If you just want the "FOV fix", use the "ShadowOfWar_SeiKur0.CT" table.
For the others, the table now contains:
>>>-Uruk spawn markers
>>>>>>-Very high potential
>>>>>>-Very high learn speed
>>>>>>-Try to find a bloodbrother (not sure if it has an actual effect)
>>>-Uruk spawn rarity (legendary/epic)
>>>-Force uruk class
>>>-Force uruk role
-Adjust uruk level
-Get All Uruk Intel (script, execute and it'll get you the info for all uruks on the map, mark one as target to trigger appearances after that)
-Epic/Legendary Uruks drop specific item (yup, I know^^)
>>>-Status (strengths/weaknesses known,dead, bodyguard, etc.) (Yeah you can resurrect/kill uruks with that, freeze and select several to mass-apply.)
>>>-Additional Properties (still visual for now, but can be changed with the objec pointer)
>>>-Marker abilities (alter these if you want to change their abilities)
>>>-Picker abilities (alter these if you want to change their abilities)
>>>-Derived abilities (visual)
>>>-Level (Change, save and reload for it to become effective)
>>>-Stats (Temporary, since scaled by level, effective immediately)
-100% Coin Drop (location to drops for the future)
-No myrian decrease
-Complete all item challenges
-Choose multiple skills
-Infinite mission time
Have fun with it and stay cool,
Please read the text below and follow the instructions, if somethings isn't working for you.
In general after making some change, if you don't see it yet, force the game to save by changing your equipment, then exit to menu and reload. For uruk equipment changes you might need to summon the uruk once (for example as bodyguard or go meet him) and dismiss him.
For the picker and marker ability lists I included the values for list_end and list_maxlength. So these are dynamic arrays, they get extended by the game as needed, so list_maxlength is the maximum number of abilites for this list. list_end is the address, which is directly after the last entry in the list. Now let's say this number is 32 and you only have 28 abilites, then you could add 4 more abilites. See this for details: https://imgur.com/a/olIDi
Don't change list_maxlength, just by changing that number, the game won't allocate more memory. You can however increase that number, if you're at 32 and list_maxlength is at 32, try adding one more ability as described before. Then go to your inventory to change one piece of equipment (for the saving) and then quit the game. It'll crash and when you load your save you probably have the new ability and more slots to put other abilities in. Even with that method there are probably limits.
Ryan Zaa made a youtube video on uruk editing:
Don't use the "Get All Uruk Intel" until the tutorial about getting intel from worms is over. (Though if you did, you can edit the Status part to reset the intel on one captain.)
Also see this tutorial post by fissilecore:
If anyone wants to make an updated youtube video tutorial for the whole table, I'd help him with some explanations
edit the master script.
Go to the part below [Enable] and remove the comment "--" from one of the registerDB* functions and set the others as commented.
One of these should work.
Also make sure you have the newest version of cheat engine 6.7.
If something isn't working for you, you're probably doing something wrong/something you shouldn't do. It might help to redownload the table in case you modified something. Also windows 10 has some built-in anti-cheat tool, TruePlay. I'm not sure, if that interferes, but it's probably better to disable it, if possible.
I can't give support for the windows store version.
Without his lua scripts as tutorial material it would have taken forever to write the scripts which replace the pointers by strings.
I also took some part of it and use it. Thanks! (Practical use in almost all sections.)
For the interesting discussions about the game internals, without him I wouldn't have thought of how the game uses hashes. (Practical use of that idea is in the rarity modifier script.)
-fixed "Choose multiple skills" option
-fixed table for Desolation of Mordor update (Item pointer script now has a slightly different behavior)
-fixed table for Blade of Galadriel update
-added "Wounds" in the "Equipment/Looks" of the Uruk Pointer script, it contains wounds/unnatural body modifications like for undead of maggot guys.
-updated for new version, also changed some parts of the script to make it more update-proof
-fixed the remaining things that were broken by the last patch, uruk spawn options and the item drop script
-fixed table after the last patch, I had to change quite a lot to make it work again.. *annoyed* It's only working with game versions starting from v1.0.7636.0.
-overhaul of "Uruk Pointer" section
>> "Abilities Dynamic" is now "Marker abilities", "Abilities Perks" is now "Picker abilities" and "Abilities Derived" is now "Derived Abilities".
>> picker and marker ability lists will now include the list_end and list_maxlength values, so now you can add additional abilities.
>> picker ability list now won't resolve entries, that are not fit for this list type anymore
>> Equipment is now Equipment/Looks and contains much more entries, if you want to change something temporarily, you can edit the models directly, otherwise use the (appearance) entries. Some things like haircut might only have the model. Oh yeah and I added colors. They're ARGB values, google it..
-Added "Force uruk class"
-Change to the "Force uruk role" script, so it allows no role to be set (actually working).
-Moved entries around, so that scripts affecting uruks are near each other
-Added "Uruk creation" and "Force uruk role" (A lot of stuff is tied to the role, so feel free to play with that)
-Added "Infinite mission time". Tested with Celebrimbor missions, not sure if it's working for story missions as well, since I finished that already.
-Fixed item section
-Added "Complete all item challenges" and "Choose multiple skills" scripts.
-Support for more item abilities
-quick update pre work: Fixed table for windows store version (probably), thanks to SteelDragon for providing the necessary informations.
-epic/legendary drop script changed, shouldn't crash anymore
-removed some methods in the master script, that were only working for steam
-Added "Adjust uruk level script", because why would uruks be level 65 when the player isn*t, that*s just stupid.
-Some more item attributes, just in case
-Added more methods for the master script, maybe each version has one that's working now? All of them work with the steam version though.
-Fixed "No myrian decrease", the last one was just done hastily by me to test shop stuff and never meant to work for others :/
-Edited second master script method to reflect v1.0.7217.0 update, also first one is now standard again. (So yeah, windows store users now it's your turn to complain again Or just tell me it's working/change it as stated above.)
-Memory Leak fixed, 2 GB wow/how.. Somehow the lua aobscan function did that, I'm not using that anymore.
-I also changed the standard aob and it could quite possibly work for all versions now and be update safe too.
-Moved some parts of the table around
-Added myrian script
-3 different methods for the master script included, one of these should work for every version of the game. Leave on of these standing, comment the other two out.
-Resolving values of Additional Properties in the uruk section.
-Fixed Main Script not working for windows store users, now it should and it's also update safe for everyone else. Downside is it takes longer to activate.
-I also made clear, that derived abilities are visual and changed the item spawn script's name to reflect that it only works with epic/legendary uruks.
-Fixed crash for Uruk Drop Script.
-Now the Uruk Drop editor should work reliably, before it wouldn't replace normal rarity drops.
-Added Uruk Drop editor (for all those legendary collectors)
-Some more lua refactoring
-I'm now resolving most things, that can be edited, so you can edit the values directly and very easily. This includes uruk and player equipment as well.
-Refactoring of lua wrapper code, so it doesn't look ugly anymore and can be easily expanded.