Hi there is there a table for infinite HP for the machine you are controlling, that will work with 9S Underground Colosseum?? Tried fearlessrevolution trainer but the infinite HP option doesnt work for it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hi there is there a table for infinite HP for the machine you are controlling, that will work with 9S Underground Colosseum?? Tried fearlessrevolution trainer but the infinite HP option doesnt work for it.
Here's something I've done very quickly because I couldn't be bothered to do it properly
How to use it is tricky but it works:
1- activate the cheat
2- let the enemy hit once the robot you are controlling
3- pause the game
4- disable the cheat
5- the amount of the health in the pointer is yours. set 9999999 or whatever you like
DO NOT FREEZE THE VALUE OR WHEN THE COLOSSEUM BATTLE IS OVER THE GAME WILL CRASH. Keep replenish your health when necessary or set a stupid amount so you know you'll not die.
PLEASE NOTE: make sure you've been the last entity on the game that got damages if not the pointer will be not your health.
hi,
is it possible to increase our own damage during the ending e hacking game to emulate the 50 death damage buff that got removed? (i think it is like double or maybe even triple the normal damage, small names die in one hit)
Like to challenge myself and do a no help/infinite health run but without the buff i can´t make it past the last checkpoint.
Is there any possibility to actually detect in-game "triggers" with a script?
What I mean by triggers, are when your character moves to a certain spot/location and the game activates a game event and allows you to progress.
While you can add weapons, I strongly discourage it. The way the game stores items and awards/stores weapons (they are mostly story rewards/triggers or you only get 1), you're likely to break your save file if you start giving yourself weapons.
Based off of "1e85d56a8"'s All collected table from Page 9 I have reorganized and made a few changes.
Biggest change is items. In my game they are ordered based on collection order rather than some predetermined static order. So I have created a grouped set of addresses for the first 99 item locations as well as adding in drop down menus on selecting item ID's
I tried to create a global item ID table to reuse, but was unable to get it to work. If anyone knows how I could use the help as it would shrink the table from 513kB to ~120kB.
I claim very little of this work as it is a combination of many peoples tables and scripts from this board. You all have my thanks for work I could not have done.
I am working off of the 2017May2 update +DLC so your setup may be different.
Whoever managed to enable auto chips regardless of difficulty, thank you, this games design is beyond dumb, to force a player to hold shift constantly with no optrion to change bindings, truly 60 euro game.
@edit
Doesnt matter, the auto chips force lock on, which makes the game literally unplayable >_>
Last edited by MasterVegito on Sat Aug 05, 2017 8:05 pm, edited 1 time in total.
I dont know if this is the best place to post this but I saw this in a reddit thread.
[Link]
Apparently some anon at 4chan has made a table that lets him modify costumes and equip multiple accessories. Any ideas of how this may be replicated?
posted some preliminarily addresses for the 2B's costumes some pages back.
here are some updated addresses to change some of the appearances like, "head", "clothes/armour", and "skirt", for all 3 characters.
note that they are just addresses, not pointers, which are based on a cracked game. as I haven't play much since I found the addresses, I haven't write any proper scripts to fetch them yet, so it's possible they won't work on your game.
let me know if they work or not.
just copy and paste the following code ONTO the table you are using.