Starway Fleet (2017-09-02)

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Shinkansen
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Starway Fleet (2017-09-02)

Post by Shinkansen » Sat Sep 02, 2017 6:36 am

Simple table for Starway Fleet, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.856. May work on other versions.

2. cpxPlayerNetwork.
"Hull Set to Max?" sets Hull to max (effectively Godmode).
"Shield Set to Max?" sets Shield to max.
"Weapon Group 1 Set to Massive?" sets Weapon Group 1 to max ammo, no overheat, fast reload.
"Weapon Group 2 Set to Massive?" sets Weapon Group 2 to max ammo, no overheat, fast reload.

3. cpxShipTarget.
"Hull Set to Max?" sets Friendly Hull to max (effectively Godmode).
"Shield Set to Max?" sets Friendly Shield to max.
"Enemy Set to Weak?" sets Enemy to weak.
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Shinkansen Starway Fleet V1000.CT
2017-09-02
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