Mass Effect Andromeda

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Thu Jul 06, 2017 9:47 pm

moon jump doesn't work on 1.09 i LOVE that feature. if someone could please fix that :?: :?: :?:

Jessen
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Re: Mass Effect Andromeda

Post by Jessen » Fri Jul 07, 2017 1:27 am

ignore level (research) isn't working, and we still don't have a working No Overheating. But so far everything else I tested worked.

Relinquished
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Re: Mass Effect Andromeda

Post by Relinquished » Fri Jul 07, 2017 1:41 am

Instant last wave doesn't work anymore with patch 1.09.

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 » Fri Jul 07, 2017 7:31 am

Relinquished wrote:
Fri Jul 07, 2017 1:41 am
Instant last wave doesn't work anymore with patch 1.09.
write to mpgh topic, here mp cheat is now allowed.
well pratically me3 and mea's "mp" is not mp its coop but... rules are rules
edit: btw someone else updated "other than sp" cheats, all works now. you should check it.

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Re: Mass Effect Andromeda

Post by Sunnie » Wed Jul 12, 2017 4:01 pm

Ugh. I hate updates that break things.

lampuiho
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Re: Mass Effect Andromeda

Post by lampuiho » Thu Jul 20, 2017 12:41 pm

Does anyone know where the respec counter function is located?

EDIT: wow, they really put a lot of effort on anti cheating lol
a simple respec cost comparison is made so long and your credit is put on the stack before being copied to somewhere and the cost is calculated and put into a dynamically allocated object as well. Maybe a lot of virtual machines doing their stuff.
EDIT2: Found a way to make it so that the counter read is 0 and so respec costs only 20 credits but I still can't find out how to reset the actual counter....
EDIT3: Turns out it's a static pointer
EDIT4: It actually changes so I need an injection script to reset the counter...
EDIT5:Another injection point to change the update counter value on the stack.
Show

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1461</ID>
      <Description>"Respec Counter fix"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,1024,"MassEffectAndromeda.exe"+1AD9697)
label(respecCounterPtrStruct)
label(respecCounterPtr)
label(returnhere)
label(originalcode)
label(exit)

label(unpackInj)
label(originalcode2)

label(returnhere3)
label(originalcode3)
label(exit3)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
respecCounterPtrStruct:
dq 0
respecCounterPtr:
dq 0

unpackInj:
mov rbp,[respecCounterPtrStruct]
test rbx,rbx
je originalcode2
cmp rbp,rsi
jne originalcode2
mov rbp,["MassEffectAndromeda.exe"+4317940]
cmp rbp,r14
jne originalcode2
mov [rbx+30],0
lea rbp,[rbx+30]
mov [respecCounterPtr],rbp

originalcode2:
mov eax,[rbx+30]
jmp MassEffectAndromeda.JointPosMotionDataDistance+D28159

originalcode:
lea rdx,[rcx+30]
mov [respecCounterPtrStruct], rdx
mov r8d,00000001

exit:
jmp returnhere

originalcode3:
mov [rdx],0
mov ebx,[rdx]
mov rsi,rdx

exit3:
jmp returnhere3

"MassEffectAndromeda.exe"+1AD9697:
jmp originalcode
nop
nop
nop
nop
nop
returnhere:

"MassEffectAndromeda.exe"+1ADE161:
jmp unpackInj

"MassEffectAndromeda.exe"+1AE46D7:
jmp originalcode3
returnhere3:

registersymbol(respecCounterPtr)
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(respecCounterPtr)
dealloc(newmem)
"MassEffectAndromeda.exe"+1AD9697:
lea rdx,[rcx+30]
mov r8d,00000001
//Alt: db 48 8D 51 30 41 B8 01 00 00 00

"MassEffectAndromeda.exe"+1ADE161:
mov eax,[rbx+30]
jmp MassEffectAndromeda.JointPosMotionDataDistance+D28159
//Alt: db 8B 43 30 EB 13

"MassEffectAndromeda.exe"+1AE46D7:
mov ebx,[rdx]
mov rsi,rdx
//Alt: db 8B 1A 48 8B F2
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1462</ID>
          <Description>"No description"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>respecCounterPtr</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Last edited by lampuiho on Tue Jul 25, 2017 2:33 pm, edited 7 times in total.

azrael502
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Re: Mass Effect Andromeda

Post by azrael502 » Sat Jul 22, 2017 12:37 am

Anybody know how to make the moon jump work again ?

lampuiho
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Re: Mass Effect Andromeda

Post by lampuiho » Sat Jul 22, 2017 1:54 am

Jessen wrote:
Fri Jul 07, 2017 1:27 am
ignore level (research) isn't working, and we still don't have a working No Overheating. But so far everything else I tested worked.
replace line 5 with:

Code: Select all

aobscanmodule(playerLvlChkRetAOB,MassEffectAndromeda.exe,48 8B 4F 20 48 8B D3 48 8B 01 0F 28 F0)
replace line 57 with:

Code: Select all

aobscanmodule(setFlagIfEnoughLvlAOB,MassEffectAndromeda.exe,0F 2F F0 0F 93 C0 48 ** ** ** ** 0F 28 ** ** ** 48 83 ** ** 5F C3)
replace line 103 with:

Code: Select all

db 0F 2F F0 0F 93 C0

koiseptember
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Re: Mass Effect Andromeda

Post by koiseptember » Sat Jul 22, 2017 6:43 am

Thanks! STN
Hope you'll update the table when it's full-release.

goldenslot

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SSDark 2 Vegeta
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Re: Mass Effect Andromeda

Post by SSDark 2 Vegeta » Sat Aug 05, 2017 11:27 pm

please make it for version 1.10, and i have a question, is this safe to use on Origin game (only in SP mode) without a ban?

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Lord Blade
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Re: Mass Effect Andromeda

Post by Lord Blade » Mon Aug 07, 2017 2:47 am

Is there a table that works with 1.09?

Mostly I'm looking for items (materials for crafting, infinite keys, etc).

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Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi » Mon Aug 07, 2017 8:41 pm

Here's a fixified table for 1.10.

I added a few scripts:
- Resource Updater; enable when facing a mineral deposit, grab deposit, disable. I made it for a specific reason, so it's not customizable and there are no checks so it's best to keep it off unless you need it.
- Shield Updater; grants infinite Shield for the Protagonist
- XP Calc; scales the XP gained
- Weapon Accuracy reader; boosts accuracy and firespeed - not configurable right now, but you can leave it on.
- MoonJumpCheck; for the moon jump junkies.
- MoneyTaker; I make this for the trade interface and it seems to update the sold mineral counts, too, not just your gold. Best disable it and use it only when you really need to buy a few minerals. Pay attention as you can screw up your save with this!

I included the fixes for the ignore level requirements script (that someone posted earlier) so it should work now.

Fixed a few player pointers.
Added a player pointer for Money.

Props to all who contributed thus far!
I did not read the thread but you should know who you are. ;-)

Update #1
I added a script:
- Recoil tester; prevents recoil when enabled; finally you can play it like a decent FPS...

Update #2
I added a script:
- Weapon Heat Updater; prevents weapons accumulating heat when enabled; allows you to fire your weapons as long as you want...

Update #3
I added a script:
- Nomad hacks; it is a combination of three things: speed mod, infinite boost and infinite thrust. If the thrusters did not slow it down so much, you could fly the Nomad :D
Attachments
MassEffectAndromeda.CT
(113.27 KiB) Downloaded 928 times
Last edited by Csimbi on Sat Aug 12, 2017 4:11 pm, edited 4 times in total.

taglag
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Re: Mass Effect Andromeda

Post by taglag » Wed Aug 09, 2017 1:57 am

Csimbi, thank you so much for this, I only wish you had not missed the cryo points ignored.

But it is nice on second, and third play through to be able to SuperGirl it some, when replaying the game. I like being able to Pump my character armor up, and easy move through some of the more time consuming areas.

I also want to thank all the Wonderful people that have contributed to this thread, not only in .ct files, but really good suggestions. I hope you coder People continue to improve, and update the Cheat engine files for this game..

I would really like to see a gibbed editor come out for this one, when it finally patches out, and stabilizes.

Thank you all so Much :: :)

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SSDark 2 Vegeta
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Re: Mass Effect Andromeda

Post by SSDark 2 Vegeta » Wed Aug 09, 2017 1:57 am

Good work, but im unsure about getting banned by using this just on singleplayer.

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SSDark 2 Vegeta
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Re: Mass Effect Andromeda

Post by SSDark 2 Vegeta » Thu Aug 10, 2017 1:10 am

taglag wrote:
Wed Aug 09, 2017 1:57 am
Csimbi, thank you so much for this, I only wish you had not missed the cryo points ignored.

But it is nice on second, and third play through to be able to SuperGirl it some, when replaying the game. I like being able to Pump my character armor up, and easy move through some of the more time consuming areas.

I also want to thank all the Wonderful people that have contributed to this thread, not only in .ct files, but really good suggestions. I hope you coder People continue to improve, and update the Cheat engine files for this game..

I would really like to see a gibbed editor come out for this one, when it finally patches out, and stabilizes.

Thank you all so Much :: :)
i have a Origin game version, but i dont wanna to get banned by using CT just in singleplayer mode, is this possible to get banned?

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