Legend of Heroes Trails In The Sky FC
Legend of Heroes Trails In The Sky FC
My other Trails in the Sky tables:
Trails in the Sky the 3rd: viewtopic.php?f=4&t=2280
Trails in the Sky SC: viewtopic.php?f=4&t=2360
I know I'm late to the game on this old game, but I recently created a table for the 3rd game in the series that works on both GOG and Steam. I thought I would try porting the codes to the older games. Here is my contribution for the first chapter. In theory, this table should survive any updates on the game as I tried coding it using AOB scans.
Options are similar to my 3rd edition table:
God Mode
One Hit Kill
Infinite Battle EP
Infinite Battle CP
Max CP On Hit/Attack
Infinite Sepith (When Creating Quartz)
Infinite Item Usage
Experience Multiplier
Pointers for Mira and Sepith for now
EDIT1 added:
Pointers for Bracer Points, Selected Character's Experience, Stats, Equipped Items, Crafts, S-Crafts, Orbments, and Highlighted Item editor(mouseover the item to update the pointer)
EDIT2 added:
Enemy Damage Multiplier
I may add a few more things as I get around to it. Enjoy if you're still playing this older game.
EDIT1:
I had time to port the pointers from my 3rd edition table over to this FC table. With them, you can edit Bracer Points and a selected character's experience, equipped items, crafts, s-crafts, orbments and also edit the inventory of the highlighted item.
This brings it up to par with my 3rd edition table and is mostly feature complete. I hope I coded it well enough to not require many updates as the game updates, but maybe they won't do too many updates on this game since it is a few years old already. Enjoy.
EDIT2:
I found an issue with the Orbment code not recognizing equipped orbs. I fixed this and also added in an Enemy Damage Multiplier if you want to use that instead of One Hit Kill. It's under the Damage Modifier script.
EDIT3:
Found an issue with Inventor Editor only working for first 13 slots. I changed the setup slightly. You still need to mouseover an item once and then you choose the slot to edit manually in Cheat Engine. The pointers should update from there. You use the Item view ALL items to count the slots starting with 1.
EDIT4:
Credit to Shinkansen for having an Item ID list for this first game in the series. I modified my table with some Item ID's in dropdown list boxes for editing your character's equipped items and also for editing Inventory. It doubled the size of the table, but makes for easy cheating on items.
EDIT5:
I added an option for Infinite Out of Battle EP if anyone needs that.
EDIT6: Added table for Directx 9 version of game. Removed other EDITS and left EDIT5 for Directx 8 version of game.
EDIT7: Update to the Directx 9 version of the game due to breaking of the Enable script on latest update to game.
Trails in the Sky the 3rd: viewtopic.php?f=4&t=2280
Trails in the Sky SC: viewtopic.php?f=4&t=2360
I know I'm late to the game on this old game, but I recently created a table for the 3rd game in the series that works on both GOG and Steam. I thought I would try porting the codes to the older games. Here is my contribution for the first chapter. In theory, this table should survive any updates on the game as I tried coding it using AOB scans.
Options are similar to my 3rd edition table:
God Mode
One Hit Kill
Infinite Battle EP
Infinite Battle CP
Max CP On Hit/Attack
Infinite Sepith (When Creating Quartz)
Infinite Item Usage
Experience Multiplier
Pointers for Mira and Sepith for now
EDIT1 added:
Pointers for Bracer Points, Selected Character's Experience, Stats, Equipped Items, Crafts, S-Crafts, Orbments, and Highlighted Item editor(mouseover the item to update the pointer)
EDIT2 added:
Enemy Damage Multiplier
I may add a few more things as I get around to it. Enjoy if you're still playing this older game.
EDIT1:
I had time to port the pointers from my 3rd edition table over to this FC table. With them, you can edit Bracer Points and a selected character's experience, equipped items, crafts, s-crafts, orbments and also edit the inventory of the highlighted item.
This brings it up to par with my 3rd edition table and is mostly feature complete. I hope I coded it well enough to not require many updates as the game updates, but maybe they won't do too many updates on this game since it is a few years old already. Enjoy.
EDIT2:
I found an issue with the Orbment code not recognizing equipped orbs. I fixed this and also added in an Enemy Damage Multiplier if you want to use that instead of One Hit Kill. It's under the Damage Modifier script.
EDIT3:
Found an issue with Inventor Editor only working for first 13 slots. I changed the setup slightly. You still need to mouseover an item once and then you choose the slot to edit manually in Cheat Engine. The pointers should update from there. You use the Item view ALL items to count the slots starting with 1.
EDIT4:
Credit to Shinkansen for having an Item ID list for this first game in the series. I modified my table with some Item ID's in dropdown list boxes for editing your character's equipped items and also for editing Inventory. It doubled the size of the table, but makes for easy cheating on items.
EDIT5:
I added an option for Infinite Out of Battle EP if anyone needs that.
EDIT6: Added table for Directx 9 version of game. Removed other EDITS and left EDIT5 for Directx 8 version of game.
EDIT7: Update to the Directx 9 version of the game due to breaking of the Enable script on latest update to game.
- Attachments
-
- ed6_win_DX9.CT
- EDIT7 file (Directx 9) Update fixing the Enable on the latest version of the game (2017-09-01)
- (101.71 KiB) Downloaded 431 times
-
- ed6_win_DX9.CT
- EDIT5 file (Directx 9) (Initial file for Directx 9 version of game)
- (101.71 KiB) Downloaded 238 times
-
- ed6_win.CT
- EDIT5 file (Directx 8) (Added option for Infinite Out of Battle EP)
- (101.61 KiB) Downloaded 213 times
Last edited by DrummerIX on Fri Sep 01, 2017 9:21 pm, edited 7 times in total.
Re: Legend of Heroes Trails In The Sky FC
I updated this table to make it have similar options and pointers to my table for the 3rd game in this series.
Re: Legend of Heroes Trails In The Sky FC
Fixed an issue with the Orbment code causing the game to not recognize equipped orbs and added an Enemy Damage Multiplier option to the Damage Script.
Re: Legend of Heroes Trails In The Sky FC
Fixed Inventory editing in the table. It is changed from original slightly. You still need to mouseover an item in the game one time and then you can choose which slot to edit manually in Cheat Engine. The pointers will update from there. I have the first 256 slots you can edit.
Re: Legend of Heroes Trails In The Sky FC
Shinkansen had an Item ID list for this first game in the series. I modified my table putting in some dropdown list's for editing a character's equipped items and also for editing the inventory.
Re: Legend of Heroes Trails In The Sky FC
Added an option for Infinite Out of Battle EP
Re: Legend of Heroes Trails In The Sky FC
I made version for the DirectX 9 version of the game.
-
Nickman300
- What is cheating?

- Posts: 1
- Joined: Fri Sep 01, 2017 5:15 pm
- Reputation: 1
Re: Legend of Heroes Trails In The Sky FC
Hey just a heads up, your trainer (which mostly works great!) has been broken by the most recent GOG update on August 27th, You can't even "enable" any more. Thankfully GOG lets you roll back your version so this shouldn't totally prevent anyone from using it, but I guess the AOB isn't working at the moment.
Re: Legend of Heroes Trails In The Sky FC
Thanks for the heads up. I fixed this with an update to my cheat table.Nickman300 wrote: ↑Fri Sep 01, 2017 5:17 pmHey just a heads up, your trainer (which mostly works great!) has been broken by the most recent GOG update on August 27th, You can't even "enable" any more. Thankfully GOG lets you roll back your version so this shouldn't totally prevent anyone from using it, but I guess the AOB isn't working at the moment.
-
AdultContemporary
- What is cheating?

- Posts: 3
- Joined: Mon Sep 04, 2017 12:46 am
- Reputation: 0
-
AdultContemporary
- What is cheating?

- Posts: 3
- Joined: Mon Sep 04, 2017 12:46 am
- Reputation: 0
Re: Legend of Heroes Trails In The Sky FC
DX9 version is not working for me. Steam version. Game crashes and exits when switching back from Cheat Engine window.
Re: Legend of Heroes Trails In The Sky FC
Are you sure you are using the latest table? I just tested the latest table with Steam Directx 9 and it worked fine for me.
-
AdultContemporary
- What is cheating?

- Posts: 3
- Joined: Mon Sep 04, 2017 12:46 am
- Reputation: 0
Re: Legend of Heroes Trails In The Sky FC
Nevermind, it's not your table but CheatEngine in general makes the dx9 version of the game crash and exit. If a mod can delete my posts that would be great 
Re: Legend of Heroes Trails In The Sky FC
Start the table first, launch the game and then select the process.AdultContemporary wrote: ↑Wed Sep 06, 2017 6:32 amNevermind, it's not your table but CheatEngine in general makes the dx9 version of the game crash and exit. If a mod can delete my posts that would be great![]()
If you start the table after the game it crashes.
Re: Legend of Heroes Trails In The Sky FC
I'm having the same problem as Adult contemporary was having cheat engine it self is crashing trails in the sky.
Who is online
Users browsing this forum: Bing [Bot], illusionbreaker, ishist, RedTear09, reicou

