Sword Art Online: Hollow Realization Deluxe Edition

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qweasdzxc17
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by KS212 »

qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize »

Anyone find the location for Behavior, yet? I found the display value but haven't found the original. From what I read, you seems to get the costume per category once it hit 250.

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ReDragonInc
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by ReDragonInc »

qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
It's entirely up to you. I'm not going to complain.
KS212 wrote:
Tue Oct 31, 2017 11:28 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm
ReDragonInc wrote:
Tue Oct 31, 2017 11:02 pm


That would be stealing, yes. Without permission and credit, it'd be taboo.
Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.
The problem would be not claiming the code. But posting it as his own when he did not do the work, that's the taboo. The effort someone else put into it is why.

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize »

WARNING
Any editing such as affection and/or item should be done in your room. With NPC moving around in town, the game tend to scan their stats and/or equipment also, so you maybe end up editing wrong item or NPC.
Update 3.3
  • Added-Death Flag: Editor > Affection/Mood > Current Affection > Death Flag
    EX: Go to your room and make sure you have no one on follow and 0 party member. Open friend list and highlight your dead friend. Change it to 0 or use the pulled down value then change zone. This is to recover without using Singularity Console.
Spoiler
Update 3.21
  • Fixed DamageModifer(hopefully, this is last time)
  • Fixed Tools tip display for buffs(were missing the description)
Update 3.2
  • Fast Quest Completion - this only affect bulletin board quest that require you to kill multiple enemies. Just need to kill 1 to complete.
  • Skill Fusion - This will auto complete current quest as soon as you have performed the required task. No longer need to manually input any value
  • Buff - Added ability to change back to default each modified buffs as needed
  • Equipment Editor - Added Gem
Update3: 3.1 - fixed the crashing issue
  • Selected Item - you can edit mats/consumable or equipment.
    Equipment Edit - The Refinement display the Enhancement value and it has a function to activate the Passive on equipment if any. You just need to set to +0 w/ Passive Active to see the difference. After that you can take your item to your favorite Blacksmith for enhancement. As for Passive ID, some equipment has multiple Passive ID such as Jailbreaker; it has at least 3 variations. I included the Passive ID that has all 3 passive values in one ID. Rings from Singularity has up to 4 Passive Values attached to the item.
  • Buff - changed it back to simply enhancing Overdrive. It also increase CRT value of Perfect Style greatly. You can comment it out if you don't like it.
  • Skill Fusion - The script will update its pointer when you accept the quest. Then you change the value equal to the requirement and go perform it.
  • Affection/Mood - I took the pointer posted by 92240 and made it into script since that pointer doesn't work for all chars. Take your victim to your room and do this in private.
Update2.1:
  • 2.1-Fixed Damage Modifier - I forgot a jump line after the player HP check part :oops:
  • 2.1-Buff - added checker for Confuse effect
  • Changed the Buff script abit
  • Added - Fast NPC Skill Level Up
  • Changed Fast Sky Arena Rank
  • Added - Easy SSS Sacrament
Update1:
  • Inf SP is now SP Usage - change the cost as you see fit
  • Added 1 Hit KO against mob to Damage Modifier
  • Fast Sky Arena Rank
  • Fast Fusion Skill - change the Per Success to match the requirement QTY and go perform it once to learn
  • Buff - extend the effectiveness of Overdrive. Cast this first before you apply other buffs
  • Enigma Semi-Auto Complete - Open up Enigma and trace each required task until you reach the final Task for your item. This only auto complete repetitive tasks and elements, you still need to collect your required item.
Options List
  • Affection/Mood
  • Behavior Editor
  • Buff
  • Damage Modifier
  • Enigma Semi-Auto Complete
  • Fast Affection
  • Fast EXP
  • Fast Skill Level
  • Fast NPC Skill Level
  • Fast SS Mastery
  • Fast Quest Completion
  • Fast Sky Arena Rank
  • Fast Smith EXP
  • Fusion Skill
  • Inf Col
  • Item MinQty - Consumable and mats
  • Selected Item
  • SP Usage
Behavior Editor - Use this to unlock costumes
This is best to be done in open field where none of your NPC is moving. You can use this with party of more than 1 NPC but make sure no one is moving.
Activate the script then open up your NPC Behavior screen. Each behavior ability has a decimal number; that number is shown in the script in term of x multiply by 100. Now look for the 2 highest Weight ability and note their red numbers then change the value in red to 2500. Go fight and send a command to your NPC then do Good Job afterward. Now, check your NPC behavior screen again, all 4 behavior numbers(number shows near bottom of screen) should be more than 250. Change back the value that you have changed and go do the Command > Good Job routine once more. Everything should be back to normal now with the Costumes are still unlock.
Attachments
sao_hr-update3.3.CT
(111.34 KiB) Downloaded 479 times
sao_hr-update3.21.CT
(111.02 KiB) Downloaded 84 times
sao_hr-update3.2.CT
(150.3 KiB) Downloaded 67 times
sao_hr-update3.1.CT
fixed crashing issue
(139.52 KiB) Downloaded 69 times
sao_hr-update2.1.CT
(758.78 KiB) Downloaded 79 times
sao_hr-update1.CT
(73.16 KiB) Downloaded 90 times
sao_hr.CT
(62.25 KiB) Downloaded 81 times
Last edited by TheByteSize on Thu Nov 30, 2017 2:08 am, edited 20 times in total.

qweasdzxc17
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

TheByteSize wrote:
Wed Nov 01, 2017 12:16 am
Inf SP

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Inf SP"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_InfSP,sao_hr.exe,66 44 89 41 10 C3) // should be unique
alloc(newmem,$1000,SAOHR_InfSP)

label(code)
label(return)

newmem:
  jmp return
code:
  mov [rcx+10],r8w
  jmp return

SAOHR_InfSP:
  jmp newmem
return:
registersymbol(SAOHR_InfSP)

[DISABLE]

SAOHR_InfSP:
  db 66 44 89 41 10

unregistersymbol(SAOHR_InfSP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A93C

"sao_hr.exe"+26A91F: CC                       -  int 3 
"sao_hr.exe"+26A920: 44 0F BF 41 10           -  movsx r8d,word ptr [rcx+10]
"sao_hr.exe"+26A925: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A928: 79 07                    -  jns sao_hr.exe+26A931
"sao_hr.exe"+26A92A: 33 C0                    -  xor eax,eax
"sao_hr.exe"+26A92C: 66 89 41 10              -  mov [rcx+10],ax
"sao_hr.exe"+26A930: C3                       -  ret 
"sao_hr.exe"+26A931: 0F BF 41 12              -  movsx eax,word ptr [rcx+12]
"sao_hr.exe"+26A935: 41 3B C0                 -  cmp eax,r8d
"sao_hr.exe"+26A938: 44 0F 4C C0              -  cmovl r8d,eax
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A93C: 66 44 89 41 10           -  mov [rcx+10],r8w
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A941: C3                       -  ret 
"sao_hr.exe"+26A942: CC                       -  int 3 
"sao_hr.exe"+26A943: CC                       -  int 3 
"sao_hr.exe"+26A944: CC                       -  int 3 
"sao_hr.exe"+26A945: CC                       -  int 3 
"sao_hr.exe"+26A946: CC                       -  int 3 
"sao_hr.exe"+26A947: CC                       -  int 3 
"sao_hr.exe"+26A948: CC                       -  int 3 
"sao_hr.exe"+26A949: CC                       -  int 3 
"sao_hr.exe"+26A94A: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Is jumping cleaner than nop?

Also, do you mind if I add this to the current table?

TheByteSize
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by TheByteSize »

qweasdzxc17 wrote:
Wed Nov 01, 2017 12:33 am


Is jumping cleaner than nop?

Also, do you mind if I add this to the current table?
nop is cleaner.
I just like to keep it there to look back the old code if it ever break.
You can do whatever to it as you wish.

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iicecube
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by iicecube »

qweasdzxc17 wrote:
Tue Oct 31, 2017 9:36 pm
Tbh i have an Infinite HP and SP script, but its been "appropriated" from a famous website, is it alright to post something like that?
Hmm unless its been told not to share by the owner, if not just list out the credit to the person when you wanna share it.
Nothing is impossible if you the 2 rule been meet.

KS212
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by KS212 »

ReDragonInc wrote:
Wed Nov 01, 2017 12:16 am

KS212 wrote:
Tue Oct 31, 2017 11:28 pm
qweasdzxc17 wrote:
Tue Oct 31, 2017 11:07 pm


Can i at least give away the injection address, would that much be taboo?
Nobody can really lay claim of ownership to memory addresses, I mean come on now...

Posting their full code w/o consent is taboo, posting a memory address is fine.
The problem would be not claiming the code. But posting it as his own when he did not do the work, that's the taboo. The effort someone else put into it is why.
This reminds me of back in the PS1/PS2 days when there was competition between Action Replay and Codebreaker and ppl were encrypting codes to prevent theft, heh. At the end of the day, there was no onus on proof that you found the memory addresses yourself. Additionally nobody can lay 'claim' to a memory address as theirs. ie you can't say 'I found inf HP first! you have to find another location/address and can't use mine!' because there ISN'T another location... the memory addresses are public domain for anyone to discover. Once its been discovered, the cat isn't going back in the bag.

The contention point is 'did you find it yourself?' but even back in the old scene there was never any onus on proving you found it yourself. You could SAY you did and because the end destination is the same, its near impossible to disprove. The same thing would apply here.

nos4r2
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by nos4r2 »

I wish for behavior option this it pretty important if you don't want ai to dumb af ( those warlike,stubborn,kind,smart etc etc )
Last edited by nos4r2 on Wed Nov 01, 2017 5:35 am, edited 1 time in total.

nos4r2
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by nos4r2 »

Sorry double post

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cdtrico
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by cdtrico »

qweasdzxc17 wrote:
Tue Oct 31, 2017 9:33 pm
cdtrico wrote:
Tue Oct 31, 2017 9:07 pm
I wonder if there's a way to make buffs last infinitely,or something like making overdrive's buff duration not 20% but some insane number like 100000% or something, since having to reapply buffs all the time is so ugh.

Although i'm just being lazy to be fair.
Waaaaay beyond my skill level.
I was just thinking out loud, I already appreciate the load of options you've given us very much!

qweasdzxc17
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

This script is for Infinite HP, just posting to show that its not stolen.

Code: Select all

{ Game   : sao_hr.exe
  Version: 
  Date   : 2017-11-01
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAO_INFHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
registersymbol(SAO_INFHP)

SAO_INFHP:
  db 90 90 90

[DISABLE]

SAO_INFHP:
  db 44 89 01

unregistersymbol(SAO_INFHP)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8

"sao_hr.exe"+26A8DC: 41 5E                    -  pop r14
"sao_hr.exe"+26A8DE: C3                       -  ret 
"sao_hr.exe"+26A8DF: CC                       -  int 3 
"sao_hr.exe"+26A8E0: 44 8B 01                 -  mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A8E6: 79 07                    -  jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00        -  mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3                       -  ret 
"sao_hr.exe"+26A8EF: 44 39 41 04              -  cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04           -  cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01                 -  mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3                       -  ret 
"sao_hr.exe"+26A8FC: CC                       -  int 3 
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A8FD: CC                       -  int 3 
"sao_hr.exe"+26A8FE: CC                       -  int 3 
"sao_hr.exe"+26A8FF: CC                       -  int 3 
"sao_hr.exe"+26A900: 83 C1 32                 -  add ecx,32
"sao_hr.exe"+26A903: 45 85 C0                 -  test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF        -  js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF           -  jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC                       -  int 3 
"sao_hr.exe"+26A912: CC                       -  int 3 
"sao_hr.exe"+26A913: CC                       -  int 3 
}

Seipherwood
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by Seipherwood »

Infinite HP seems to work for enemies as well

qweasdzxc17
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

Seipherwood wrote:
Wed Nov 01, 2017 10:04 am
Infinite HP seems to work for enemies as well
Crap..

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