Middle-earth: Shadow of War (PATCH 11.10.2017)

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stealthcl0wn
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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by stealthcl0wn » Sat Oct 14, 2017 11:39 am

I think training orders are stored on the server, which is a real shame since I want those legendary training orders.

With that in mind, is there a way to modify enemy drops?

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seikur0
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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by seikur0 » Sat Oct 14, 2017 12:31 pm

My table has an item editor now :P, with that you can permanently edit the item level

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Pongozila
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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by Pongozila » Sat Oct 14, 2017 12:41 pm

seikur0 wrote:
Sat Oct 14, 2017 12:31 pm
My table has an item editor now :P, with that you can permanently edit the item level
Nice, now I don't have to bother with my code :lol: , just use yours and delete mine :oops: , great job... I'll keep trying to improve my coding... just wish to get to your level guys! I still have a long way to go...

Suggestion... merge tables guys, everybody wins faster! ;)

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by ZyNfrix » Sat Oct 14, 2017 12:47 pm

stealthcl0wn wrote:
Sat Oct 14, 2017 11:39 am
I think training orders are stored on the server, which is a real shame since I want those legendary training orders.

With that in mind, is there a way to modify enemy drops?
Lame, Are we sure that that is the case?

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stealthcl0wn
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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by stealthcl0wn » Sat Oct 14, 2017 12:51 pm

ZyNfrix wrote:
Sat Oct 14, 2017 12:47 pm
stealthcl0wn wrote:
Sat Oct 14, 2017 11:39 am
I think training orders are stored on the server, which is a real shame since I want those legendary training orders.

With that in mind, is there a way to modify enemy drops?
Lame, Are we sure that that is the case?
I'm not entirely sure, but I think so. When you view/apply them, there's a network loading icon like there is with the market or garrison. I'd love to be proven wrong, though.

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by AshKetchum » Sat Oct 14, 2017 2:34 pm

I can't seem to activate the PLAYER/STAT/URUK for some reason. Does anyone have a clue how to fix this?

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by ZyNfrix » Sat Oct 14, 2017 5:17 pm

SunBeam wrote:
Sat Oct 14, 2017 3:37 pm
I have an idea: let's make a fucking fancy editor and post it somewhere publicly so that EVERYONE gets to use it. That way perhaps I won't hear all these stupid requests on buffing shit up. Makes no fucking sense when you know you can either die to increase a Captain's level to yours or above OR dominate a broken high level Legendary. That's how you fast build and army. Then use Gems and their properties to either increase the followers' damage or health. Easy fucking peasy.
Not sure who that is directed at...

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by Lord Blade » Sat Oct 14, 2017 6:14 pm

It's nice that we can set uruk level, that's a start. But it's the abilities that I'm hoping to be able to change.

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by ArmY of 0n3 » Sat Oct 14, 2017 6:22 pm

Тhree additions from me.Tested on v1.0 [CODEX] !

Max ComboShow

Code: Select all

{ Game   : ShadowOfWar.exe
  Version: 
  Date   : 2017-10-12
  Author : Yavor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(AobCombo,ShadowOfWar.exe,66 89 BB 80 01 00 00) // should be unique
alloc(newmem,$1000,"ShadowOfWar.exe"+627B39)

label(code)
label(return)

newmem:

code:
  cmp di,0
  je @f
  mov di,3E7
@@:
  mov [rbx+00000180],di
  jmp return

AobCombo:
  jmp newmem
  nop
  nop
return:
registersymbol(AobCombo)

[DISABLE]

AobCombo:
  db 66 89 BB 80 01 00 00

unregistersymbol(AobCombo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShadowOfWar.exe"+627B39

"ShadowOfWar.exe"+627B10: EB 1B                       -  jmp ShadowOfWar.exe+627B2D
"ShadowOfWar.exe"+627B12: E8 FD 4B 0D 01              -  call ShadowOfWar.exe+16FC714
"ShadowOfWar.exe"+627B17: 48 8B D0                    -  mov rdx,rax
"ShadowOfWar.exe"+627B1A: 4C 8D 8C 24 20 02 00 00     -  lea r9,[rsp+00000220]
"ShadowOfWar.exe"+627B22: 45 33 C0                    -  xor r8d,r8d
"ShadowOfWar.exe"+627B25: 49 8B CA                    -  mov rcx,r10
"ShadowOfWar.exe"+627B28: E8 FB C5 7A 00              -  call ShadowOfWar.exe+DD4128
"ShadowOfWar.exe"+627B2D: 48 8B 4B 20                 -  mov rcx,[rbx+20]
"ShadowOfWar.exe"+627B31: 48 8B D0                    -  mov rdx,rax
"ShadowOfWar.exe"+627B34: E8 97 DD F2 FF              -  call ShadowOfWar.exe+5558D0
// ---------- INJECTING HERE ----------
"ShadowOfWar.exe"+627B39: 66 89 BB 80 01 00 00        -  mov [rbx+00000180],di
// ---------- DONE INJECTING  ----------
"ShadowOfWar.exe"+627B40: 85 FF                       -  test edi,edi
"ShadowOfWar.exe"+627B42: 75 1F                       -  jne ShadowOfWar.exe+627B63
"ShadowOfWar.exe"+627B44: 48 8D 8B 80 00 00 00        -  lea rcx,[rbx+00000080]
"ShadowOfWar.exe"+627B4B: 40 88 BB 85 01 00 00        -  mov [rbx+00000185],dil
"ShadowOfWar.exe"+627B52: E8 B5 00 00 00              -  call ShadowOfWar.exe+627C0C
"ShadowOfWar.exe"+627B57: 84 C0                       -  test al,al
"ShadowOfWar.exe"+627B59: 74 08                       -  je ShadowOfWar.exe+627B63
"ShadowOfWar.exe"+627B5B: 48 8B 09                    -  mov rcx,[rcx]
"ShadowOfWar.exe"+627B5E: E8 49 04 00 00              -  call ShadowOfWar.exe+627FAC
"ShadowOfWar.exe"+627B63: 48 8B 43 20                 -  mov rax,[rbx+20]
}
Stealth ModeShow

Code: Select all

{ Game   : ShadowOfWar.exe
  Version: 
  Date   : 2017-10-12
  Author : Yavor

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(AobStealth,ShadowOfWar.exe,80 B9 0D 22 00 00 00 48) // should be unique
registersymbol(AobStealth)

AobStealth:
  db 90 90 90 90 90 90 90

[DISABLE]

AobStealth:
  db 80 B9 0D 22 00 00 00

unregistersymbol(AobStealth)

{
// ORIGINAL CODE - INJECTION POINT: "ShadowOfWar.exe"+1D086E

"ShadowOfWar.exe"+1D0856: 41 0F 29 5A 50           -  movaps [r10+50],xmm3
"ShadowOfWar.exe"+1D085B: 33 C0                    -  xor eax,eax
"ShadowOfWar.exe"+1D085D: EB 9A                    -  jmp ShadowOfWar.exe+1D07F9
"ShadowOfWar.exe"+1D085F: CC                       -  int 3 
"ShadowOfWar.exe"+1D0860: F3 0F 11 49 1C           -  movss [rcx+1C],xmm1
"ShadowOfWar.exe"+1D0865: C3                       -  ret 
"ShadowOfWar.exe"+1D0866: CC                       -  int 3 
"ShadowOfWar.exe"+1D0867: CC                       -  int 3 
"ShadowOfWar.exe"+1D0868: 40 53                    -  push rbx
"ShadowOfWar.exe"+1D086A: 48 83 EC 20              -  sub rsp,20
// ---------- INJECTING HERE ----------
"ShadowOfWar.exe"+1D086E: 80 B9 0D 22 00 00 00     -  cmp byte ptr [rcx+0000220D],00
// ---------- DONE INJECTING  ----------
"ShadowOfWar.exe"+1D0875: 48 8B D9                 -  mov rbx,rcx
"ShadowOfWar.exe"+1D0878: 75 67                    -  jne ShadowOfWar.exe+1D08E1
"ShadowOfWar.exe"+1D087A: 48 8B 01                 -  mov rax,[rcx]
"ShadowOfWar.exe"+1D087D: 48 8B 90 88 03 00 00     -  mov rdx,[rax+00000388]
"ShadowOfWar.exe"+1D0884: 48 8D 05 F5 6A 02 00     -  lea rax,[ShadowOfWar.exe+1F7380]
"ShadowOfWar.exe"+1D088B: 48 3B D0                 -  cmp rdx,rax
"ShadowOfWar.exe"+1D088E: 75 4B                    -  jne ShadowOfWar.exe+1D08DB
"ShadowOfWar.exe"+1D0890: 48 8B CB                 -  mov rcx,rbx
"ShadowOfWar.exe"+1D0893: E8 88 09 00 00           -  call ShadowOfWar.exe+1D1220
"ShadowOfWar.exe"+1D0898: 84 C0                    -  test al,al
}
No Cooldown Mounted SkillShow

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"ShadowOfWar.exe"+17DEC69)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov edx,r8d
mov [rcx+18],edx
mov eax,r8d

exit:
jmp returnhere

"ShadowOfWar.exe"+17DEC69:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"ShadowOfWar.exe"+17DEC69:
mov edx,[rcx+18]
mov eax,r8d
//Alt: db 8B 51 18 41 8B C0
Attachments
Shadow Of War +3 v1.0.CT
(5.74 KiB) Downloaded 367 times
Last edited by ArmY of 0n3 on Mon Oct 16, 2017 12:16 am, edited 3 times in total.

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by dirtydanisreal » Sat Oct 14, 2017 7:11 pm

Ok im not sure if I'm just having a hard time understanding or what but, how do i get it to change the settings like armor, stats, mirian, exp? i check the option: nothing. I click on the pointer option: nothing. What does it mean by mouse over? Do i have to do something else? Sorry, bit of a noob on these more advanced tables.

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by olegbl » Sat Oct 14, 2017 9:02 pm

My little contribution based on seikur0's work. This populates the possible values for types, subtypes and effects into the item editor so you can select them via a dropdown list rather than having to find the address manually. Ugly way of coding it, but /shrug (https://imgur.com/a/bpHEw)
Attachments
Shadow of War.CT
v2 Fixed bug with armor vs weapon subtype.
(237.34 KiB) Downloaded 1172 times
Shadow of War.CT
Item Editor with type/subtype/effect list generation.
(52.89 KiB) Downloaded 205 times
Last edited by olegbl on Sat Oct 14, 2017 9:47 pm, edited 1 time in total.

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by MadJester » Sat Oct 14, 2017 9:41 pm

I got one to add to the gems coin n such section
Training orders!
Need that sheeeet

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by seikur0 » Sat Oct 14, 2017 9:58 pm

olegbl wrote:
Sat Oct 14, 2017 9:02 pm
My little contribution based on seikur0's work. This populates the possible values for types, subtypes and effects into the item editor so you can select them via a dropdown list rather than having to find the address manually. Ugly way of coding it, but /shrug (https://imgur.com/a/bpHEw)
Very nice, so we officially have a pretty simple to use item editor now.
Good job :D

edit:
A full blown standalone editor for the game doesn't seem so far away, maybe someone already has code for it, that could be reused? (I wouldn't be doing it though, don't have the time. I could help though.)

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by cleanasf » Sat Oct 14, 2017 10:40 pm

I have the same problem as some guys here, i dont really know how to use the item editor haha :/
like srsly i cant click most of the stuff in the table, would be real happy if you could just post a little step by step :))

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Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Post by aberredo » Sat Oct 14, 2017 11:02 pm

olegbl wrote:
Sat Oct 14, 2017 9:02 pm
My little contribution based on seikur0's work. This populates the possible values for types, subtypes and effects into the item editor so you can select them via a dropdown list rather than having to find the address manually. Ugly way of coding it, but /shrug (https://imgur.com/a/bpHEw)
Is this working for you guys? I try to edit items but the box next to it won't tick...

Got it to work...but it's crashing my game.

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