SunBeam, post: 137979, member: 12587 wrote:
..so.. if you move the Shotgun someplace else in that Inventory, would it still show properly in the Cheat Table? Or does the user have to move everything they want to change to slot 1? Are you hooking the item on hover.. or slot?
When i did item editing, it worked everytime you pick up any item while its hovering, it updates. So Say slot 1, or slot 30. Whatever i move, immediate the script jumps to that to change said slot. I select move and modify the item i just moved (whether ITEM id to change it altogether {WARNING you need extra spaces else this causes crash if its say the Q beam due to size!!!), I mapped out hotkeys to Item ID's based on what i select so i can spawn in basically whatever i want with key combinations. I didn't keep that in the modified Prey.CT script though.
Got everything working attached merged and a few modified .CT's (Japs infinite health code works sometimes you need to inject code not just execute the script). Prey build 1.0.1.0 (package files), and GOG build 1158493447 for prey.CT.
Prey Mooncrash steam verison and gog build 1419994872 i modified nothing.
Edit: I just merged and tested the scripts all of them. And merged everything that worked in current builds. Kudos to those who did the pointer value finds, and checked the dlls. I was to lazy to do that from scratch.