money editor for party members for Vol1
V1.1 - Inventory Editor added for Vol1
V1.2 - Vol1 Chim editor and Skill Timer freeze (during battle), if you don't want to "freeze" you can set the skill timer startup to 0, then it will be similar
V1.3 - Moral bar and freezer, book editor, and mission battle count pointer
V1.4 - Added mission points for Surprise battles, Destroy Objects, and Chim's acquired. Setting these something like 200 during the mission gives you S for those options when you finish.
Only does freeze hp and sp right now, but for Vol 1-4. You can edit them as well. Separate script for each vol, each script has its own executable and code points.
V1.0 - Added Level/Exp/Money editor for party members for Vol1
V1.1 - Inventory Editor added for Vol1
V1.2 - Vol1 Chim editor and Skill Timer freeze (during battle), if you don't want to "freeze" you can set the skill timer startup to 0, then it will be similar
V1.3 - Moral bar and freezer, book editor, and mission battle count pointer
V1.4 - Added mission points for Surprise battles, Destroy Objects, and Chim's acquired. Setting these something like 200 during the mission gives you S for those options when you finish.
- Attachments
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- hackGU.CT
- V1.4
- (50.75 KiB) Downloaded 240 times
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- hackGU.CT
- V1.3
- (50.23 KiB) Downloaded 46 times
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- hackGU.CT
- V1.2
- (45.29 KiB) Downloaded 97 times
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- hackGU.CT
- V1.1
- (44.9 KiB) Downloaded 28 times
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- hackGU.CT
- V1.0
- (41.51 KiB) Downloaded 121 times
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- hackGU.CT
- (40.78 KiB) Downloaded 30 times
Last edited by dl748 on Mon Nov 06, 2017 9:05 am, edited 5 times in total.
Re: .hack//G.U. Last Recode (Steam)
Loads way faster than the other one, and less crashy. Thanks. Plus freezing HP values doesn't affect PK events like the arena. Unlike the other table's godmode.
Re: .hack//G.U. Last Recode (Steam)
I request an option to force the game to give you an S rank for every run, that way you can use the Chaos Gate then immediately warp out. This helps by getting special Area Words which have to be unlocked through the S/A Rank to access certain things.
Re: .hack//G.U. Last Recode (Steam)
May i request fast weapon level up?
Re: .hack//G.U. Last Recode (Steam)
I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges
Re: .hack//G.U. Last Recode (Steam)
I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (bike time and crashes)
Re: .hack//G.U. Last Recode (Steam)
Wow , great table and very quick to come out too.
BTW this game require separate tables for different Vol. right? Jesus.....
BTW this game require separate tables for different Vol. right? Jesus.....
Re: .hack//G.U. Last Recode (Steam)
This is due to the fact that each vol has a completely different executable, and although some things are the same (basic mechanics), offsets are different to the values and code is compiled differently.
hackGU_vol1.dll = Volume 1 executable
hackGU_vol2.dll = Volume 2 executable
hackGU_vol3.dll = Volume 3 executable
hackGU_vol4.dll = Volume 4 executable
They are dynamically loaded when you select the volume you which to play.
hackGU_vol1.dll = Volume 1 executable
hackGU_vol2.dll = Volume 2 executable
hackGU_vol3.dll = Volume 3 executable
hackGU_vol4.dll = Volume 4 executable
They are dynamically loaded when you select the volume you which to play.
Re: .hack//G.U. Last Recode (Steam)
Re: .hack//G.U. Last Recode (Steam)
Any chance for weapon/armor inventory editing as well?
Works great otherwise so far.
Works great otherwise so far.
Re: .hack//G.U. Last Recode (Steam)
By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.
Re: .hack//G.U. Last Recode (Steam)
Seems to work fine for me. I had Vol1 running... logged out and ran vol 2... turned on that script and it showed my character and its hp/spiyeru wrote: ↑Mon Nov 06, 2017 3:59 pmBy the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to.
Re: .hack//G.U. Last Recode (Steam)
It didn't work for me using the V1.4 version on Cheat Engine 6.7 after having edited the book data in Vol.1. Had to restart the table.
Re: .hack//G.U. Last Recode (Steam)
Requesting a feature from the PS2 days: Rengeki/Hangeki always available (that blue aura around a mob that allows you to press R1 to add more damage).
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