theHunter™: Call of the Wild

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pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Sat Jun 10, 2017 1:34 am

Still in WIP state, but i'm found all of what i want (but not saturation) and because of devs say that they will roll out 1.8 update on next week - i think it is good to share it in current state. Preview pics of table: http://imgur.com/a/SQ4kg

- Found how to freeze camera when HUD turn off and it will be useful for those who use ReShade. With freezing camera you will see mouse cursor and with that there is will be possible to use "show with mouse where focusing" for DoF feature of ReShade, in case if someone will want to use it.
- "Borderless Maps" script will turn off timer and warnings if you go out of map borders.
- Using bit another LUA template. Now it is more useful and helpful. Currently here is 4 LUA scripts: to turn on and off HUD and to turn on some foggy night preset and move it back to normal. Of course "foggy night" looks awful (here is example), but this is mostly just demonstration of LUA power. No more need to setup hotkeys for every address and script. No matter what current time and weather conditions, just enable "Foggy Night" script and it do all necessary work in 2 seconds. But sometimes i get crashes when run "Back Environment to Normal" LUA script. So maybe LUA, maybe weather scripts, maybe all of that still need to be polished.
- Change a bit animal animations scripts. Looks like i found how to make proper compare and because of that it hit FPS not as much as previous version. But sometimes it is still affect for player hands somehow wrong. And also sometimes animations values different. I do not know what cause it. Looks like it is use two variations of values, but problem is if you found value for White Deer when it stay somehow - for bear this value may mean to run away :/
- Values in "Enviro1" group that have purple color - this values changing during different weather conditions and day/night cycle.
Existing hotkeys provided in "table extras".
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theHunterCotW_Enviro_WIP.CT
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pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Wed Jun 21, 2017 10:02 pm

table for game ver. 1.9
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theHunterCotW_Photo_1.9.CT
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Eddy
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Re: theHunter™: Call of the Wild 1.9

Post by Eddy » Tue Jun 27, 2017 4:22 pm

Image
added "no reload" & "inf bullet".
credits: l0wb1t
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theHunterCotW_F 1.9 eddy_en.CT
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theHunterCotW_F 1.9 eddy_en.CT
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a234106261
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Re: theHunter™: Call of the Wild

Post by a234106261 » Tue Aug 15, 2017 2:57 am

Is there anyway to get back the "HeartRate" and maybe more "Carry Weight", "Keep Slient" ?
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks

pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Wed Aug 16, 2017 10:42 pm

a234106261, it's float and value range is from 1.0 (when calm) to ~3.15 (when heart rate pulse with red color).
If you want just to make your heart rate "1.0" whatever you do - just make script by following this tutorial from Stephen https://youtu.be/kpSRUJfaT1o?t=3m54s
But when at 5:10 Stephen type "...(float)100" - you should type "...(float)1" and this should be much better and faster than looking for pointer :)

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Eddy
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Re: theHunter™: Call of the Wild

Post by Eddy » Thu Aug 17, 2017 5:39 am

a234106261 wrote:
Tue Aug 15, 2017 2:57 am
Is there anyway to get back the "HeartRate" and maybe more "Carry Weight", "Keep Slient" ?
Or at least, how to update the HeartRate from the old addr, any advice?
Thanks
theHunterCotW_F eddy_HeartRate.CT
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ntr-
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Re: theHunter™: Call of the Wild

Post by ntr- » Thu Aug 17, 2017 6:07 pm

can you update the gun points, it no longer works.

Luke76bg
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Re: theHunter™: Call of the Wild 1.9

Post by Luke76bg » Thu Aug 24, 2017 12:22 am

Eddy wrote:
Tue Jun 27, 2017 4:22 pm
Image
added "no reload" & "inf bullet".
credits: l0wb1t
Can you update the table for the last update 1.10 ? It doesn't work properly anymore! :(

pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Tue Sep 12, 2017 4:33 pm

table for game ver.1.11.1 (Graphic settings. No ammo, money, skill, etc)

Preview pic:
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Image
List of some functions:
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- "Calm_Animals" script make every animal do not care where hunter is;
- Vegetations group can turn off all vegetations (easier to find animals) or make it bit better;
- "noPressure_on_Grass" there is will no be effect on grass from hunter foots;
- "Unlim_Spot_Timer" if you spot animal with scope or binoculars, pop-up info window will do not hide, as well as animal highlight;
- "Borderless_Maps" you can go out of map borders. Should be enabled before you pass border;
- HUD group will be useful for those who use DoF feature of reshade or want to make clean screenshots without of in-game HUD;
- Combine everything related to Graphic in one big "Graphic Settings" group with attempt to make it more comfortable to work with. Just in case in the "idk wtf is that" group i leave every address that i do not understand what is affect.
Attachments
theHunterCotW_v.1.11.1 (Graphics).CT
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tuffy09
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Re: theHunter™: Call of the Wild

Post by tuffy09 » Mon Oct 02, 2017 11:44 pm

anychance of an update to the cheats as some of them dont work now :(

Clinton News Network
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Re: theHunter™: Call of the Wild

Post by Clinton News Network » Mon Oct 09, 2017 11:33 pm

I made one and tested myself.It will just do for money and skills hack,if your are a developer u know that some of my value on these hack can be changed,and your are welcome yo do so for your better game experience! Im just here to learn! (Works for the newest version on steam)

PS: I didn't add the feature which allows your to set "ALL" your weapon skill .

BUT i did added one more feature to set rifle skill point to 8000 ,after your get one kill with it,u can unlock all the rifle stuff.
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COW_Cheat_V1.1.CT
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