Table for SC2 Version 3.14
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.15
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.15.1
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.16
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.16
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
SC2_x64.ct
Hi, can you update the memory address please? Game just updated and this ct is no longer functional. Thanks in advance!
Table for SC2 Version 3.16.1
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.17
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
Table for SC2 Version 3.17.1
Activate while playing off-line games only. Deactivate while loading anything or before entering score screen. Do NOT try with on-line games.
I know the game use only two different sets of offsets and change the pointer after an update. The problem with my table is the game has trapped aobscan functions. I can't use aobscan for some important code of the game because the result is always at wrong address. The found address is belong to a dynamically allocated area, i don't know how this can happen. The teamcode pointer is never accessed directly, so aobscan function can not give me a possible way to copy it's true address. Currently, I have no idea to improve my table.
Hey gameplayer, I am sharing with you a cheattable updated.
This one, different from yours, can remain activated before entering the game, or even when exiting the game, that It won't crash .
Ofc, this one also can only be played vs A.I or single player. Cannot use in multiplayer.. But maybe it will help you figure out how to make an improvement as this on your table (PS.. this is ShadeTDG's table, I have no idea how to make one or even if sharing will help lol)
But if it does, I'm glad it might help you. Therefore, help us !
Thank you for sharing. This must be the source code of Mr Antifun's trainer I found on the internet. I don't think I could understand how to create such advanced table. However, the code may be useful for my understanding about this game in future. Thanks again.