Divinity Original Sin 2
Re: Divinity Original Sin 2
Hi, (I'm french)
I would like to use the section "Selected Character" but I do not understand how it works.
However, I understood when selecting a character in game the address changed on CE. (P-> xxxxxxxxxxx)
But this address does not change in all subcategories and so I can not change the features.
https://imgur.com/q4LR7BR
My goal in using CE is to change the basic characteristics of the characters (mainly "Attributes" and "Skills") for the specialists as I wish.
I thank in advance the person(s) who can help me!
(Thanks Goolge Translation)
I would like to use the section "Selected Character" but I do not understand how it works.
However, I understood when selecting a character in game the address changed on CE. (P-> xxxxxxxxxxx)
But this address does not change in all subcategories and so I can not change the features.
https://imgur.com/q4LR7BR
My goal in using CE is to change the basic characteristics of the characters (mainly "Attributes" and "Skills") for the specialists as I wish.
I thank in advance the person(s) who can help me!
(Thanks Goolge Translation)
Re: Divinity Original Sin 2
After you activate the script, have you try opening the Character Sheet?Supacrew wrote: ↑Fri Sep 29, 2017 7:59 pmHi, (I'm french)
I would like to use the section "Selected Character" but I do not understand how it works.
However, I understood when selecting a character in game the address changed on CE. (P-> xxxxxxxxxxx)
But this address does not change in all subcategories and so I can not change the features.
https://imgur.com/q4LR7BR
My goal in using CE is to change the basic characteristics of the characters (mainly "Attributes" and "Skills") for the specialists as I wish.
I thank in advance the person(s) who can help me!
(Thanks Goolge Translation)
Re: Divinity Original Sin 2
I updated the dropdown names with the new IDs.
You all can simply use the Print Treasure Identifiers to find the correct labels to each ID.
In case anyone was interested, the new ones are:
You all can simply use the Print Treasure Identifiers to find the correct labels to each ID.
In case anyone was interested, the new ones are:
Code: Select all
449:LuckTop
452:Luck7
453:Luck8
454:Luck9
455:Luck10
Re: Divinity Original Sin 2
Well the value should be populated with the correct values if you open the character sheet, if not maybe somethings wrong in your end. Maybe different game version?
Yes, using the "I" shortcut brings up Inventory and Character Sheet menu, though you can use "E" to open Character Sheet menu only
Re: Divinity Original Sin 2
Awesome thanksZanzer wrote: ↑Fri Sep 29, 2017 10:01 pmI updated the dropdown names with the new IDs.
You all can simply use the Print Treasure Identifiers to find the correct labels to each ID.
In case anyone was interested, the new ones are:Code: Select all
449:LuckTop 452:Luck7 453:Luck8 454:Luck9 455:Luck10

Re: Divinity Original Sin 2
Finally found the code I was looking for to trigger lucky charm sparkle! It doesn't always trigger on containers, especially from the blood rose bugs, but in general containers, it does.
In my experience with it, it feels like it bumps the quality of possible items you can get with your skill level. It cannot do anything if the container (gacha-)rolled in with 0 items to begin with.
Code: Select all
{ Game : EoCApp.exe
Version:
Date : 2017-09-29
Author : deVars
This script does blah blah blah
}
[ENABLE]
aobscanmodule(lucky_charm_trigger,EoCApp.exe,0F B6 F8 84 C0 74 1C) // should be unique
alloc(newmem,$200,"EoCApp.exe"+12AE14F)
label(code)
label(return)
newmem:
code:
mov al,01
movzx edi,al
test al,al
jmp return
lucky_charm_trigger:
jmp code
return:
registersymbol(lucky_charm_trigger)
[DISABLE]
lucky_charm_trigger:
db 0F B6 F8 84 C0
unregistersymbol(lucky_charm_trigger)
dealloc(newmem)
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Re: Divinity Original Sin 2
Last Item Moved in Backpack crashes game with latest patch
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Re: Divinity Original Sin 2
Pongozila wrote: ↑Fri Sep 15, 2017 8:39 pmUpdating table due to many bug/features changes...
Here's what we got now:
V3.0.141.999
+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)
* Latest features in green *
Re: Divinity Original Sin 2
Ok, actually it was the version of the game that was not up to date (in addition to not using the same CE version)Vee_ wrote: ↑Fri Sep 29, 2017 10:21 pmWell the value should be populated with the correct values if you open the character sheet, if not maybe somethings wrong in your end. Maybe different game version?
Yes, using the "I" shortcut brings up Inventory and Character Sheet menu, though you can use "E" to open Character Sheet menu only
Thank you very much !
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- Posts: 1
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Re: Divinity Original Sin 2
can someone teach me how to add the villain tag?
Re: Divinity Original Sin 2
if I choose this 466 : CheatRecipeBooks then get... nothing! How to fix it?
Last edited by BeaverSid on Sat Sep 30, 2017 3:41 pm, edited 1 time in total.
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Re: Divinity Original Sin 2
Would be possibile using the "Set Xp Gain per enemy" to multiply the exp recived instead of set a value?Pongozila wrote: ↑Fri Sep 15, 2017 8:39 pmUpdating table due to many bug/features changes...
Here's what we got now:
V3.0.141.999
+999 STATS
+5 Available points (If any) (Attributes/combat/talent/civil)
+INF. Item Durability
+No skill Cooldown
+Set XP Gain per enemy
+Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2)
+Split item to double total (ONLY WORKS IF YOU HAVE >2) -- works with gold!
+2 of any item if 1
+99 Source Points
+Battle Action Points (inf / zero for enemies / both)
* Latest features in green *
Re: Divinity Original Sin 2
Hey, I noticed that changing the ability points of a character (after reloading) does not take effect.
My friend screwed up his guy royally and we're no where near the boat (12 hours and haven't escaped fort joy yet lol).
I tried using this trainer to respec him. I can give him ability points just fine, but it won't remove his existing ones (from summoning, 2-handed, etc).
Is this something that can be fixed? Thanks!
My friend screwed up his guy royally and we're no where near the boat (12 hours and haven't escaped fort joy yet lol).
I tried using this trainer to respec him. I can give him ability points just fine, but it won't remove his existing ones (from summoning, 2-handed, etc).
Is this something that can be fixed? Thanks!
Re: Divinity Original Sin 2
I don't guess anyone has tinkered with Spirit Vision duration have you? They've taken off the infinite spirit vision duration from the Workshop and from Nexus. It's a really convenient thing to have. Doesn't have to be infinite, just a longer duration would be great.
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