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Re: CT for emulated games

Posted: Sun Apr 17, 2022 12:23 pm
by Karlos_007
2mg wrote:
Sun Apr 17, 2022 4:07 am
Is this still active, I'm interested in RPCS3/Demon's Souls table if anyone has it?
This Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377

Re: CT for emulated games

Posted: Thu Apr 21, 2022 8:44 pm
by 2mg
May I post it in a zip collection of all RPCS3 DES CT collection?

Re: CT for emulated games

Posted: Fri Apr 22, 2022 5:53 am
by Karlos_007
Fine by me :)

Re: CT for emulated games

Posted: Mon May 02, 2022 5:12 am
by Meatpixie
Since I don't think at this point Super Smash Bros. Ultimate for Switch is getting any updates, is there hope someone will work on a table? Unlimited HP, Final Smash, One Hit Kill, that sort of thing.

Re: CT for emulated games

Posted: Tue May 03, 2022 10:12 pm
by Karlos_007
Meatpixie wrote:
Mon May 02, 2022 5:12 am
Since I don't think at this point Super Smash Bros. Ultimate for Switch is getting any updates, is there hope someone will work on a table? Unlimited HP, Final Smash, One Hit Kill, that sort of thing.
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.

Re: CT for emulated games

Posted: Wed May 04, 2022 2:46 pm
by Qwark909
Karlos_007 wrote:
Tue May 03, 2022 10:12 pm
Meatpixie wrote:
Mon May 02, 2022 5:12 am
Since I don't think at this point Super Smash Bros. Ultimate for Switch is getting any updates, is there hope someone will work on a table? Unlimited HP, Final Smash, One Hit Kill, that sort of thing.
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Do you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any help

Re: CT for emulated games

Posted: Wed May 04, 2022 3:10 pm
by Karlos_007
Qwark909 wrote:
Wed May 04, 2022 2:46 pm
Karlos_007 wrote:
Tue May 03, 2022 10:12 pm
Meatpixie wrote:
Mon May 02, 2022 5:12 am
Since I don't think at this point Super Smash Bros. Ultimate for Switch is getting any updates, is there hope someone will work on a table? Unlimited HP, Final Smash, One Hit Kill, that sort of thing.
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Do you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any help
I could try if yuzu stopped crashing on that menu :/
But yeah those values seem only visual

Re: CT for emulated games

Posted: Wed May 04, 2022 3:18 pm
by Qwark909
Karlos_007 wrote:
Wed May 04, 2022 3:10 pm
Qwark909 wrote:
Wed May 04, 2022 2:46 pm
Karlos_007 wrote:
Tue May 03, 2022 10:12 pm


Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Do you know how to edit skill spheres in adventure mode? Ive tried but the values never stick. Would really appreciate any help
I could try if yuzu stopped crashing on that menu :/
But yeah those values seem only visual
Dang. Tried ryujinix, but its the same problem. Hope its figured out someday. Thanks for replying

Re: CT for emulated games

Posted: Wed May 04, 2022 9:37 pm
by Meatpixie
Karlos_007 wrote:
Tue May 03, 2022 10:12 pm
Meatpixie wrote:
Mon May 02, 2022 5:12 am
Since I don't think at this point Super Smash Bros. Ultimate for Switch is getting any updates, is there hope someone will work on a table? Unlimited HP, Final Smash, One Hit Kill, that sort of thing.
Health is somewhat easy to find, just a float. But doing scripts is very hard on emulators.
Well health I've found before when is % based but when it's actual HP (number) for some reason is more difficult to find it. Not to mention the value changes on every match so it's really annoying to do it in say arcade mode where is match after match. :sleep:

Re: CT for emulated games

Posted: Wed May 25, 2022 8:58 am
by 2mg
Karlos_007 wrote:
Sun Apr 17, 2022 12:23 pm
2mg wrote:
Sun Apr 17, 2022 4:07 am
Is this still active, I'm interested in RPCS3/Demon's Souls table if anyone has it?
This Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377
Would you be interested in taking a look at making RPCS3 DeS appearance changer?

Just enough to read and edit values (that sticks in savegame, not just temporary while playing), other Souls games have it so it seems like common-ish practice and possibly easy to implement (just a noobie guess)?

Re: CT for emulated games

Posted: Sat May 28, 2022 8:31 am
by Karlos_007
2mg wrote:
Wed May 25, 2022 8:58 am
Karlos_007 wrote:
Sun Apr 17, 2022 12:23 pm
2mg wrote:
Sun Apr 17, 2022 4:07 am
Is this still active, I'm interested in RPCS3/Demon's Souls table if anyone has it?
This Requires big endian and mem_mapped enabled.
Also check viewtopic.php?t=4377
Would you be interested in taking a look at making RPCS3 DeS appearance changer?

Just enough to read and edit values (that sticks in savegame, not just temporary while playing), other Souls games have it so it seems like common-ish practice and possibly easy to implement (just a noobie guess)?


I can find the values in the character creation screen, but after that they go elsewhere.
Only the name seems to work fine after loading.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <Description>"Name"</Description>
      <VariableType>String</VariableType>
      <Length>16</Length>
      <Unicode>1</Unicode>
      <CodePage>0</CodePage>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>3301E80B1</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And this are the values that I can't find ingame

- Gender -
1:Male
0:Female

- Class -
0:Soldier
1:Knight
2:Hunter
3:Priest
4:Magician
5:Wanderer
6:Barbarian
7:Thief
8:Temple Knight
9:Royalty

- Origin -
0:West
1:East
2:South
3:North

- Hairstyle -
0:Shaved
1:Buzzcut
2:Spiked
3:Bowl
4:Swept Back
5:Parted Center
6:Wavy
7:Wild
8:Ponytail

- Hair Color -
0:Dark Brown
1:Red
2:Black
3:Light Brown
4:Blonde
5:Grey
6:White



PC games like Elden Ring are easier than emulators.

Re: CT for emulated games

Posted: Sun May 29, 2022 8:02 am
by daninthemix
Do you have any advice on hacking Xemu? I can easily find values and the instructions that write those values, but both the values and the instructions are dynamic - they change address every time you run it.

Re: CT for emulated games

Posted: Sun May 29, 2022 1:57 pm
by Karlos_007
daninthemix wrote:
Sun May 29, 2022 8:02 am
Do you have any advice on hacking Xemu? I can easily find values and the instructions that write those values, but both the values and the instructions are dynamic - they change address every time you run it.

You need to find a nearby chunk of data that is always static and then use it as a reference

Code: Select all

[ENABLE]
aobScan(Coords, 03 01 3D 2F CE B3 10 40 B5 4C FF FF 00 01 07 FF)
registerSymbol(Coords)

[DISABLE]
unregisterSymbol(Coords)
the address is "Coords+12345" or whatever offset, but you need to find the aob for your game.

Re: CT for emulated games

Posted: Mon May 30, 2022 11:49 am
by daninthemix
Karlos_007 wrote:
Sun May 29, 2022 1:57 pm
daninthemix wrote:
Sun May 29, 2022 8:02 am
Do you have any advice on hacking Xemu? I can easily find values and the instructions that write those values, but both the values and the instructions are dynamic - they change address every time you run it.

You need to find a nearby chunk of data that is always static and then use it as a reference

Code: Select all

[ENABLE]
aobScan(Coords, 03 01 3D 2F CE B3 10 40 B5 4C FF FF 00 01 07 FF)
registerSymbol(Coords)

[DISABLE]
unregisterSymbol(Coords)
the address is "Coords+12345" or whatever offset, but you need to find the aob for your game.
Hmm, I do Auto Assemble -> Aob Code injection. I modify the instruction and it all works great. Next time I run the emulator, the AoB Injection can't find the AoB.

Re: CT for emulated games

Posted: Sat Dec 31, 2022 1:22 am
by maifa2022
Karlos_007 wrote:
Wed Oct 30, 2019 9:27 am
I want to know if anyone is interested in trying some CT I made for these games and give some feedback.
They are almost all programmed for the Europe PAL so they should work in different languages.



--
Cemu.CT (244 KB)
Super Smash Bros. - for Wii U (Only Health)
The Legend of Zelda - Breath of the Wild
THE LEGEND OF ZELDA - The Wind Waker HD
THE LEGEND OF ZELDA - Twilight Princess HD

Citra-qt.CT (4.604 KB)
Fire Emblem: Awakening (WIP)
Fire Emblem: Fates (WIP)
Fire Emblem Echoes: Shadows of Valentia (WIP)
Luigi's Mansion (WIP)
Ocarina of Time 3D
Majora's Mask 3D

Desmume
Advance Wars: Dual Strike (1.334 KB)
Advance Wars: Dark Conflict (506 KB)

Dolphin
Baten Kaitos: Eternal Wings and the Lost Ocean (7.363 KB)
Baten Kaitos: Origins (USA NTSC) (745 KB)
Fire Emblem: Path of Radiance (9.590 KB) (Tons of cheats, slow)
Fire Emblem: Radiant Dawn (10.841 KB) (Tons of cheats, slow)
Metroid Prime 1, 2, 3, Trilogy (Only Health / Missiles / Bombs)
Zelda Skyward Sword (267 KB)

RPCS3.CT (5.844 KB)
Demon's Souls
Enchanted Arms

Vbam
Fire Emblem: Sword of Seals (2.342 KB)
Fire Emblem: Blazing Sword (2.340 KB)
Fire Emblem: The Sacred Stones (3.122 KB)

Yuzu.CT (82 KB)
Fire Emblem: Three Houses (Stats, item & skill editor)
The Legend of Zelda: Link's Awakening (Rupees, Equipment & item editor)
Pokemon Let's Go Eevee / Pikachu (Only catch combo)
--
Hey buddy thanks for the all the tables but i'm missing Majora's Mask 3D in the file. Would you be kind to provide this one please.