Fate/Extella

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Squall8
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Fate/Extella

Post by Squall8 » Wed Jul 26, 2017 1:33 am

Table for Fate/Extella
Game Version - First Release (3DM)

Features

Inf Health
Inf EM
Always Have 3 Phantasm Circuits
Inf Double Jump
Inf Code Cast Items
Inf Altera Power Up Gauge Duration
No Altera Power Up Gauge Cooldown
Exp Multiplier
Combo Multiplier
QP Multiplier
Inf Moon Crux/Drive
Nero Bond Level Pointer (WIP)
Easily Spawn Aggressors
Easy Bond Level
Super Easy Kills
Inf Crafting Parts
Place Skills In Locked Slots
Pointers


I'll work on some more features. I'm open for requests as well.

Update 1 - Fixed Exp Multiplier.

Update 2 - Added Always Have 3 Phantasm Circuits.

Update 3 - Added Combo Multiplier and Inf Moon Crux/Drive. Rewrote Inf EM

Update 4 - Added a second Always Have 3 Phantasm Circuits since I noticed the first one broke after a couple levels. Added Nero Bond Level. Added a list of pointers for backup.

Update 5 - I think I fixed everything. If anything ends up breaking please let me know. Sorry for the inconvenience.

Update 6 - Added Inf Code Cast Items.

Update 7 - Added Easy Bond Level.

Update 8 - Added Inf Double Jump, Easily Spawn Aggressors and Teleport (Not Working yet).

Update 9 - Removed Teleport. Unless I can find an instruction/value for no clip it doesn't seem possible. Added Super Easy Kills. You can use Dash to kill everything.

Update 10 - Added Inf Crafting Parts.

Update 11 - Added Inf Altera Power Up Gauge Duration and No Altera Power Up Gauge Cooldown. Not sure if that ability only relates to her but there you go.

Update 12 - Added Place Skills In Locked Slots.
Attachments
game_psls.CT
Place Skills In Locked Slots
(864 Bytes) Downloaded 418 times
game.CT
Main Table
(457.56 KiB) Downloaded 1643 times
Last edited by Squall8 on Fri Aug 04, 2017 8:55 pm, edited 9 times in total.

KS212
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Re: Fate/Extella

Post by KS212 » Wed Jul 26, 2017 10:50 am

Only thing I can think of that would help is a drop rate modifier of sorts for the higher rank code casts.

EDIT: WAIT! I just realized the most absolutely annoying thing of late/endgame... Is it possible to have 'always have super armor' or 'never staggered' on?

Its not immediately noticable in the beginning to mid game, but when you get to higher difficulties ALL THE AGGRESSORS have super armor and will hit you out of anything. Its impossible to get a chain off and the game devolves into spamming Extella Maneuvers over and over. Being able to have super armor/no stagger yourself will at least allow you to play normally again.

This is REALLY poor endgame design sadly.

Squall8
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Re: Fate/Extella

Post by Squall8 » Wed Jul 26, 2017 11:11 am

I'll look into it. Not sure where to start with that one. I'll let you know if I make any progress.

KS212
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Re: Fate/Extella

Post by KS212 » Wed Jul 26, 2017 12:37 pm

Thanks a lot.

Another possible thing to add is 'side missions always complete' ie auto fulfil the requirements. Makes it a lot easier to raise Servant Bond overall.

zufield
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Re: Fate/Extella

Post by zufield » Fri Jul 28, 2017 6:46 pm

How about a code for having all mystic codes equipment?

Squall8
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Re: Fate/Extella

Post by Squall8 » Fri Jul 28, 2017 10:57 pm

I've been looking into that type of code. Ive found where the crafting data is held, but nothing to unlock it. Still working on it.

KS212
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Re: Fate/Extella

Post by KS212 » Sat Jul 29, 2017 1:29 am

Holy shit, so many updates. You're doing great work man, much appreciated!

izayoixx
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Re: Fate/Extella

Post by izayoixx » Sat Jul 29, 2017 3:44 am

Thanks for this man! I second the super armor. Also is there a way to edit the stats of servants outside the battle?

Jeffismyname
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Re: Fate/Extella

Post by Jeffismyname » Wed Aug 02, 2017 8:47 am

Help cant open the file

Squall8
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Re: Fate/Extella

Post by Squall8 » Thu Aug 03, 2017 1:37 am

KS212 wrote:
Sat Jul 29, 2017 1:29 am
zufield wrote:
Fri Jul 28, 2017 6:46 pm
izayoixx wrote:
Sat Jul 29, 2017 3:44 am
Sorry I meant to write this a while ago. I have looked into everything you have mentioned but I came up with nothing. I'll keep trying from time to time whenever I find myself playing the game. I'll let you know if I accomplish anything.
Jeffismyname wrote:
Wed Aug 02, 2017 8:47 am
Do you have Cheat Engine installed?

Randy19
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Re: Fate/Extella

Post by Randy19 » Fri Aug 04, 2017 2:48 pm

Do you think you could make a Pointer for Saber Venus Bond Levels? It sucks that she is stuck at 1 and thus never gains any additional Install Skill Slots

Squall8
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Re: Fate/Extella

Post by Squall8 » Fri Aug 04, 2017 8:56 pm

Randy19 wrote:
Fri Aug 04, 2017 2:48 pm
Came up with a work around. Check the main post.

kazukisena
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Re: Fate/Extella

Post by kazukisena » Mon Aug 07, 2017 9:29 pm

Thank you sir ;D

Sakura1
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Re: Fate/Extella

Post by Sakura1 » Tue Aug 08, 2017 8:03 pm

have you manage to get an unlock all code cast yet?

Randy19
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Re: Fate/Extella

Post by Randy19 » Tue Aug 15, 2017 12:47 am

Squall8 wrote:
Fri Aug 04, 2017 8:56 pm
Randy19 wrote:
Fri Aug 04, 2017 2:48 pm
Came up with a work around. Check the main post.
Thanks! Working great. Strange that they actually gave her a connection pattern despite never intending her to unlock any other slot. Oh well!

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