The problem isn't with the table, it's with the game. Many of those loot tables are empty and don't have potential drops coded into them. Larian may or may not code that in some time in the future, or it may just be a space holder for later use.
Divinity Original Sin 2
Re: Divinity Original Sin 2
Re: Divinity Original Sin 2
Has anyone figured out a way to ignore crafting requirements? I've found myself in a situation where I'd like to craft something with missing unique items.
Re: Divinity Original Sin 2
I'm i doing something wrong? all the items that i pick up from the find item in new container are lvl 1
Re: Divinity Original Sin 2
Hm... Idk why, even after I set my level to 10 or greater, I still get level 3 items? Is it because the container or place is set on a certain level?
Is there no way to force the game to generate certain leveled items?
I know the combination of "Treat Item Containers as New" + "Find Item in New Container" = spam items, which works perfect, but the level seems to be a problem.
Re: Divinity Original Sin 2
Ok, is anyone having trouble with "Savegame load failed", Error 302? It happens when leaving Driftwood. Cutscene plays for a bit, then either error or CtD. We can tell it has something to do with Inventory Items. If you go to Crafting and see gaps in your items, then you may not be able to leave Driftwood to go to nameless isle.
There's five gaps in each of our inventories. They can be staggered or inline. And they're only visible in the crafting menu. We're not sure if the latest hotfix has messed something up, or our dilly dallying into inventory items. What we do know is there was previous issues with Error 302 that were supposed to be fixed in a much earlier patch.
If anyone wants to poke around and miraculously edit the inventory back to normal, here is the save:
But mainly, this is just a heads up on what to look out for. If you see this happening in your crafting inventory, you need to go back and reload a save where it's not happening. Cause you won't get past Driftwood because of this bug/issue.
There's five gaps in each of our inventories. They can be staggered or inline. And they're only visible in the crafting menu. We're not sure if the latest hotfix has messed something up, or our dilly dallying into inventory items. What we do know is there was previous issues with Error 302 that were supposed to be fixed in a much earlier patch.
If anyone wants to poke around and miraculously edit the inventory back to normal, here is the save:
Code: Select all
https://drive.google.com/file/d/0B4f-aoL_N5cvVU5sZXBodk1kQXM/view?usp=sharing-
MasterVegito
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Re: Divinity Original Sin 2
Anyone knows the ID for backpack?
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nemesis205bw
- What is cheating?

- Posts: 2
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Re: Divinity Original Sin 2
How can I add racial/origin spells to other characters? Can someone make table please? I would like to add timewarp and summon dragonling
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nemesis205bw
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Re: Divinity Original Sin 2
How can I add racial/origin spells to other characters? I want to add timewarp and summon dragonling. Help please
Re: Divinity Original Sin 2
it has been speculated before that level of items found in containers are scaled with the map and not your current level. Only items from vendors scaled with your level.
You can use one of the item modification cheat to edit the level of the item and the base stats(attack for weapons, armors for armors/accessories) of said item will scale.
Re: Divinity Original Sin 2
There is a mod to add them in many locations through the acts just download enable learn them its actually called "Origin and Racial Spell Skillbooks"nemesis205bw wrote: ↑Tue Oct 03, 2017 3:52 pmHow can I add racial/origin spells to other characters? I want to add timewarp and summon dragonling. Help please
Both on Nexus and Steam Workshop
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ImpiousCraft
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Re: Divinity Original Sin 2
Seems like the item spawn stopped working again.
No matter what item I select to spawn only spawns random junk loot.
No matter what item I select to spawn only spawns random junk loot.
Re: Divinity Original Sin 2
Might have to use a different method other than the current one... I'm not with a lot of time now... sorry. Though you can always increase the value at your will...XxcoralloxX wrote: ↑Sat Sep 30, 2017 1:14 pmWould be possibile using the "Set Xp Gain per enemy" to multiply the exp recived instead of set a value?
Re: Divinity Original Sin 2
EoCApp.CT
v3.0.143.909 b
i use code not as expected, but i use EoCapp.CT previous version work for me .
idk EoCApp.CT v3.0.143.909 b for what, i see same previous version
v3.0.143.909 b
i use code not as expected, but i use EoCapp.CT previous version work for me .
idk EoCApp.CT v3.0.143.909 b for what, i see same previous version
Re: Divinity Original Sin 2
The 909 version had the "Treasure IDs" that were off by 5. The "b" version fixed that.
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