There is nothing to worry about. Chance is really small. So just do it .Starkiller wrote: ↑Sun Aug 27, 2017 2:06 pmOh man.... well that explains why the table alone didnt work for me :/ thank you for this info but i'll skip on it, i'm very paranoid when it comes to stuff like thatSunBeam wrote: ↑Sat Aug 26, 2017 9:11 pmI have used the CPY version script testing. If you want this to work with the current version, you need to bypass EAC. Get this: http://www.novirusthanks.org/products/k ... er-loader/ and EACGuard.sys referenced in another post of mine. Else, you can't access game's memory, hence the various issues you mentioned a page ago.
You don't need internet disabled. That's just some fucked up coup Cheat Happens put in place in their trainer to cover their asses in case Ubisoft sues them. Stupid, yes.![]()
Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
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ComManDerBG
- Noobzor

- Posts: 9
- Joined: Mon Aug 28, 2017 12:07 am
- Reputation: 1
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Ok so i am so completely lost its wired. I just want to skip the Tier 1 level grind on the official uPlay version. How do i bypass EAC? i really don't know what i am doing. I am sorry this doesn't really add the discussion in any meaningful way and i know i am am the worst kind of user on this forum (a lurker and programming illiterate) but please help.
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Can you separate infinite ammo and no reload please? Thank you for your hard work man.
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Yes the Unlimited Ammo/Items option gives me unli clip so it's like a no reload too. What I asked is if you can make the unli ammo/items run out of clip so you can reload the gun..
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
I spent a whole night try to firgure out how to decrypt the save file lol. Look like it not base64? @SunBeam is there a way I can break and trace what write to a file?
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
@SunBeam How about teleport to way point and posibly drone. I found some pointer related to it but that it. Didnt manage to wrap player to the destination..
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djdrulotus
- Cheater

- Posts: 36
- Joined: Fri Mar 03, 2017 11:54 pm
- Reputation: 4
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Love the table man been using it and no issue at all
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Teleport To Waypoint (Tom Clancy's Ghost Recon Wildlands CPY)
- Attachments
-
- GRW_CPY_Teleport.CT
- Teleport To Waypoint
- (6.76 KiB) Downloaded 108 times
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
So only Dark Byte could give the signature to several people or we "regular" CE users could create it?SunBeam wrote: ↑Sun Aug 27, 2017 11:58 pmDark Byte allowed several people to use a signature file to sign their tables. That way you know for sure the table comes from a legit source, rather than some random person on the internet. Any file change renders the table useless; sure, you can remove the signature from the file, but then I can't guarantee it's my table![]()
Sorry, im just asking out of my curiousity, i mean it's really cool i didn't know CE could do such thing hahaha
EDIT:
btw great explanation on this one, thanks
SunBeam wrote: ↑Mon Aug 28, 2017 9:26 pmAlright folks, I got a ton shit of stuff I debugged with the CPY version (v2355883). Sure, you can easily port it to the newest Ubisoft oneHere goes...
#1. This function reads your Level when J-menu is open:
#2. This location will READ and DECRYPT the 4 Resources:Code: Select all
GRW.exe+4C0F930 - 48 89 5C 24 08 - mov [rsp+08],rbx // GetLevel GRW.exe+4C0F935 - 57 - push rdi GRW.exe+4C0F936 - 48 83 EC 20 - sub rsp,20 GRW.exe+4C0F93A - 48 8D 59 10 - lea rbx,[rcx+10] GRW.exe+4C0F93E - 48 89 CF - mov rdi,rcx GRW.exe+4C0F941 - 48 85 DB - test rbx,rbx GRW.exe+4C0F944 - 74 08 - je GRW.exe+4C0F94E GRW.exe+4C0F946 - 48 89 D9 - mov rcx,rbx GRW.exe+4C0F949 - E8 72F0CF02 - call GRW.exe+790E9C0 GRW.exe+4C0F94E - 48 8D 4F 40 - lea rcx,[rdi+40] GRW.exe+4C0F952 - E8 C938E4FF - call GRW.exe+4A53220 // Decrypt GRW.exe+4C0F957 - 89 C7 - mov edi,eax // EAX here will show your current level GRW.exe+4C0F959 - 48 85 DB - test rbx,rbx GRW.exe+4C0F95C - 74 0A - je GRW.exe+4C0F968 GRW.exe+4C0F95E - 48 89 D9 - mov rcx,rbx GRW.exe+4C0F961 - E8 2A1D0F03 - call GRW.exe+7D01690 GRW.exe+4C0F966 - 89 F8 - mov eax,edi GRW.exe+4C0F968 - 48 8B 5C 24 30 - mov rbx,[rsp+30] GRW.exe+4C0F96D - 48 83 C4 20 - add rsp,20 GRW.exe+4C0F971 - 5F - pop rdi GRW.exe+4C0F972 - C3 - ret
The above was my run-down on the current resources I have at this stage.Code: Select all
GRW.exe+6648D41 - 0FB7 AE 56130000 - movzx ebp,word ptr [rsi+1356] // value is 0x4 (4 resources) GRW.exe+6648D48 - 48 8B 9E 4C130000 - mov rbx,[rsi+0000134C] // 00007FF5FD245BE0 == pointer to first resource to process GRW.exe+6648D4F - C1 E5 03 - shl ebp,3 // this makes ebp 0x20 GRW.exe+6648D52 - 48 01 DD - add rbp,rbx // this adds the base; rbp becomes end of 4*0x8 resourcing pointers GRW.exe+6648D55 - 48 39 EB - cmp rbx,rbp GRW.exe+6648D58 - 0F84 D4000000 - je GRW.exe+6648E32 GRW.exe+6648D5E - 4C 89 74 24 50 - mov [rsp+50],r14 GRW.exe+6648D63 - 48 8B 03 - mov rax,[rbx] GRW.exe+6648D66 - 48 63 48 0C - movsxd rcx,dword ptr [rax+0C] GRW.exe+6648D6A - 48 8B 00 - mov rax,[rax] // read first pointer GRW.exe+6648D6D - 48 C1 E1 20 - shl rcx,20 GRW.exe+6648D71 - 48 C1 F9 3F - sar rcx,3F GRW.exe+6648D75 - 48 21 C8 - and rax,rcx GRW.exe+6648D78 - 8B 48 28 - mov ecx,[rax+28] // get resource id for loop processing GRW.exe+6648D7B - E8 C04FAAFE - call GRW.exe+50EDD40 // returns 1, 2, 3, 4 :) function takes in the resource id and works up the iterator GRW.exe+6648D80 - 0FB7 8E AE120000 - movzx ecx,word ptr [rsi+12AE] // gets value 0x5 GRW.exe+6648D87 - 39 C8 - cmp eax,ecx // check's done here GRW.exe+6648D89 - 0F83 9E000000 - jae GRW.exe+6648E2D // if >= 5, jumps GRW.exe+6648D8F - 8D 0C C5 00000000 - lea ecx,[rax*8] GRW.exe+6648D96 - 48 8B 86 A4120000 - mov rax,[rsi+12A4] GRW.exe+6648D9D - 48 8B 3C 01 - mov rdi,[rcx+rax] GRW.exe+6648DA1 - 48 85 FF - test rdi,rdi GRW.exe+6648DA4 - 0F84 83000000 - je GRW.exe+6648E2D GRW.exe+6648DAA - 48 8B 0D 8F67C9FD - mov rcx,[GRW.exe+42DF540] // get pBase pointer -> 00007FF5F94AD098 GRW.exe+6648DB1 - 48 89 DA - mov rdx,rbx // pointers are in this order: 00007FF5FD245BE0 (16775), 00007FF5FD245BE8 (13300), 00007FF5FD245BF0 (5500), 00007FF5FD245BF8 (5625) // where: 16775 = Gasoline; 13300 = Medical Supplies; 5500 = Comms Tools; 5625 = Food Supplies // and the ids for the loop: Gasoline - 1; Medical Supplies - 3; Comms Tools - 2; Food Supplies - 0 GRW.exe+6648DB4 - E8 B74459FE - call GRW.exe+4BDD270 GRW.exe+6648E20 - 48 83 C3 08 - add rbx,8 // do the loop to read all resources GRW.exe+6648E24 - 48 39 EB - cmp rbx,rbp // check if done GRW.exe+6648E27 - 0F85 36FFFFFF - jne GRW.exe+6648D63 // yes, loop; no, exit
#3. This location will ENCRYPT and WRITE the Resource as you tag the various crates or trucks etc.:
#4. And the encrypt/decrypt functions:Code: Select all
GRW.exe+4BDC430 - 66 41 0F6E 44 04 0C - movd xmm0,[r12+rax+0C] GRW.exe+4BDC437 - 0F5B C0 - cvtdq2ps xmm0,xmm0 GRW.exe+4BDC43A - F3 0F59 C6 - mulss xmm0,xmm6 GRW.exe+4BDC43E - F3 0F2C F0 - cvttss2si esi,xmm0 GRW.exe+4BDC442 - 85 F6 - test esi,esi GRW.exe+4BDC444 - 0F48 F3 - cmovs esi,ebx GRW.exe+4BDC447 - 41 89 F0 - mov r8d,esi // r8d == 2500 (amount to encode and write); rdx == our resource identifer; rcx == pointer to pointer to table of pointers to resources GRW.exe+4BDC44A - E8 21030000 - call GRW.exe+4BDC770 GRW.exe+4BDC44F - 84 C0 - test al,al GRW.exe+4BDC451 - 0F84 F9010000 - je GRW.exe+4BDC650 .. .. .. GRW.exe+4BDC7D4 - 01 F0 - add eax,esi // add amount here GRW.exe+4BDC7D6 - 49 89 D8 - mov r8,rbx // r8 == resource identifier GRW.exe+4BDC7D9 - 41 89 C1 - mov r9d,eax // r9 == added amount GRW.exe+4BDC7DC - E8 0F653000 - call GRW.exe+4EE2CF0 // encode and write value
Code: Select all
// read and decrypt GRW.exe+4A53220 - 48 89 5C 24 08 - mov [rsp+08],rbx GRW.exe+4A53225 - 48 8B 01 - mov rax,[rcx] GRW.exe+4A53228 - 31 D2 - xor edx,edx GRW.exe+4A5322A - 49 89 C8 - mov r8,rcx GRW.exe+4A5322D - 44 0FB6 08 - movzx r9d,byte ptr [rax] GRW.exe+4A53231 - 48 8B 41 08 - mov rax,[rcx+08] GRW.exe+4A53235 - 44 0FB6 10 - movzx r10d,byte ptr [rax] GRW.exe+4A53239 - 48 8B 41 10 - mov rax,[rcx+10] GRW.exe+4A5323D - 44 0FB6 18 - movzx r11d,byte ptr [rax] GRW.exe+4A53241 - 48 8B 41 18 - mov rax,[rcx+18] GRW.exe+4A53245 - 89 D1 - mov ecx,edx GRW.exe+4A53247 - 0FB6 18 - movzx ebx,byte ptr [rax] GRW.exe+4A5324A - 41 0FB6 C1 - movzx eax,r9l GRW.exe+4A5324E - 41 D0 E9 - shr r9l,1 GRW.exe+4A53251 - 83 E0 01 - and eax,01 GRW.exe+4A53254 - D3 E0 - shl eax,cl GRW.exe+4A53256 - FF C1 - inc ecx GRW.exe+4A53258 - 09 C2 - or edx,eax GRW.exe+4A5325A - 41 0FB6 C2 - movzx eax,r10l GRW.exe+4A5325E - 41 D0 EA - shr r10l,1 GRW.exe+4A53261 - 83 E0 01 - and eax,01 GRW.exe+4A53264 - D3 E0 - shl eax,cl GRW.exe+4A53266 - FF C1 - inc ecx GRW.exe+4A53268 - 09 C2 - or edx,eax GRW.exe+4A5326A - 41 0FB6 C3 - movzx eax,r11l GRW.exe+4A5326E - 41 D0 EB - shr r11l,1 GRW.exe+4A53271 - 83 E0 01 - and eax,01 GRW.exe+4A53274 - D3 E0 - shl eax,cl GRW.exe+4A53276 - FF C1 - inc ecx GRW.exe+4A53278 - 09 C2 - or edx,eax GRW.exe+4A5327A - 0FB6 C3 - movzx eax,bl GRW.exe+4A5327D - D0 EB - shr bl,1 GRW.exe+4A5327F - 83 E0 01 - and eax,01 GRW.exe+4A53282 - D3 E0 - shl eax,cl GRW.exe+4A53284 - FF C1 - inc ecx GRW.exe+4A53286 - 09 C2 - or edx,eax GRW.exe+4A53288 - 83 F9 20 - cmp ecx,20 GRW.exe+4A5328B - 7C BD - jl GRW.exe+4A5324A GRW.exe+4A5328D - 41 8B 40 20 - mov eax,[r8+20] GRW.exe+4A53291 - 48 8B 5C 24 08 - mov rbx,[rsp+08] GRW.exe+4A53296 - 31 D0 - xor eax,edx GRW.exe+4A53298 - C3 - ret#5. Additional locations where Level and XP are retrieved/processed:Code: Select all
// encrypt and write GRW.exe+4A897E0 - 8B 41 20 - mov eax,[rcx+20] GRW.exe+4A897E3 - 49 89 C8 - mov r8,rcx GRW.exe+4A897E6 - 48 8B 49 18 - mov rcx,[rcx+18] GRW.exe+4A897EA - C6 01 00 - mov byte ptr [rcx],00 GRW.exe+4A897ED - 49 8B 48 10 - mov rcx,[r8+10] GRW.exe+4A897F1 - 31 D0 - xor eax,edx GRW.exe+4A897F3 - C6 01 00 - mov byte ptr [rcx],00 GRW.exe+4A897F6 - 49 8B 48 08 - mov rcx,[r8+08] GRW.exe+4A897FA - C6 01 00 - mov byte ptr [rcx],00 GRW.exe+4A897FD - 49 8B 08 - mov rcx,[r8] GRW.exe+4A89800 - C6 01 00 - mov byte ptr [rcx],00 GRW.exe+4A89803 - 31 C9 - xor ecx,ecx GRW.exe+4A89805 - 4D 8B 08 - mov r9,[r8] GRW.exe+4A89808 - 0FB6 D0 - movzx edx,al GRW.exe+4A8980B - D1 E8 - shr eax,1 GRW.exe+4A8980D - 80 E2 01 - and dl,01 GRW.exe+4A89810 - D2 E2 - shl dl,cl GRW.exe+4A89812 - 41 08 11 - or [r9],dl GRW.exe+4A89815 - 4D 8B 48 08 - mov r9,[r8+08] GRW.exe+4A89819 - 0FB6 D0 - movzx edx,al GRW.exe+4A8981C - 80 E2 01 - and dl,01 GRW.exe+4A8981F - D1 E8 - shr eax,1 GRW.exe+4A89821 - D2 E2 - shl dl,cl GRW.exe+4A89823 - 41 08 11 - or [r9],dl GRW.exe+4A89826 - 4D 8B 48 10 - mov r9,[r8+10] GRW.exe+4A8982A - 0FB6 D0 - movzx edx,al GRW.exe+4A8982D - 80 E2 01 - and dl,01 GRW.exe+4A89830 - D1 E8 - shr eax,1 GRW.exe+4A89832 - D2 E2 - shl dl,cl GRW.exe+4A89834 - 41 08 11 - or [r9],dl GRW.exe+4A89837 - 4D 8B 48 18 - mov r9,[r8+18] GRW.exe+4A8983B - 0FB6 D0 - movzx edx,al GRW.exe+4A8983E - 80 E2 01 - and dl,01 GRW.exe+4A89841 - D1 E8 - shr eax,1 GRW.exe+4A89843 - D2 E2 - shl dl,cl GRW.exe+4A89845 - FF C1 - inc ecx GRW.exe+4A89847 - 41 08 11 - or [r9],dl GRW.exe+4A8984A - 83 F9 08 - cmp ecx,08 GRW.exe+4A8984D - 7C B6 - jl GRW.exe+4A89805 GRW.exe+4A8984F - F3 C3 - repe ret
The next pieces of code are checked on various situations (haven't been able to pin-point all of them), but there's one in particular -- fly out the drone and try tagging AIsCode: Select all
GRW.exe+4C11120 - 48 89 5C 24 08 - mov [rsp+08],rbx GRW.exe+4C11125 - 48 89 74 24 10 - mov [rsp+10],rsi GRW.exe+4C1112A - 57 - push rdi GRW.exe+4C1112B - 48 83 EC 20 - sub rsp,20 GRW.exe+4C1112F - 48 8D 59 10 - lea rbx,[rcx+10] GRW.exe+4C11133 - 48 89 D6 - mov rsi,rdx GRW.exe+4C11136 - 48 89 CF - mov rdi,rcx GRW.exe+4C11139 - 48 85 DB - test rbx,rbx GRW.exe+4C1113C - 74 08 - je GRW.exe+4C11146 GRW.exe+4C1113E - 48 89 D9 - mov rcx,rbx GRW.exe+4C11141 - E8 7AD8CF02 - call GRW.exe+790E9C0 GRW.exe+4C11146 - 48 8D 4F 40 - lea rcx,[rdi+40] GRW.exe+4C1114A - E8 D120E4FF - call GRW.exe+4A53220 // call gets and decrypts your Level GRW.exe+4C1114F - 48 8D 4F 68 - lea rcx,[rdi+68] GRW.exe+4C11153 - 89 46 44 - mov [rsi+44],eax GRW.exe+4C11156 - E8 C520E4FF - call GRW.exe+4A53220 // this call gets and decrypts your current XP GRW.exe+4C1115B - 48 8D 8F A0000000 - lea rcx,[rdi+000000A0] GRW.exe+4C11162 - 89 46 40 - mov [rsi+40],eax GRW.exe+4C11165 - 0FB6 87 40010000 - movzx eax,byte ptr [rdi+00000140] GRW.exe+4C1116C - 88 46 50 - mov [rsi+50],al GRW.exe+4C1116F - E8 AC20E4FF - call GRW.exe+4A53220 GRW.exe+4C11174 - 48 8D 8F C8000000 - lea rcx,[rdi+000000C8] GRW.exe+4C1117B - 89 46 4C - mov [rsi+4C],eax GRW.exe+4C1117E - E8 9D20E4FF - call GRW.exe+4A53220 GRW.exe+4C11183 - 89 46 48 - mov [rsi+48],eax GRW.exe+4C11186 - 48 85 DB - test rbx,rbx GRW.exe+4C11189 - 74 08 - je GRW.exe+4C11193 GRW.exe+4C1118B - 48 89 D9 - mov rcx,rbx GRW.exe+4C1118E - E8 FD040F03 - call GRW.exe+7D01690 GRW.exe+4C11193 - 48 8B 5C 24 30 - mov rbx,[rsp+30] GRW.exe+4C11198 - 48 8B 74 24 38 - mov rsi,[rsp+38] GRW.exe+4C1119D - 48 83 C4 20 - add rsp,20 GRW.exe+4C111A1 - 5F - pop rdi GRW.exe+4C111A2 - C3 - ret
Code: Select all
GRW.exe+4C0DDA3 - 4D 8D 67 40 - lea r12,[r15+40] GRW.exe+4C0DDA7 - 4C 89 E1 - mov rcx,r12 GRW.exe+4C0DDAA - 4C 89 65 07 - mov [rbp+07],r12 GRW.exe+4C0DDAE - E8 6D54E4FF - call GRW.exe+4A53220// get and decrypt Level GRW.exe+4C0DDB3 - 48 8B 0D 56CB6DFF - mov rcx,[GRW.exe+42EA910] GRW.exe+4C0DDBA - 89 C7 - mov edi,eax GRW.exe+4C0DDBC - E8 4F384700 - call GRW.exe+5081610 // get value 30 GRW.exe+4C0DDC1 - 39 C7 - cmp edi,eax // check your Level against 30 GRW.exe+4C0DDC3 - 0F8D EB030000 - jnl GRW.exe+4C0E1B4 // check on Drone taggingAnd lastly, this nifty piece of code where both XP and Level are processed when you kill an AI (yeah, you get 15 XP for killing regular narcos, I've not checked the amount on other types):Code: Select all
GRW.exe+4C0DF4C - E8 CF52E4FF - call GRW.exe+4A53220 GRW.exe+4C0DF51 - 4C 8B 35 B8C96DFF - mov r14,[GRW.exe+42EA910] GRW.exe+4C0DF58 - 41 0FB7 4E 2A - movzx ecx,word ptr [r14+2A] GRW.exe+4C0DF5D - 8D 78 FF - lea edi,[rax-01] GRW.exe+4C0DF60 - 89 7D C3 - mov [rbp-3D],edi GRW.exe+4C0DF63 - 39 CF - cmp edi,ecx // compare Level-1 against 30-1 GRW.exe+4C0DF65 - 0F83 3B010000 - jae GRW.exe+4C0E0A6 // check on Drone tagging
Suffices to say NOP-ing the JL at GRW.exe+4C0DF86 will give you instant Level 30 for killing a few narcos. I then noticed the game increases their strength, as they die harder (from 3-4 hits, as opposed to 1-2 when at your level). Of course, I've not upgraded everything to match their strength, that's probably whyCode: Select all
GRW.exe+4C0DF2E - E8 ED52E4FF - call GRW.exe+4A53220 // read and decrypt XP GRW.exe+4C0DF33 - 48 89 F9 - mov rcx,rdi GRW.exe+4C0DF36 - 8D 14 06 - lea edx,[rsi+rax] // add GRW.exe+4C0DF39 - E8 A2B8E7FF - call GRW.exe+4A897E0 // encrypt and write XP GRW.exe+4C0DF3E - 4C 89 E1 - mov rcx,r12 GRW.exe+4C0DF41 - E8 DA52E4FF - call GRW.exe+4A53220 // read and decrypt Level GRW.exe+4C0DF46 - 4C 89 E1 - mov rcx,r12 GRW.exe+4C0DF49 - 89 45 DF - mov [rbp-21],eax GRW.exe+4C0DF4C - E8 CF52E4FF - call GRW.exe+4A53220 // do it again GRW.exe+4C0DF51 - 4C 8B 35 B8C96DFF - mov r14,[GRW.exe+42EA910] GRW.exe+4C0DF58 - 41 0FB7 4E 2A - movzx ecx,word ptr [r14+2A] GRW.exe+4C0DF5D - 8D 78 FF - lea edi,[rax-01] GRW.exe+4C0DF60 - 89 7D C3 - mov [rbp-3D],edi GRW.exe+4C0DF63 - 39 CF - cmp edi,ecx // check Level-1 against 30-1 GRW.exe+4C0DF65 - 0F83 3B010000 - jae GRW.exe+4C0E0A6 GRW.exe+4C0DF6B - 8D 1C FD 00000000 - lea ebx,[rdi*8+00000000] GRW.exe+4C0DF72 - 48 8B 4D FF - mov rcx,[rbp-01] GRW.exe+4C0DF76 - E8 A552E4FF - call GRW.exe+4A53220 // read and decrypt XP again GRW.exe+4C0DF7B - 49 8B 4E 20 - mov rcx,[r14+20] GRW.exe+4C0DF7F - 48 8B 14 19 - mov rdx,[rcx+rbx] // get pointer to Max XP till leveling up GRW.exe+4C0DF83 - 3B 42 10 - cmp eax,[rdx+10] // read value here GRW.exe+4C0DF86 - 0F8C 0F010000 - jl GRW.exe+4C0E09B // check if below GRW.exe+4C0DF8C - 4C 89 E1 - mov rcx,r12 // else increase Level GRW.exe+4C0DF8F - E8 8C52E4FF - call GRW.exe+4A53220 // read and decrypt Level GRW.exe+4C0DF94 - 4C 89 E1 - mov rcx,r12 GRW.exe+4C0DF97 - 8D 50 01 - lea edx,[rax+01] // encrypt and write Level GRW.exe+4C0DF9A - E8 41B8E7FF - call GRW.exe+4A897E0 GRW.exe+4C0DF9F - 4C 8B 35 6AC96DFF - mov r14,[GRW.exe+42EA910] GRW.exe+4C0DFA6 - 44 89 EE - mov esi,r13d GRW.exe+4C0DFA9 - 49 8B 7E 20 - mov rdi,[r14+20] GRW.exe+4C0DFAD - 48 8B 3C 3B - mov rdi,[rbx+rdi] GRW.exe+4C0DFB1 - 66 44 3B 6F 1E - cmp r13w,[rdi+1E] GRW.exe+4C0DFB6 - 0F83 C7000000 - jae GRW.exe+4C0E083 GRW.exe+4C0DFBC - 45 89 EE - mov r14d,r13d GRW.exe+4C0DFBF - 4C 8B 05 4A128BFF - mov r8,[GRW.exe+44BF210] GRW.exe+4C0DFC6 - BA 01000000 - mov edx,00000001 { 1 } GRW.exe+4C0DFCB - 4C 89 6D E7 - mov [rbp-19],r13 GRW.exe+4C0DFCF - 8D 4A 07 - lea ecx,[rdx+07] GRW.exe+4C0DFD2 - E8 095C1901 - call GRW.exe+5DA3BE0 GRW.exe+4C0DFD7 - BA 01000000 - mov edx,00000001 GRW.exe+4C0DFDC - 8D 4A 07 - lea ecx,[rdx+07] GRW.exe+4C0DFDF - 49 89 C0 - mov r8,rax GRW.exe+4C0DFE2 - E8 49F99900 - call GRW.exe+55AD930 GRW.exe+4C0DFE7 - 49 83 C9 FF - or r9,-01 GRW.exe+4C0DFEB - 4C 8D 05 C60F5EFE - lea r8,[GRW.exe+31EEFB8] // "LevelUp"
Will update table, check first post later.
BR,
Sun
EDIT: Table updated; re-download from first post.
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
@SunBeam I finish the for awhile now. Im just messing around with it and learn stuffs. AnvilNext is pretty new for me. Its so different from the others.
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Have you figured out how to "fast lvl up" om Tier One yet? (Despite I have used @Paul44's method to accomplish that to tier 1, I didn't know that if that table works for others)。
-
MasterVegito
- Expert Cheater

- Posts: 51
- Joined: Sun Mar 12, 2017 11:04 pm
- Reputation: 1
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
Game could be fun, but nobody wants a game where you need to grind and buy exp boosts because it takes so long.... Overwatch is a great example.
Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..
That's actually kinda cool to have such feature in CESunBeam wrote: ↑Tue Aug 29, 2017 12:53 pm@Vee_: I think it was something set in motion in 6.7 RC3 build of Cheat Engine, but discontinued. The idea was to give several ol'-timers the ability to sign their tables, thus enforcing the trust element. I don't think Dark Byte plans to include it in the future, as well as offering it to anyone; but you can try your luck sending him a PM on Cheat Engine Forums. Can send you the old setup if need be. See here.
BR,
Sun
Maybe i'll try to compile it myself and see if it can work, i really really interested with this feature
Thank you for the clue you gave me Sun
