Re: Ask me anything/Request a cheat.
Posted: Mon Feb 05, 2018 8:29 pm
CVTSI2SS [Link]
CVTSS2SI [Link]
CVTSS2SI [Link]
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
MangaDrawing wrote: ↑Mon Feb 05, 2018 8:22 pmHi
I have a one question from assembly.
If we have player health that is float but the health maximum value was 4-byte while they are similar in appearance.
how can get health to maximum with assembly?
Yes. This approach works just fine
No.
This is a play on letters of "To be or not to be?" I'd have to say I prefer to be. Anyone who says elsewise doesn't appreciate life.
So to me tribalism just seems like a step in the wrong direction. You still just end up with same kind of problems. I mean, I get that when some church or what not is built you get an Irish or what ever neighborhood; but must we really continue to divide based on what ever trivial thing we place importance on at that point in history?
Code: Select all
[ENABLE]
aobscanmodule(HEALTH,DarksidersPC.exe,0F 2F 81 00 01 00 00) // should be unique
alloc(Compare,$1000)
label(code)
label(return)
label(Enemy)
label(Player)
label(En_Phealth)
registersymbol(En_Phealth)
label(En_Ehit)
registersymbol(En_Ehit)
En_Phealth:
dd 0
En_Ehit:
dd 0
Compare:
cmp dword ptr [En_Phealth],1
je Player
cmp dword ptr [En_Ehit],1
je Enemy
Player:
cmp [ecx+02AC],0
je Enemy
fild dword ptr [ecx+01DC]
fstp dword ptr [ecx+0100]
code:
comiss xmm0,[ecx+00000100]
jmp return
Enemy:
mov [ecx+0100],(float)1
jmp code
HEALTH:
jmp Compare
nop
nop
return:
registersymbol(HEALTH)
[DISABLE]
HEALTH:
db 0F 2F 81 00 01 00 00
unregistersymbol(HEALTH)
unregistersymbol(En_Phealth)
unregistersymbol(En_Ehit)
dealloc(Compare)
Code: Select all
alloc(Compare,$1000)
Code: Select all
alloc(Compare,$1000,Calculator.exe)
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[ENABLE]
aobscanmodule( HEALTH, Calculator.exe, 0F2F8100010000 )
registersymbol( HEALTH )
label( HEALTH_orig )
registersymbol( HEALTH_orig )
label( back )
alloc( Hook, 0x1000, Calculator.exe )
label( code )
label( Enemy )
label( Player )
label( En_Phealth )
registersymbol( En_Phealth )
label( En_Ehit )
registersymbol( En_Ehit )
Hook:
cmp dword ptr [En_Phealth],1
je Player
cmp dword ptr [En_Ehit],1
je Enemy
Player:
cmp [ecx+2AC],0
je Enemy
fild dword ptr [ecx+1DC]
fstp dword ptr [ecx+100]
code:
comiss xmm0,[ecx+100]
jmp back
Enemy:
mov [ecx+100],(float)1
jmp code
En_Phealth:
dd 0
En_Ehit:
dd 0
HEALTH:
HEALTH_orig:
jmp Hook
db 90 90
back:
[DISABLE]
HEALTH_orig:
db 0F 2F 81 00 01 00 00
unregistersymbol( En_Ehit )
unregistersymbol( En_Phealth )
dealloc( Hook )
unregistersymbol( HEALTH_orig )
unregistersymbol( HEALTH )
Code: Select all
[ENABLE]
aobscanmodule( HEALTH, Calculator.exe, 0F2F8100010000 )
registersymbol( HEALTH )
label( HEALTH_orig )
registersymbol( HEALTH_orig )
label( back )
alloc( Hook, 0x1000, Calculator.exe )
label( code )
label( Enemy )
label( Player )
label( En_Phealth )
registersymbol( En_Phealth )
label( En_Ehit )
registersymbol( En_Ehit )
Hook:
cmp dword ptr [En_Phealth],1
je short Player
cmp dword ptr [En_Ehit],1
je short Enemy
Player:
cmp [ecx+2AC],0
je short Enemy
fild dword ptr [ecx+1DC]
fstp dword ptr [ecx+100]
code:
comiss xmm0,[ecx+100]
jmp back
Enemy:
mov [ecx+100],(float)1
jmp short code
En_Phealth:
dd 0
En_Ehit:
dd 0
HEALTH:
HEALTH_orig:
jmp Hook
db 90 90
back:
[DISABLE]
HEALTH_orig:
db 0F 2F 81 00 01 00 00
unregistersymbol( En_Ehit )
unregistersymbol( En_Phealth )
dealloc( Hook )
unregistersymbol( HEALTH_orig )
unregistersymbol( HEALTH )
Code: Select all
[ENABLE]
aobscanmodule( HEALTH, Calculator.exe, 0F2F8100010000 )
registersymbol( HEALTH )
label( HEALTH_orig )
registersymbol( HEALTH_orig )
label( back )
alloc( Hook, 0x1000, Calculator.exe )
label( code )
label( Enemy )
label( Player )
label( En_Phealth )
registersymbol( En_Phealth )
label( En_Ehit )
registersymbol( En_Ehit )
Hook:
cmp dword ptr [En_Phealth],1
je Player
cmp dword ptr [En_Ehit],1
je Enemy
Player:
cmp [ecx+2AC],0
je Enemy
fild dword ptr [ecx+1DC]
fstp dword ptr [ecx+100]
code:
comiss xmm0,[ecx+100]
jmp back
Enemy:
mov [ecx+100],(float)1
jmp code
En_Phealth:
dd 0
En_Ehit:
dd 0
HEALTH:
HEALTH_orig:
jmp Hook
db 90 90
back:
[DISABLE]
HEALTH_orig:
db 0F 2F 81 00 01 00 00
unregistersymbol( En_Ehit )
unregistersymbol( En_Phealth )
dealloc( Hook )
unregistersymbol( HEALTH_orig )
unregistersymbol( HEALTH )
Code: Select all
00727365 - 57 - push edi
00727366 - 8B F9 - mov edi,ecx
00727368 - D9 5F 60 - fstp dword ptr [edi+60] <<
0072736B - D9 40 04 - fld dword ptr [eax+04]
0072736E - D9 5F 64 - fstp dword ptr [edi+64]
EAX=08CD0230
EBX=21FC2C80
ECX=05C4AA08
EDX=00D69D14
ESI=05C4AA08
EDI=05C4AA08
ESP=0012FA38
EBP=0012FA80
EIP=0072736B
Code: Select all
[ENABLE]
alloc(teleportmem,2048)
registersymbol(s_enable)
registersymbol(l_enable)
registersymbol(u_enable)
label(returnteleport)
label(originalcodeteleport)
label(exitteleport)
label(z_coord)
label(x_coord)
label(y_coord)
label(z_coord_undo)
label(x_coord_undo)
label(y_coord_undo)
label(save_coord)
label(load_coord)
label(undo_coord)
label(s_enable)
label(l_enable)
label(u_enable)
"DarksidersPC.exe"+327368:
jmp teleportmem
nop
returnteleport:
teleportmem:
cmp [s_enable],1
je save_coord
cmp [l_enable],1
je load_coord
cmp [u_enable],1
je undo_coord
jmp originalcodeteleport
save_coord:
mov [s_enable],0
fld dword [edi+60]
fstp dword [x_coord]
fld dword [edi+64]
fstp dword [z_coord]
fld dword [edi+68]
fstp dword [y_coord]
jmp originalcodeteleport
load_coord:
mov [l_enable],0
cmp [z_coord],0
je originalcodeteleport
// Save actual Position (for UNDO TELEPORT) when press LOAD POSiTiON
fld dword [edi+60]
fstp dword [x_coord_undo]
fld dword [edi+64]
fstp dword [z_coord_undo]
fld dword [edi+68]
fstp dword [y_coord_undo]
// Save actual Position (for UNDO TELEPORT) when press LOAD POSiTiON
fld dword [x_coord]
fstp dword [edi+60]
fld dword [z_coord]
fstp dword [edi+64]
fld dword [y_coord]
fstp dword [edi+68]
jmp originalcodeteleport
undo_coord:
mov [l_enable],0
mov [s_enable],0
mov [u_enable],0
cmp [z_coord_undo],0
je originalcodeteleport
fld dword [x_coord_undo]
fstp dword [edi+60]
fld dword [z_coord_undo]
fstp dword [edi+64]
fld dword [y_coord_undo]
fstp dword [edi+68]
originalcodeteleport:
fstp dword ptr [edi+60]
fld dword ptr [eax+04]
exitteleport:
jmp returnteleport
x_coord:
dd 0
z_coord:
dd 0
y_coord:
dd 0
s_enable:
dd 0
l_enable:
dd 0
x_coord_undo:
dd 0
z_coord_undo:
dd 0
y_coord_undo:
dd 0
u_enable:
dd 0
//>>>--Teleport--//
[DISABLE]
dealloc(teleportmem)
dealloc(newmem)
Unregistersymbol(s_enable)
Unregistersymbol(l_enable)
Unregistersymbol(u_enable)
"DarksidersPC.exe"+327368:
fstp dword ptr [edi+60]
fld dword ptr [eax+04]
//Alt: db D9 5F 60 D9 40 04
Again, going back to the book Beyond Good and Evil, any animal wants to feel superior to another. Asking humans to do otherwise is to deny what we are, which is just animals. Thinking that we can move past this and have a wholesome society of everyone loves each other is just nonsense. You're saying a step in the wrong direction like we fucking chose this. It was chosen for us, we just have to deal with the cards we were dealt. I have no idea what you're talking about, but that sounds like segregation. That's not the same as tribalism. You will always resort to a them vs us debate, it's inevitable. It has to, because that's the inherent binary nature of our universe. For one thing to exist, another anti version of it must exist.ShyTwig16 wrote: ↑Tue Feb 06, 2018 4:53 amSo to me tribalism just seems like a step in the wrong direction. You still just end up with same kind of problems. I mean, I get that when some church or what not is built you get an Irish or what ever neighborhood; but must we really continue to divide based on what ever trivial thing we place importance on at that point in history?