TEKKEN 7

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pox911
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Re: TEKKEN 7

Post by pox911 »

Here is a code that lets you unlock anything you want from the character customization. It will let you buy anything for free and even allow you to purchase the items you normally have to unlock via boxes. As usual, select all text, right click in the white space where you normally have all your codes at, and hit paste.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Able to purchase any character customization (and for free)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(FreeItemAOB,TekkenGame-Win64-Shipping.exe,40 53 48 83 EC 20 8B DA E8 * * * * 48 8b c8) // should be unique
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 3B C1) // should be unique
aobscanmodule(ForceUnlockAOB,TekkenGame-Win64-Shipping.exe,44 0F B6 4B 2C 8B D0 44 0F B6 43 11 8B 0B 48 83 C4 20 5B) // should be unique
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe")

label(FreeItemCode)
label(CheckFundCode)
label(ForceUnlockCode)

label(FreeItemReturn)
label(CheckFundReturn)
label(ForceUnlockReturn)

registersymbol(FreeItemAOB)
registersymbol(CheckFundsAOB)
registersymbol(ForceUnlockAOB)

newmem:

  FreeItemCode:
    mov edx,0
    push rbx
    sub rsp,20
    jmp FreeItemReturn

  CheckFundCode:
    mov ecx,0
    cmp rax,rcx
    jmp CheckFundReturn

  ForceUnlockCode:
    mov r9d,03
    jmp ForceUnlockReturn


FreeItemAOB:
  jmp FreeItemCode
  nop
  FreeItemReturn:

CheckFundsAOB:
  jmp CheckFundCode
  nop
  CheckFundReturn:

ForceUnlockAOB:
  jmp ForceUnlockCode
  ForceUnlockReturn:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

FreeItemAOB:
  db 40 53 48 83 EC 20

CheckFundsAOB:
  db 41 8B 0E 48 39 C8

ForceUnlockAOB:
  db 44 0F B6 4B 2C

unregistersymbol(FreeItemAOB)
unregistersymbol(CheckFundsAOB)
unregistersymbol(ForceUnlockAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by pox911 on Fri Jun 09, 2017 6:14 am, edited 1 time in total.

KS212
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Re: TEKKEN 7

Post by KS212 »

Night Terror wrote:
Wed Jun 07, 2017 11:35 am
KS212 wrote:
Wed Jun 07, 2017 10:55 am
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...
Correct that he has different ANIMATIONS and the hitboxes are also slightly different. However the moves/movelist is the same as Devil Kazuya.

You actually get to play as True Devil in the 'special chapter' of the story, so yeah... its the same moves. True Devil really is just a skin, unlike Shin Akuma that gets permanent armor, infinite super bar and crazy fireballs x.x

senseirain
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Re: TEKKEN 7

Post by senseirain »

pox911 wrote:
Thu Jun 08, 2017 4:09 am
Here is a code that lets you unlock anything you want from the character customization. It will let you buy anything for free and even allow you to purchase the items you normally have to unlock via boxes. As usual, select all text, right click in the white space where you normally have all your codes at, and hit paste.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Able to purchase any character customization (and for free)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(FreeItemAOB,TekkenGame-Win64-Shipping.exe,40 53 48 83 EC 20 8B DA E8 * * * * 48 8b c8) // should be unique
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 39 C8) // should be unique
aobscanmodule(ForceUnlockAOB,TekkenGame-Win64-Shipping.exe,44 0F B6 4B 2C 8B D0 44 0F B6 43 11 8B 0B 48 83 C4 20 5B) // should be unique
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe")

label(FreeItemCode)
label(CheckFundCode)
label(ForceUnlockCode)

label(FreeItemReturn)
label(CheckFundReturn)
label(ForceUnlockReturn)

registersymbol(FreeItemAOB)
registersymbol(CheckFundsAOB)
registersymbol(ForceUnlockAOB)

newmem:

  FreeItemCode:
    mov edx,0
    push rbx
    sub rsp,20
    jmp FreeItemReturn

  CheckFundCode:
    mov ecx,0
    cmp rax,rcx
    jmp CheckFundReturn

  ForceUnlockCode:
    mov r9d,03
    jmp ForceUnlockReturn


FreeItemAOB:
  jmp FreeItemCode
  nop
  FreeItemReturn:

CheckFundsAOB:
  jmp CheckFundCode
  nop
  CheckFundReturn:

ForceUnlockAOB:
  jmp ForceUnlockCode
  ForceUnlockReturn:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

FreeItemAOB:
  db 40 53 48 83 EC 20

CheckFundsAOB:
  db 41 8B 0E 48 39 C8

ForceUnlockAOB:
  db 44 0F B6 4B 2C

unregistersymbol(FreeItemAOB)
unregistersymbol(CheckFundsAOB)
unregistersymbol(ForceUnlockAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can't Check it on CE why tho?

Night Terror
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Re: TEKKEN 7

Post by Night Terror »

KS212 wrote:
Thu Jun 08, 2017 6:40 am
Night Terror wrote:
Wed Jun 07, 2017 11:35 am
KS212 wrote:
Wed Jun 07, 2017 10:55 am
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...
Correct that he has different ANIMATIONS and the hitboxes are also slightly different. However the moves/movelist is the same as Devil Kazuya.

You actually get to play as True Devil in the 'special chapter' of the story, so yeah... its the same moves. True Devil really is just a skin, unlike Shin Akuma that gets permanent armor, infinite super bar and crazy fireballs x.x
It's not the same moves. He has an armored chest laser instead of chest one, has Jinpachi's 3+4 forward and back, and if I am not mistaken there's a couple of other differences.

The game seems to have IDs linked to the dependence of voice files, in other words, Devil Kazuya counts as Kazuya because they have him under the same character BP file. That's why Young Heihachi and Devil Kazumi have their own thing, because their voice files are different. Since Kazuya has no special VFX on his voice, he's just packed as Kazuya. Same goes for Akuma and Heihachi.

As a note, Devil Kazumi's movelist is Kazumi's. But of course, she actually has a few new tricks and a few different frame data :)

EDIT: Got the same issue as above BTW -- the unlock code won't work (it instead just pushes the camera angle to the top?)

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pox911
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Re: TEKKEN 7

Post by pox911 »

senseirain wrote:
Thu Jun 08, 2017 8:02 am
I can't Check it on CE why tho?
I might have to double check my aob. There is a small chance i missed a wildcard somewhere

TechnoJacker
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Re: TEKKEN 7

Post by TechnoJacker »

pox911 wrote:
Thu Jun 08, 2017 2:48 pm
senseirain wrote:
Thu Jun 08, 2017 8:02 am
I can't Check it on CE why tho?
I might have to double check my aob. There is a small chance i missed a wildcard somewhere
The AoB in question thats causing the problem is:
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 39 C8) // should be unique
Did an AoB search in my game and found 0 results. The other two work fine.

boobooes
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Re: TEKKEN 7

Post by boobooes »

Does anyone know what address is used to change fight money value ?

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pox911
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Re: TEKKEN 7

Post by pox911 »

TechnoJacker wrote:
Thu Jun 08, 2017 3:05 pm
pox911 wrote:
Thu Jun 08, 2017 2:48 pm
senseirain wrote:
Thu Jun 08, 2017 8:02 am
I can't Check it on CE why tho?
I might have to double check my aob. There is a small chance i missed a wildcard somewhere
The AoB in question thats causing the problem is:
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 39 C8) // should be unique
Did an AoB search in my game and found 0 results. The other two work fine.
i updated the post with a fixed aob. It was a mistake on my end that caused the aob to be wrong. Test it out now.

KS212
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Re: TEKKEN 7

Post by KS212 »

For 'unlock all' its a lot easier to simply set the number of played matches to 2000.

Once you hit that number it unlocks everything and saves it.

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AllIWantToKnow
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Re: TEKKEN 7

Post by AllIWantToKnow »

KS212 wrote:
Fri Jun 09, 2017 7:02 am
For 'unlock all' its a lot easier to simply set the number of played matches to 2000.

Once you hit that number it unlocks everything and saves it.
You're right, I couldn't agree more. But how to find the address that counts battles? I've been trying to find it, but I always came up with nothing. Could you guide me somehow? I want to grab all extras more "legitimate way".

lance908
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Re: TEKKEN 7

Post by lance908 »

.
Last edited by lance908 on Sun Nov 25, 2018 1:53 pm, edited 1 time in total.

senseirain
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Re: TEKKEN 7

Post by senseirain »

~ Request ~
CE table for Unlock All (Including Player Customization)


Thank you <3

faith13
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Re: TEKKEN 7

Post by faith13 »

Sorry for the bother, how do I use that code to unlock all? I've tried replacing the code in another downloaded table and running it but got the "Failure loading trainer : Data error" message. Thanks in advance!

TechnoJacker
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Re: TEKKEN 7

Post by TechnoJacker »

senseirain wrote:
Fri Jun 09, 2017 7:08 pm
~ Request ~
CE table for Unlock All (Including Player Customization)


Thank you <3
faith13 wrote:
Sat Jun 10, 2017 4:21 am
Sorry for the bother, how do I use that code to unlock all? I've tried replacing the code in another downloaded table and running it but got the "Failure loading trainer : Data error" message. Thanks in advance!
Open Cheat Engine, then in the code field above with the Unlock All cheat, click on Select All or highlight all the code. Then right click and hit copy or press Ctrl+C and then in Cheat Engine, paste the code in the cheat engine window by pressing Ctrl+V. Cheat Engine supports copy and pasting cheats.

CloudStrife29
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Re: TEKKEN 7

Post by CloudStrife29 »

It does not work, does not let me activate, what do I do wrong?

My game is original steam, is that why?

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