Script that only run after the address been generated?
Posted: Sat Mar 18, 2017 3:35 pm
I got a problem. There's an instruction that changes the health value, the problem is its group different is seem to be generated AFTER the health.
Which mean, if I put a comparison script for it, the game will crash when it allocates the new addresses for new units.
Been stuck with this for a while. Any suggestion?
Which mean, if I put a comparison script for it, the game will crash when it allocates the new addresses for new units.
Been stuck with this for a while. Any suggestion?