Far Cry New Dawn Script Loader

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Norway-_-1999
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Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Wed Feb 27, 2019 6:14 pm

Far Cry New Dawn Script Loader

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SafeHouseDeactivateMissionBlockOnUnlock
IsCarriable
PlayMusicTrigger
OverridePlayerPosition
HasEntitiesAround
UnregisterUiEventListener
SetOverrideSunDirection
SaveGame
RemoveSpawnAIScriptCallback
SetShadowOverride
DeleteAllArrowPickups
UISetElementColorTransform
VEHICLE_TYPE_WHEELED
RegisterGSFUiEventListener
SetStormTexture
tonumber
RemoveOverrideMoonDirection
CreateGroup
ForceAiInVehicleExpedition
SetCanUnfog
BroadcastDominoMessage
GetExpedition_PackagePOIIndex
OpenAvatarCreationMenu
UIGetElementHeight
StopMusicTrigger
StopMonitoringPositionReachability
GetInvalidParticleHdl
CFCXMusicService:
  SetMissionMTParameters
  GetInstance
  EnableAllPriority
  PlayMusicStateExternal
  DisablePriorityMoreThan
  PlayMusicOnEntity
  StopMusicOnEntity
  StopMusicStateExternal
 
EnableWorldMap
IsKbmLastUsedDevice
GetGroupInStateMemberCount
DisplayAltitudeLocationUI
CDominoConsoleCommandManager:
  UnregisterConsoleCommand
  GetInstance
  RegisterConsoleCommand
 
UseContextualActionWithIndex
IsUIElementIdValid
PauseGame
VEHICLE_TYPE_WINGSUIT
DisplayCinematicOverlayScreen
PreloadBinkVideo
SetWorldOceanLevel
RemoveCustomLeash
GetExpedition_ExtractionPOIIndex
IsLockedContentUnlockedOnEntity
ForceLivingPlayersToIdle
GetCurrentGameModeName
UploadRacingChallengeStats
CancelPhoneCallOnGroupWithRequester
IsOpenWorldConditionUnlocked
collectgarbage
SetCurrentRace
CFCXChallengeManager:
  DisplayStartMenu
  GetInstance
 
UISetElementText
DisplayTutorialBox
GetDemoType
NaturalSort_SplitStringByNr
CDominoDelayManager:
  ModifyDelay
  RemoveDelay
  SendCommand
  CreateDelayTimeListenerCallback
  SetDelay
  CreateDelay
  RemoveDelayTimeListenerCallback
  GetInstance
 
CFCXHomebaseService:
  GetCurrentHomebasePopulation
  GetInstance
  RegisterPopulationChangedScriptCallback
  GetNextInfrastructureLevelMaterialQuantitiesRequired
  GetNextInfrastructureLevelMaterialsRequired
  UnregisterInfrastructureCountChangedScriptCallback
  GetNextInfrastructureLevelInfrastructureDependencyType
  RegisterInfrastructureCountChangedScriptCallback
  GetCurrentInfrastructureLevel
  GetNextInfrastructureLevelInfrastructureCountRequired
  GetCurrentHomebaseInfrastructureCount
  UnregisterPopulationChangedScriptCallback
  GetNextInfrastructureLevelPopulationRequired
  GetNextInfrastructureLevelInfrastructureDependencyLevel
 
TeleportPawnGroup
math:
  log
  max
  acos
  huge
  ldexp
  pi
  cos
  tanh
  pow
  deg
  tan
  cosh
  sinh
  random
  randomseed
  frexp
  ceil
  floor
  rad
  abs
  sqrt
  modf
  asin
  min
  mod
  fmod
  log10
  atan2
  exp
  sin
  atan
 
SetBreakableAsNotDamageable
CDominoDelayManager_GetInstance
GetSunPitch
CDominoTickManager:
  UnregisterTickFunction
  GetInstance
  RegisterTickFunction
 
UISetElementRotation
GetEntitiesInGroup
ShowDialogBox
GetMissionXpReward
IsPackageMounted
SpawnAI
gcinfo
ForceRespawnPlayers
RemoveWindOverride
GetExpedition_GetDifficultyLevel
AddAgentsToGroups
EnableGFHSystem
StopContextualAction
UIGetElementPositionY
GetSpecialVersionType
IsValidSpawnPointId
GetTriggerComponentContacts
CScriptCallbackSystem:
  GetInstance
  BroadcastMessage
  RegisterEventIDCallback
  RemoveGenericCallback
  RegisterOnSpawnCallback
  UnregisterMessageListener
  RegisterMessageListener
  EraseCallback
  RemoveCallback
  RegisterOnRemoveCallback
  RegisterOnReadyCallback
  RemoveCallbacks
  RegisterEventCallback
  RegisterGenericCallback
 
IsSafeHouseAlarmActivated
module
LogConsoleRetail
MarkOutOfBounds
SetMetaBreakableEnabled
ReleaseBombIndicatorUI
RemoveFogOverride
GetExpedition_PackageSpawner
PopUpEndOfGame
SetEncounterFailed
OverrideRadioStation
IsPlayerSetupOnQuicklaunchDisabled
LuaLibFire:
  SendEvent
 
OpenWorldSetUnlockAllMenu
SpawnAIRequestGroup
GetLocalPlayerId
RandomizeCloudTexture
CGOStateMachineScriptCallbackSystem:
  GetInstance
  RegisterStateCallback
  UnregisterStateCallback
 
SetMetaBreakableImmuneToDamage
SetRetaliationPartyPolling
xpcall
GetAnglesFromDir
DisplayActBreakUI
UnlockSafeHouse
DisplayCinematicLogo
SetSavedGlobal
SetHudVisible
RIDABLE_SEAT_NO_SEAT
CFCXAchievementService:
  OnParameterUpdate
  GetInstance
 
RegisterNamedTimer
UnlockAllSafeHouses
next
SendQTEStartedEvent
GetOpenWorldDemonicMaskCollected
RemoveSpawnAIRequestGroupScriptCallback
UnregisterDominoInputListenerSignal
IsParticleLooping
DisplayKeyEventBox_Legacy
DisplayCinematicUIPrompt
TeleportMultiPlayerWithLoadingScreen
UICreateElement
SetBreakableState
CensorRadioStation
StopMusic
SpawnDominoEntity
DisplayCustomUIMsg
IsInEditor
DisableInputSignalEvent
SetFaithTarget
SetEndGamePlayerChoice
EnableGodModeStacked
SetPhoneCallExclusivity
DrawDebugSphere
select
System
LockRadioStationSwitching
StartFlameJet
SpawnAIRequestGroupPercentage
GetOpenWorldThangkaCollected
SendChallengeNameToTrackingService
StartCelebrationFromDomino
tostring
RequestPhoneCallOnGroup
CSequenceManager:
  InterruptCinematicMetaSequenceWithContext
  SavePreCinematicCameraOnClient
  StartCinematicSequenceWithMetaId
  StartCinematicSequenceAtSyncPointWithMetaId
  CreateCinematicMetaSequenceForDomino
  StopCinematicMetaSequenceWithContext
  PauseCinematicSequence
  GetInstance
  IsEntityControlledByCinematicMetaSequence
  SkipCinematicSequence
  StopCinematicSequence
  StopCinematicMetaSequence
  StartCinematicSequenceFromBeginningWithMetaId
  InterruptCinematicMetaSequence
  GetCinematicSequenceSyncPointName
  PreReleaseCinematicMetaSequence
  StartCinematicMetaSequence
 
DestroySpecificGameplay
UnregisterNamedTimer
SpawnEntityFromArchetype_Legacy
EnableVSync
assert
StartOverrideAmbiance
player
RIDABLE_SEAT_DRIVER
SetCraftingFulfill
load
RemoveCommandEventToEntity
AreAllPawnsReady
FlushAllHudUpdates
RegisterAsStringID
IsValidPlayerGroup
SetIgnoreSkillLock
GetFactionNameFromId
CSector:
  SetWaterLevel
 
VEHICLE_TYPE_FLOATING
UnregisterTutorialCb
UpdateObjectiveTimer
SetAlarmState
SetMissionBlockLayerStateById
SetAlternateLoadingScreen
EndScript
loadstring
SetAllowFrontTakedown
LuaLibMath:
  SnapAnglePi
  Normalize
  SnapAngle2Pi
  SnapAngle180Deg
  SnapAngles2Pi
  SnapAngle360Deg
  Lerp
 
SetSessionLocked
StopMusicExternalState
table:
  setn
  insert
  getn
  foreachi
  maxn
  foreach
  concat
  sort
  remove
 
HideObjectiveTimer_Temp
GetSoundID
CreateUniqueGroup
DisplayTutorialBoxKOM
SendDominoFireEvent
IsOpenWorldEnabled
ipairs
PauseObjectiveTimer_Temp
RegisterNamedTimerCallback
GetRandomPointInCircle
OverrideShopMenu
DrawDebugBox
ModifyVisibilityOfPlayersOnJIP
SetAdaptiveBloomOverride
IsQuickLaunching
DestroyParticle
SendGSFGenericEvent
tab_find_exists
SetBackDropAndVistasLayer
DisableEncounterSpawnGroups
SetAtmosphericScatteringOverride
GetClosestSafeHouse
SetOnlyGlobalAmbient
SetFastTravelEnabled
SetOceanUnderwaterDepthExtinction
SetConditionalZoneDBIDState
GetCharacterEntityId
GetOpenWorldPropagandaPosterCollected
RemoveOverrideSunDirection
IsValidPlayerGroupOrEntity
Boxes:
  15541228640104873540
  12704889291322842381
  15098650334638743252
  10169349419534082083
  8578475447439923801
  6708159525282832695
  13549342794361782796
  7693690647698635243
  16744489399474769823
  9581874586206389174
  6833914397199578391
  8103492079615900139
  9454649319150601839
  15564734308847053112
 
SetCurrentRaceId
GetRotatedVector
CDominoBoxInstance:
  GetDataOutValue
  SetElementPathId
  ExecDynInt
  SetParentGraph
  SetDynAnchorCount
  GetParentPrefabEntityId
  GetParentEntity
  SetConnections
  ExecDynString
  CreateBox
  Exec
  SetBoxName
  GetLuaBox
 
UISetElementLocalizedTextUpperCase
CMissionBlockManager:
  SetMBlockLayerStateById
  GetInstance
  GetMBlockLayerStateById
  SetMBlockStateById
 
SetParticleAlphaRatio
RegisterGenericEntityPreconditionListener
VEHICLE_TYPE_HELICOPTER
FindAndRemoveEntitiesOutOfRange
CActivityManager:
  UnregisterConvoyEndedCallback
  ActivityInitialized
  RegisterPhoneCallFailedCallback
  RegisterActivityObjectiveTimerCallback
  DoesActivityFactExist
  RegisterPhoneCallStartedCallback
  EndActivity
  ModifyActivityObjectiveTimer
  SetActivityStoppableWhenAcknowledged
  SetActivityFact
  GetInstance
  ResumeActivityObjectiveTimer
  RetryActivity
  GetActivityState
  EndIntroPackage
  RegisterPhoneCallEndedCallback
  UnregisterPhoneCallStartedCallback
  GetActivityConvoyEntity
  UnregisterPhoneCallFailedCallback
  RegisterConvoyEndedCallback
  EndActivityObjective
  SetActivityMiscInfo
  SetActivityAlarmTriggered
  UnregisterActivityObjectiveTimerCallback
  AddActivityObjective
  EndExpedition
  SetActivityObjectiveProgress
  StartActivityAcknowledgement
  SetActivityPlayerDetected
  UnregisterActivityObjectiveEndedCallback
  UnregisterPhoneCallEndedCallback
  SetActivityObjectiveCharacterMarker
  PauseActivityObjectiveTimer
  AddActivityObjectiveProgress
  SetActivityObjectiveEntityMarker
  RestartActivityObjectiveTimer
  RegisterActivityObjectiveEndedCallback
  EndGame
 
RegisterEntityPreconditionListener
IsGroupEqual
UIElementGotoFrame
CreateCRCNoCase
entity
RemoveOverrideDisabledLogicId
SetContextualStrategy
IsGroupAPlayerGroup
SetSkyOverride
IsHudLoaded
TogglePause
DisplayHintForPlayer
_G
GetFrameGameID
MissionSetSessionGlobal
CoopTimer:
  Remove
  m_id
  Restart
  Add
 
EnableCoopObjectiveMarker
UISetElementScale
SetWindOverride
GetFrameGameTime
SetVisibility
PersistentGlobals:
  Lib_Narrative:
    SQYR_Mission_Integer
    SQYR_Mission
 
  Lib_Raids:
 
  MIS_200_MASTER:
    B10Running
    B20Running
    B30Running
    B50TimelapseDone
 
  Bowmore_Ambiant:
 
  Lib_Brick_DearPhotograph:
 
 
CancelAllExplosions
ExtinguishAllFires
RegisterAsNoCaseStringID
CheckAnimalAttackTarget
SetCarriableEnabled
MissionSetObjectiveMarker
GetShortestDiffVec3
SetOverrideMenuAccessibility
CDominoTickManager_GetInstance
ToggleContextualActionStateWithIndex
Game
PauseObjectiveTimer
ModifyVisibilityOfPlayers
UpdateNamedTimer
RemoveEntityOrGroup
RemoveScriptedStormFactorOverride
CDominoConsoleCommandManager_GetInstance
UISendEventToPlayer
CFCXDominoUiManager:
  RegisterDominoUiEventListener
  GetInstance
  DestroyPlayer
 
CScriptObjectGame:
  CreateVariable
  LogSpawnPoints
  SetHealth
  DisplayModalInstruction
  WriteHudString
  SetWeaponCameraOffsetZ
  DrawDamageBorderExplosion
  SetObjectiveBlinking
  AIDebugTool
  SetReinforcementTokens
  SetFPCameraOffsetX
  ChangeFOV
  CompleteChallenge
  IsServer
  GetLocalPlayerId
  RunBatch
  HitMe
  LogActiveBonusPlans
  TeleportToCurrentObjective
  ArePlayersInTheSameTeam
  SetWinningFaction
  SetTransitionToLowContrast
  MissionSetState
  Exec
  SetFPCameraOffsetZ
  LoadNextMap
  AddAIFactToPlayer
  Stats
  TeleportToSpawnPointSpectator
  SelectDrawMethod
  SetFPCameraOffsetY
  DrawDamageBorderHit
  TeleportToSpawnPointBlue
  ShowIngameDialog
  TeleportToSpawnPointRed
  ActivateLog
  TeleportToSpawnPoint
  DrawSpawnPoints
  SetWeaponCameraOffsetX
  PhoneCall
  ActivateChallenge
  GetEntityTeam
  LogAvailableBonusPlans
  SetWeaponCameraOffsetY
  RemoveBonusPlan
  SetMaxFrameRate
  AddBonusPlan
  RefillPlayerAmmo
  HitPlayer
  SetTimeOfDay
  DeActivateLog
  PlayBinkVideo
  AnimStartRecording
  ForceBeautifier
  SaveGame
  SetNoWeaponMode
  SetLabel
  WriteHudContextualHelp
 
unpack
RemoveOverrideMoonHDRMultiplier
RemoveOverrideMoonPhase
GetRegularRacesCompleted
OverrideFireManagerParticle
GetAgentFaction
setmetatable
ModifyVisibilityOfRagdollEntities
StartCinematicScene_v2
UIDestroyElement
CancelQueuedDialog
RemoveGameplayColorRemap
SoundMixingFromLuaOnClient
VEHICLE_TYPE_MOTORCYCLE
GetExpedition_TimeOfDayIndex
DisplayAltitudeLocationUI_temp
getmetatable
ExoticMissionSoftSave
SpawnEntityRequestGroup
rawset
getfenv
SendPlayGame
GetContextualStrategyUniqueGroup
DisplayHuntingQuestUIMsg
UISetElementHeight
RemoveEntityOrGroupBox:
  ShutDown
  In
  Create
  Init
 
DisableCoopLeash
DestroyLocalFogVolume
BreakMetaBreakable
IsInGameBenchmark
StopStorm
GetSimplifiedHitLocationStringID
LockGameplayMenuInput
rawget
GetNumberOfPlayers
NotifyChallengerFailure
dofile
SetCloudTexture
LuaLibDebug:
  LogConsoleTable
 
CreateLocalFogVolume
ResetRadioPanel
BroadcastDominoMessageDelayed
GetSafeHouseCargoMarkerID
StopOverrideAmbiance
GetGameTime
CFCXDominoUiManager_GetInstance
GetPathID
VEHICLE_TYPE_PARAGLIDER
os:
  clock
  difftime
  time
  date
 
DisplayMissionFailHUD
HasExclusiveMissionRunning
ShowWorldMap
DisplayPackageNotReadyDialog
debug:
  getupvalue
  debug
  sethook
  getmetatable
  gethook
  setmetatable
  setlocal
  traceback
  setfenv
  getinfo
  setupvalue
  getlocal
  getregistry
  getfenv
 
SetPermaDeathStateEnable
UnregisterDialogMsgBoxCb
UISetElementPosition
NaturalSort_Compare
RequestMenuTutorial
SendQTEEndedEvent
UISetElementWidth
DisplayQuestSuccess
CreateParticle
CancelSpawnAIRequestGroup
UISetElementLocalizedTextArgs
IsExtremViolenceAllowed
CFCXGameplayStatisticService:
  IncrementStatistic
  GetInstance
  GetStatAmount
 
IsLoadPending
CreateSpecificGameplay
GetSunYaw
RegisterAsPathID
GetBestTalkerInGroup
SendCommandEventToEntity
RequestAirDropAroundEntity
GetPlayerId
IsSafeHouseHostile
SetSunYaw
CAPI_Sound:
  PlaySoundAtPosition
  SetGenericRTPC
 
Map3DPosInto2DHud
ExoticMissionSave
UISetElementPositionY
DisplayDebugCinematicMsg
SetLoadingScreenVideo
SetRadioState
SendGREvent
SetSlowMotion
print
UISetElementAlpha
RemoveOverrideMoonSize
StartWindBlastEffect
LockSafeHouseHostile
Globals:
  Lib_Narrative:
    CurrentHudMode
    CurrentFadePostFX
 
  Lib_Raids:
    VehicleCleanupList:
 
    bCinematicStarted
 
  MIS_200_MASTER:
    isPlayerInsideIsland
 
  Bowmore_Ambiant:
    Church_Bell_sound_Hour_Check
    Church_Bell_Minute_Check
    gPlayerGroup
 
  Lib_Brick_DearPhotograph:
    AdditionalStep
 
 
IsRadioTowerUnlocked
HideObjectiveTimer
UIGetElementVariableString
UISetElementVariableString
UIGetElementPositionX
UIGetElementWidth
ShowTutorialBox
PlaySoundByID
GetPlayerGroup
SpawnSupplyDrop
ShowWorldMapOutpostReveal
AddOverrideDisabledLogicId
GetInvalidEntityId
GetSomeEntityIDs
RequestFloatingPopupPause
GetSpawnPointAngles
GetPlayerName
RegisterPreconditionListener
IsSafeHouseAIInCombat
pcall
GroupSizeTestBase:
  TestSize
 
CAPI_Pawn:
  IsAPlayer
  AddProtectedLootDbItem
  SetMaxHealth
  ExtinguishFire
  ForceCharacterCustomization
  PushBeautifier
  SetAutoDriveDisabledByScript
  GetAnimCutTime
  IsGunsForHireInSquad
  SetPMSValueInt
  EnableMeleeWeaponThrow
  RemoveItem
  IsAPawn
  AddAnimAttachment
  GetBeautifier
  SetBeautifier
  IsInWater
  RefillPocketedWeaponClip
  ForceDetachMountedWeapon
  RefillPocketedEquippableAmmoByFilter
  BelongToGOSMGroup
  SetDieOnOxygenDepletion
  HasSilentWeaponEquipped
  IsGunsForHireArchetypeInSquad
  ShutdownGOSM
  GetPawnRidingEntity
  SetItemUnlimitedQuantity
  IsOnTopOfVehicle
  RefillPocketedWeaponClipByFilter
  GetGunsForHireFromArchetypeId
  UnlockUniqueGunsForHire
  ExoticHackPawnStartClimbFail
  LockBeautifier
  IsPawnDown
  DetachAnchor
  ParticlePauseEmitting
  RestoreGOSM
  Holster
  CheckPawnGadgetInventoryByCategory
  DetachAnchorWithName
  IsInQTE
  CheckPawnWeaponInventoryByName
  AttachAnchorWithName
  DisbandUniqueGunsForHire
  IsAnimationCutable
  GetEquippableItemAmmo
  HasSilentWeapon
  GetAnimAttachment
  PermitPawnToDetachFromZipline
  HolsterItem
  IsAnimationInterruptible
  IsItemUnlimited
  RemoveAnimAttachment
  PopBeautifier
  DestroyParticle
  SetKickOnZipline
  HealPawn
  AddItem
  IsPawnAlive
  SetPMSValueAngle
  SetForcePanicSwim
  LoadInventoryPack
  TransfertItemFromStashToInventory
  DetachFromGrapple
  GetPawnHealthRatio
  PushStateMachine
  DeployWingsuit
  SetPawnInRagDoll
  IsGunsForHireArchetypeInRoster
  LockUniqueGunsForHire
  GetPawnHealth
  SetCurrentTimeDirection
  ForceUseMountedWeapon
  GetPreviousPawnVehicle
  AttachAnchorWithNameFromPos
  RefillPocketedEquippableAmmo
  IsAnimationLoop
  CheckPawnWeaponInventoryByDescriptorId
  GetBodyPartPos
  DamagePawn
  ClearRestrictedItemList
  SetAutoDraw
  EnableUpdateIsInWater
  ForcePlayAnimation
  AddGunsForHireFromArchetype
  EnableExoticKidnapCheck
  SetEquippedItemVisibility
  IsPawnDead
  RemoveBlackBoardFact
  WriteBlackBoardAngle3F
  GetAnimDuration
  GetAnimBoundTime
  WriteBlackBoardEntityId
  WriteBlackBoardBool
  GetBestMeleeWeapon
  DrawItem
  SetMoveBodyCustomInteractString
  GetPawnVehicleSeat
  RemoveCriticalHealth
  SetParticleVisible
  RemoveCriticalHealthForAllPlayers
  SetUsableOrientation
  SetHighAltitudeOxygenDrain
  ParticleStartEmitting
  IsAnimationSupportsBackward
  GiveSkillPoints
  SetConditionalZoneEventsEnabled
  GetPawnVehicle
  SetNoWeaponMode
  SetInQTE
  SetReticleSpeed
  GetBodyPartMatrix
  SpawnParticleOnClient
  GetBodyPartDir
  SetPMSValueFloat
  GetReticleOffset
  GetReticleScreenPos
  UnlockBeautifier
  SetLastQTEResult
  SetReticleOffset
  WriteBlackBoardFloat
  SetNoWeaponModeOnRemotePlayer
  GetPawnStance
  GetPawnVehicleType
  ExoticHackPawnEndClimbFail
  PreventPawnFromDetachingFromZipline
  RemovePawnFromZipline
  IsPawnOnZipline
  AttachAnchor
  CheckPawnWeaponInventoryByCategory
  SetOxygenMaskDrain
  Draw
  AddItemToStash
  KillPawn
  IsGOSMShutdown
  RemoveItemFromStash
  PlayAnimation
  ParticleStopEmitting
  AddRestrictedItem
  GetCurrentMoveName
  SetHealthRegenEnabled
  SetPawnHealth
  GetCurrentAnimName
  AddProceduralEffector
  PopStateMachine
  CheckPawnWeaponInventoryByClass
  SendGosmSignal
  SetNearZ
  GetEquippedItemID
  SetMissionBombMarkerUserPawn
  GetItemQuantityByFilter
  ForcePawnBailoutOfVehicle
  AddItemsFromLootGroup
  SetPawnStance
  IsGunsForHireInRoster
  AddGunsForHire
  SetCanMoveBody
  AddRestrictedItemFilter
  SetPMSValueEnum
  GetItemQuantity
  SetUsable
  RemoveItemByFilter
  SpawnParticle
  GiveReputationToPlayer
  DamagePawnWithDetail
  StopToDestroyParticle
  EnableWeaponBreaking
  SetPMSValueBool
  DrawWeapon
  IsGunsForHire
  RemoveAllInventory
  SetItemQuantity
  RemoveProtectedLootDbItem
  IsPawnHeadUnderwater
  GetWeaponClassFromName
 
RequestPhoneCallOnGroupWithRequester
DisplayEndScreenDemoUI
TeleportList:
  Bind
  UnBind
 
StopAllDialog
ActivateNavLinkOnEntity
GetExpedition_FogIndex
EnableCoopLeash
LuaLibCoop:
  m_currentlySpawning
  m_debugMode
  ListNaturalSort
  DebugLog
  IntMultiplierSetValue
  ListSort
  DebugModeGet
  GetNrOfPlayers
  DebugModeSet
  GetEntityByName
  MultiIntMultiplier
  BoxListRegisterEvent
  CheckDistance
  ResetNrOfPlayersOverride
  ListDebugLog
  BoxListUnRegister
  PlayBark
  IntMultiplier_2_Player
  m_PlayersOverride
  DebugLogClear
  BoxListSetState
  BoxListGetState
  m_MapName
  IntMultiplier_3_Player
  m_spawnerCount
  Pickable
  RoundOff
  ListCopy2
  RandomGroupEntities
  ListRandom
  ListClear
  RandomEntities
  BoxListUnRegisterEntityEvent
  Interactive
  SetNrOfPlayersOverride
  ListRemove
  Shimmer
  IntMultiplier
  ListCopy
  m_PlayersOverrideNr
  BoxListUnRegisterEntityAllEvents
 
StartMissionWarmRestart
ShowObjectiveTimer
GetLocalizedText
SetWaypointToNearestMainLocation
CAIDirectorService:
  GetInstance
  RegisterPrefabDetectedCallback
  RegisterPrefabProximityCallback
  ModifyAIBudgetLimits
  ResetAIBudgetLimits
  UnregisterPrefabDetectedCallback
  UnregisterPrefabProximityCallback
 
LuaLibStateless:
  Clone
 
luavecmt:
  __add
  __unm
  __sub
  __mul
 
luavec:
  cross
  dot
  normalize
  new
 
LuaLibEvents:
  IsRegister
  RegisterMessageListener
  RegisterSpawnListener
  RegisterGenericEvent
  RegisterEvent
  AddEvent
  GroupSendRegisteredEvent
  UnregisterSpawnListener
  PlayerGroupRegisterEvent
  RemoveEvent
  UnregisterMessageListener
  UnregisterGenericEvent
  GroupRegisterEvent
  GroupUnregisterEvent
  UnregisterEvent
 
LuaLibCore:
  ThrowError
  ArrayToTable
  IsPlugged
  GetProjectName
  TableShuffle
  AssertNotNil
 
GlobalSetObjectiveMarker
DummyFunction
CDominoWaterLevelManager_GetInstance
CDominoWaterLevelManager:
  GetInstance
  StopChangingWaterLevel
  FillWater
  SetWaterLevel
  DischargeWater
  GetWaterLevel
 
CreateCRC
CStatisticServiceSP:
  GetInstance
  GetStatisticExternal
  IncrementStatisticExternal
 
HasSilencedWeapon
CAPI_Cinema:
  PauseCinematicSequence
  SetupBindingForSpecificTrack
  SkipCinematicSequence
  UpdateGameplayDataCinemaSeq
  StopCinematicSequence
  StopCinematicMetaSequence
  StartCinematicSequenceFromBeginningWithMetaId
  IsCinematicSequenceStopped
  StartCinematicSequenceAtSyncPointWithMetaId
  StartCinematicSequenceWithMetaId
  StartCinematicMetaSequence
 
DisplayHint
CAPI_TestAPI:
  ComponentExists
 
StartMonitoringPositionReachability
RemoveFactionTrustLevel
SendQTEExitMessage
GetCurrentMissionName
RegisterDominoInputListenerSignal
UpdateParticleMatrix
CAPI_Vehicle:
  IsVehicleUnderwater
  AttachPawnToVehicle
  GetVehicleSpeed
  GetVehicleType
  SetAutoWreckEnabled
  SetPlaneThrottle
  EnableBoobyTrap
  GetGlobalReliabilityFactor
  ForceLeaveVehicle
  IsAVehicle
  SetVehicleSpeed
  SetDetachmentInteractionEnabled
  IsVehicleUsable
  TryChangeSeat
  HasCustomizationEquipped
  GetVehicleHealth
  IsVehicleExitable
  ForceVehicleCrash
  GetVehicleEngineState
  IsVehicleDestructible
  LockPosition
  ForceVehicleCrash_Legacy
  SetFlatbedDeployment
  TryLeaveVehicle
  DeployWaterAnchor
  IsVehicleDisabled
  DamageWindshield
  IsVehicleFlipped
  GetReliabilityFactor
  ActivateBoobyTrap
  GetDriverSeatIndex
  DetachUHaulAttachment
  GetSeatEntryCount
  SetIsSeatLocked
 
io:
  lines
  write
  close
  flush
  open
  output
  type
  read
  stderr
  stdin
  input
  stdout
  popen
  tmpfile
 
API_Mission_IsChallengeInProgress
DisplayMissionTitle
IsScriptAutorunEnabled
SetLocalFogVolume
CSequenceManager_GetInstance
CAPI_AI:
  GetAlarmUserId
  GetAlarmState
  GetCurrentLineId
  GetCurrentContextualStrategyType
  GetCurrentContextualStrategyEntity
  GetCurrentContextualAction
  HealPawnCompanions
  GetConvoyReliabilityFactor
  GetConversationStatus
 
SetPermaDeathStateEnableOnJIP
InterruptContextualAction
RemoveQTEResultFromManager
SetParticleAutoManaged
GetQTEResult
SendQTEShutdownMessage
LockRadio
CAPI_Entity:
  RemoveEntityFromGroup
  GetEntityPosition
  SetShimmerOnEntity
  SetParticleScale
  SpawnParticleFromObjectAndFxComponent
  Bind
  SetGrassForceEnable
  SetEntityAngles
  SetEntityPositionVec3
  IsOptimizedMarker
  SetEntityAngle
  StartPhysOnEntity
  BindEntity
  UniversalTrigger
  SetBindingApplyType
  BindEntityOnClient
  SetPhysCollisionSystemGroup
  SetUsableEntitySize
  GetEntityAngles
  GetEntityPositionVec3
  GetEntityAngle
  IsEntityValid
  IsEntityTagged
  IsEntityBurning
  RemoveBonusPlan
  AddEntityToGroup
  IsPickable
  SaveBurnedRegionEntity
  GetDirectionVector
  UnBind
  IsEntityInGroup
  BlendPosition_Neo
  GetEntityMatrix
  DestroyCompoundObject
  IsVisible
  IsLockableLocked
  SetAnimSpeedScale
  IsWearingWolfskinItem
  ResetHuntingVisionManualOverrideFlag
  ValidateHasUsableComponent
  GetLookAtTriggerPlayer
  AddPhysicsImpulseToEntity
  TeleportEntityCoopNew
  HasBonusPlan
  AddBonusPlan
  AttachAnimationPackage
  EquipWolfskinItem
  SecurityCameraSwitchOff
  SecurityCameraSwitchOn
  SetEntityPositionFromEntityId
  SecurityCameraSetTargets
  StopRealTreeGrowth
  GetHandleTranformMatrix
  SetHuntingVisionManualOverrideFlag
  SetHighLight
  SetRepairableHealthPercentageThreshold
  ApplyMaterialEffect
  ExtinguishFire
  UpdateMaterialFloat
  IsReady
  IsEntityStoppedBurning
  LightMaterialOveride
  EnableIgnitorEntity
  RemoveGSFEventHandler
  PhysChainDetach
  IsABreakable
  IsEntityBurnedOut
  ValidateTag
  SendForceState
  GetName
  IsActiveForScripts
  PhysChainAttach
  SetBurnedState
  RemoveEntity
  IsBound
  EnablePointOfInterest
  UpdateLootItemDropPercentage
  SetEntityPosition
  UpdateRealTreeRegen
  SetSimpleAnimCurrentTime
  GetBoneRot
  GetPhysCollisionSystemGroup
  ChangeTagActivation
  GetEntityIdType
  IsOptimizedSpawnPoint
  StopSimpleAnimation
  PlaySimpleAnimation
  SendDetonateEvent
  EnableZiplineGetOutPoint
  GetLookAtTriggerState
  SendPierceStimWithOrigin
  TeleportEntity
  BlendPosition
  TeleportEntityCoop
  SetEntityOrientationFromEntityId
  SetImmuneToCollisions
  GetArchetypeId
  GetBonePos
  IsPhysicsEnabled
  SetUsableEntityUsability
  GetBreakableHealthRatio
  SetRealTreeGrowthSpeed
  IsEntityLoaded
  SetPhysicsEnabled
  SetVisibility
  DetachAnimationPackage
  GetSimpleAnimDuration
  SetGravity
  CancelBlendPosition
  IsValid
  GetEntityInPrefab
 
GetDifficulty
GetPropagandaPoints
GetExpedition_ExplosiveSpawnerList
StartWindBlast
SetEncounterCompleted
GetGlobalNumber
CScriptCallbackSystem_GetInstance
SetOceanCausticsExtinction
TestGenericEntityPrecondition
PlayMusicExternalState
LockAllSafeHouses
SetOceanWaterExtinction
SetLootGroup
AwardCoopXPLocalized
DisplayMissionExitWarningUI
AddGameplayColorRemap
SetVehicleAsLeashTeleportAnchor
DampIIR
PrepareDemoPause
DisplayCinematicSkipUIPrompt
StopMusicTriggerOnClient
GetSunRoll
RIDABLE_SEAT_GUNNER
package:
  preload:
 
  loadlib
  loaded:
    string:
      sub
      upper
      len
      gfind
      rep
      find
      match
      char
      dump
      gmatch
      reverse
      byte
      format
      gsub
      lower
 
    debug
    package
    _G
    io
    os
    table
    math
    coroutine:
      resume
      yield
      status
      wrap
      create
      running
 
 
  loaders:
    4.000000
    2.000000
    1.000000
    3.000000
 
  cpath
  config
  path
  seeall
 
SetOverrideMoonPhase
CDominoSoundManager_GetInstance
SetSunRoll
SetSunPitch
CTerrain:
  GetSector
  GetInstance
 
TeleportPawns
SetOverrideMoonHDRMultiplier
require
IsGamePaused
SetMetaBreakableEnabledOnRemotePlayer
type
ShowProgressBar
SetConditionalZoneIdState
DisplayBombIndicatorUI
IsLookYInverted
StartStorm
CDominoBoxResource:
  RegisterGlobals
  RegisterLibrary
  IsInEditorMode
  LoadResource
  ShouldLoadResources
  RegisterBox
 
rawequal
SetTimeScale
GetNumberOfDestroyedPropaganda
SendRegisteredEventToEntity
newproxy
SetInterpolatedTimeOfDay
SetTimeOfDay
StartTrialRewardProcess
EnableEncounterSpawnGroups
StartChallengeTimer
GetNormalizedTimeOfDay
SendGSFGenericEventToEntity
RemoveCharacterVisibilityOverride
SetOceanUnderwaterExtinction
RemoveExposureOverride
IsLicensedMusicRestricted
SetExposureOverride
GetOpenWorldLieutenantLetterCollected
RemoveAtmosphericScatteringOverride
StopBinkVideoOnAllEntities
RegisterNamedTimerLocalized
GetShortestDiff
dump_table
SetScriptedStormFactorOverride
RemoveLightingOverride
RemoveOnlyGlobalAmbient
RemoveCloudOverride
SetCloudOverride
RemoveSkyOverride
GetSpawnPointPos
setfenv
RegisterOnSupplyDropSpawnedCallback
SetFogOverride
HideProgressBar
SetBreakableAsDamageable
GetInvalidEntityGroup
GetFactionTrustLevel
SetActivityForceTracked
VEHICLE_TYPE_NONE
SoundMixingFromLua
GetGSFParamFloat
IsParticleValid
RemoveMotionBlurOverride
SetMotionBlurOverride
RemoveDepthOfFieldOverride
SetDepthOfFieldOverride
ArenaAPI_StartFlameJet
TraceConnection
AddFactionTrustLevel
SendRegisteredEventToEntityNoArgs
CreateRandomFloat
SetCraftingUnlockAll
CAPI_Animal:
  SetAnimalCompanionScoutingState
  ForceSetAnimalInVehicle
  IsAnimalBaited
  SetAnimalRecruitable
  ClearCompanionEliteEnemyList
  AddToCompanionEliteEnemyList
  GetAnimalHealthRatio
  IsAnimalDown
  SetAnimalDisconnection
  SetAnimalNaturalBehaviorState
  SetAnimalCageState
  GetAnimalCompanionFromArchetypeId
  IsAnAnimal
  SetIsSeatLocked
 
pairs
SetCharacterVisibilityOverride
PlayBlockOnRadioStation
PlayRadioTrack
ReleaseGameplayMenuInput
GetPlayerGroupWithType
GetGlobalString
EndTimedSlowMotion
SealSaveGame
SetOwningFaction
RandomizeStormTexture
CNavigationScriptingInterface:
  GetInstance
  RemoveCallback
  RegenerateShape
 
IsEntityInRay
GetNoCaseStringIDLogStr
ShowVehicleChallengeTargets
UnregisterOnSupplyDropSpawnedCallback
UIElementGotoFrameLabel
UnregisterNamedTimerCallback
AwardCoopXP
ResetObjectiveMarkers
SetMetaBreakableImmuneToDamageOnRemotePlayer
EnableGodMode
GetStringIDLogStr
CAPI_Weapon:
  IsArrow
  SetMountedWeaponUsable
  StopShooting
  IsRock
  ForceFullAmmoInClip
  StartShooting
 
coroutine
EnableUnlimitedAmmo
CoopTeleportPlayer
VEHICLE_TYPE_PLANE
CoopEnableInitialSpawn
ShowTextPrompt
GetExplosiveEquipmentName
LockSafeHouse
GetPathIDLogStr
AllowCoopPlay
DrawFixedTextToScreen
IsPhoneCallExclusivityEnabled
DrawDebugLine
DrawDebugCircle
DrawTextToScreen
LogConsole
HintManagerCoop:
  Setup
  AddEntity
  ShutDown
  RemoveEntity
  Remove
  Add
 
GetDlcGameMode
string
GetExpedition_LootSpawnerList
StartWindBlastOnJIP
GetExpedition_TurretSpawnerList
CEntityGroupManager_GetInstance
GetDistance3D
UISetElementLocalizedText
SetMissionBlockLayerStateByName
GetMissionAckTriggerState
CylinderCheck
Blend
SetSpawnOverride
DisableLongRangeShadowUpdate
SetGameVariableValue
StopFlameJet
GetDirFromAngles
GetCurveValue
LockWeaponWheelSlots
QueueCommandEventToEntity
IsItemAllowedByFilter
CreateCRC64
GetStringID
GetExpedition_PlayerSpawnPOIIndex
DisplayPropagandaBar
IsTrialRewardProcessOver
GetDistance2D
GetMissionMoneyReward
PauseProgressBar
CDominoSoundManager:
  PlaySndOnAllPlayers
  GetInstance
  PauseSoundShape
  IsSoundLooping
  PlaySnd
  ResumeSoundShape
  PlaySndOnClient
  StopSound
 
DisplayLowPriorityHint
ShowVehicleChallengeQuestFinish
IsPlayerLocal
DisplayCinematicBlackBars
PlayBinkVideo
FireRocket
DisableGFHSystem
SetRankOfCurrentQuest
DisplayWorldLocationUI
ClearRemoveEntityOrGroup
RIDABLE_SEAT_PASSENGER
ResetFogOfWar
SendEntityTrustEvent
IsAnyRaceRunning
UnregisterCelebrationCallback
CTerrain_GetInstance
GetExplosiveEquipmentType
RemoveAdaptiveBloomOverride
CreateCustomLeash
SetFactionTrustLevel
SetForcedGPSOnCurrentObjective
IsSafeHouseUnlocked
SetOverrideMoonDirection
CEntityGroupManager:
  GetInstance
  OperationAddGroup
  RegisterScriptEvent
  OperationRemoveGroup
  UnregisterScriptEvent
 
StopBinkVideoOnEntity
SetOceanWaterExtinctionParameters
PreloadEndScreenDemoUI
CAIDirectorService_GetInstance
IsUIManagerLoaded
SetQTEHudMode
IsPackageInstalled
StartCelebrationFromDominoWithText
GetTimeOfDay
ShowVehicleChallengeQuestStart
SetBinkVideo
GetFactionFromArmy
ReloadLastCheckpoint
ShowVehicleChallengeDialogBox
DisplayInteractionMessageUI
DisplaySuccessScreenUI
SetBreakableNextState
SetDynamicCheckListObjective
DoConsoleCommand
MissionGetSessionGlobal
ForceSetPlayerInVehicle
SetObjectiveMarker
GetSurvivalRacesCompleted
DisplayHealthRatioBar
GetSequenceManager
GetNoCaseStringID
GetExpedition_PickupSpawnerList
HideRadioTowerObjectiveMarker
PlayBinkVideoOnRemotePlayer
ClearCurrentRace
GetCurrentRaceId
DisplayObjectiveProgressWithoutMissionMsg
StartWorldMapTutorial
RegisterMissionObserver
DisplayQuestSuccessOnEntity
SetOverrideMoonSize
DisplayHostageQuestUIMsg
DisplayQuestProgressIcons
EnableLongRangeShadowUpdate
SetShopItemsUnlockAll
StartUIInteraction
SendQTEPlayerDeathEvent
ClearObjectiveProgressMsg
IsCharacterDead
TestPrecondition
UISetElementPositionX
GetFactionRelationshipFromTrust
ArenaAPI_StopFlameJet
ShowPauseMenuForPawn
DisplayKeyEventBox
SetEnablePropaganda
CreateCRC64NoCase
PushTutorialBox
DisplayObjectiveProgressMsg
TriggerExplosive
SetIsPastInitialInstallGate
ToggleContextualActionState
UISetElementVisibility
CancelSpawnAI
IgnoreEntityLimiter
HACK_ForceDisableVehicleIcon
GetOwningFaction
RemoveShadowOverride
UIGetElementRotation
ExoticCaptureFXEnabled
EnableHighEndBlurShadow
StopAllBinkVideosOnEntity
CAPI_Trigger:
  GetTriggerEnable
  IsEntityInsideTrigger
  SetTriggerEnable
 
GetActiveEntitiesInGroup
IsActiveDeviceChanged
GetAgentInGroup
CloseCurrentDialogBox
StopWindBlast
SetBlizzardActive
QuitToMainMenu
GetSavedGlobal
FireMortarShell
SetHudVisibleOnEntity
UnregisterMissionObserver
UISetElementVariableFloat
CompareEntityIdWithCharacterId
CAPI_NPC:
  StartDialog
  PlayDialog
 
GetInGameBenchmarkCinemaType
ShowObjectiveTimer_Temp
SetLightingOverride
PlayMusicTriggerOnClient
StartCinematicScene
_VERSION
SetSpawnOverrideForReload
loadfile
HideEntityHealth
IsNudityAllowed
GetPlayerFromFireUIFacade
CAPI_Player:
  AttachToGrappleAnchor
  GetCurrentRegion
  GetBeautifierFirstMinAngleLimits
  GetBeautifierFirstMaxAngleLimits
  SetExtremeZoomCamera
  AirStrikeActivate
  SetPlayerTriggerRumble
  SetPlayerFOV
  GetWorldSpeed
  StopPostFXOnAllPlayers
  WithdrawPlayerMoney
  SetCloseUpCamera
  VisionModeStartDrunk
  EnableAnimalLooting
  LockPlayerActionMap
  SetSprinting
  GetPlayerFOV
  SetWorldSpeed
  PushPlayerActionMap
  GetCurrentCyclesNumber
  SetFlashlightEnableOnJIP
  GetPlayerMedPackCount
  StartPlayAnim
  SetCanGainXP
  SetSwimLookPitchLimits
  SetPositionOnLadder
  TeleportPlayerOnLadder
  VisionModeStartBliss
  SetAbilityUpgradable
  IsRadioTowerSequenceActive
  UnregisterHealthMonitor
  VerifyInputPriorityByStringID
  SetWaterDivingEnable
  SetInExoticMinigame
  GivePlayerXP
  GivePlayerReward
  SwitchCamera
  ForceDeactivateWrathEdenPerk
  ApplyDisplacement
  ForceDeactivateAllEdenPerks
  ForceDeactivateChameleonEdenPerk
  IsUsingLadder
  StopPostFX
  GiveAmmoToPlayer
  ForceSetPlayerInRidingEntity
  SetOxygenLevel
  GetQuickLaunchPlayerIdRef
  GetMovementSensitivity
  VisionModeStartScopolamineLow
  GetPlayerAmmoIsEmpty
  SetPlayerLookAnglesFromAngles
  GetCurrentInventoryKey
  SetPlayerAimAnglesFromAngles
  ModifyPersistentParticles
  SetQuickLaunchPlayerIdRef
  AirStrikeEnableCharge
  SetFlashlightEnable
  ApplySlidingSpeed
  GiveAmmoClipsToPlayer
  PopPlayerActionMap
  ModifyModelTypeOfLocalPlayer
  SetLandingDamageEnabled
  UpdateDeviceToTrack
  ResetHudReticleAlpha
  ForceSetPlayerInVehicle
  SetCanCatchOnFire
  SetIgnorePlayerSignal
  AddArmor
  SetLockRadios
  FillAmmoForAmmoType
  UpdateMovement
  RemovePlayerActionMap
  CameraShakeAndGamePadRumble
  SelectThrowGadget
  ForceActivateChameleonEdenPerk
  VisionModeStop
  DetachPlayer
  SetFlashlightArchetype
  LockInputPriority
  GetFlashlightArchetype
  StartPostFX
  SetPostFXIntensity
  AddWeaponAttachment
  VisionModeStartScopolamineMutant
  VisionModeStartSuppression
  SetCurrentSPActivity
  AdjustBinocularZoomNow
  VisionModeStartScopolamineMedium
  SetPlayerMoney
  SetHudReticleAlpha
  VisionModeStartHigh
  HuntingVisionStop
  AdjustCameraZoomNow
  SetIronSight
  CompleteRaceGame
  SetRadioTrackOnPlayerVehicle
  AddPlayerMoney
  SwitchPlayerPawn
  SetEffectiveCameraPositionOffset
  RemoveDeviceToTrack
  ResetInputs
  UnsetCurrentSPActivity
  LockInputPriorityByStringID
  ReleaseInputPriority
  ReleaseInputPriorityByStringID
  IsTrialPlayer
  GetHighestPriorityInteraction
  SetStalkMode
  UpdatePlayerInCaptureState
  GetPlayerLookAngles
  SetDivingPostFXAllowed
  ForceSetPlayerInCaptureState
  AttachPlayer
  FishingForceLineBreak
  ChangeGrappleArchetype
  IsSignalPressed
  ClearAllWeaponAttachments
  BlendAndRestoreFOV
  ForceSetPlayerInCapture
  HuntingVisionStart
  SetEnableVehicleRadios
  GetCurrentRegionFaction
  GetCurrentRegion_Legacy
  RestoreBackedUpLoadout
  EnablePlantLooting
  StartPostFXOnAllPlayers
  BackupCurrentLoadout
  DeleteInventory
  SwitchInventory
  SetHighAltitude
  DrawGadget
  ForceActivateWrathEdenPerk
  TakeCameraPicture
  SetPlayerActionMap
  GetLookSensitivity
  SetMovementSensitivity
  SafeHouseAlarmDisabledFeedback
  SetPlayerLookAngles
  GetPlayerMoney
  AirStrikeAddTokens
  SetPlayerPadRumble
  IsBeautifierFirstYawLimited
  ForceSetPlayerInCapturedOnChair
  DrawArrow
  VerifyInputPriority
  ForceSetPlayerInGround
  IsPlayerInGodMode
  FinishAnimationCycle
  StopPlayAnim
  DropHealingInteractionPriority
  SetPropagandaEnabled
  UpdatePlayerInCapture
  IsInAir
  GetPlayerNearFOV
  SetJumping
  AddBoolFact
  ResetSelectedHoldableObjectId
  GivePlayerOutpostXPBonus
  ExtinguishFireWithinRange
  SetPlayerAimAngles
  AddReinforcementTokens
  SetSelectedHoldableObjectId
  VisionModeStartCustomIntoxication
  UpdateRaceGameTimer
  VisionModeStartScopolamineHeavy
  SetPlayerNearFOV
  SetUseDeathCamera
  RestoreDefaultGrappleArchetype
  SetAlwaysSliding
  UnlockPlayerActionMap
  FishingForceBite
  GetDesiredPlayerLookAngles
 
DisplayHealthBar
RequestTutorial
ToggleSoundPoint
SendFactionTrustEvent
IsCurrentRaceRunning
Spawner:
  IsSpawning
  IsISpawning
  Set
 
UnlockDoor
UseContextualAction
UnregisterPreconditionListener
StopDialog
SetGlobalGameVariableValue
EnableInputSignalEvent
SetEnableSaveGameOnEntity
IsTutorialMaxDisplayNumberReached
EnableVehicleHealthBar
UIGetElementVariableFloat
WorldLoaderPause
SafeHouseDeactivateMissionBlock
FindAndRemoveEntitiesWithinRange
GetStringFromOasisId
GetRemapButtonName
TestEntityPrecondition
CheckIsAnActiveArmyTarget
CGOStateMachineScriptCallbackSystem_GetInstance
BeginTimedSlowMotion
ShowPauseMenu
error
SaveOpenWorld
Script Examples
SpoilerShow
God Mode
SpoilerShow
EnableGodMode(1);

Slow Motion
SpoilerShow
SetSlowMotion(0.2);

Set Time Scale
SpoilerShow
SetTimeScale(100);

Kill Pawn
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Pawn.KillPawn(player, 0);

Enable Unlimited Ammo
SpoilerShow
EnableUnlimitedAmmo(1);

Set Movement Sensitivity
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Player.SetMovementSensitivity(player, 11);

Spawn Entity
SpoilerShow
local player = GetLocalPlayerId();
local xPos = CAPI_Entity.GetEntityPosition(player, 0);
local yPos = CAPI_Entity.GetEntityPosition(player, 1);
local zPos = CAPI_Entity.GetEntityPosition(player, 2);

local ID = " ";
local Prop = SpawnEntityFromArchetype_Legacy(ID, xPos, yPos, zPos, 0, 0, 0);

Ammo
SpoilerShow
--Give Player set ammo in held weapon
local player = GetLocalPlayerId();
CAPI_Player.GiveAmmoToPlayer(player, 999)

--Submitted by JDimensional

Flashlight
SpoilerShow
--Enable flashlight
local player = GetLocalPlayerId();
CAPI_Player.SetFlashlightEnable(player, 1);

--Disable Flashlight
local player = GetLocalPlayerId();
CAPI_Player.SetFlashlightEnable(player, 0);

--Submitted by JDimensional

Fall Damage
SpoilerShow
--Disable Fall Damage
local player = GetLocalPlayerId();
CAPI_Player.SetLandingDamageEnabled(player, 0);

--Enable Fall Damage
local player = GetLocalPlayerId();
CAPI_Player.SetLandingDamageEnabled(player, 1);

--Submitted by JDimensional

Pop Up End Of Game
SpoilerShow
PopUpEndOfGame(1);

--Submitted by JDimensional

Extinguish Fire
SpoilerShow
--Remove fire from player.
local player = GetLocalPlayerId();
CAPI_Pawn.ExtinguishFire(player, 1);

--Extinguish All Fires
ExtinguishAllFires(1);

--Submitted by JDimensional

Remove All Inventory
SpoilerShow
--Remove All Inventory
local player = GetLocalPlayerId();
CAPI_Pawn.RemoveAllInventory(player, 1);

--Submitted by JDimensional

Oxygen
SpoilerShow
-- Disable Death at 0 Oxygen
local player = GetLocalPlayerId();
CAPI_Pawn.SetDieOnOxygenDepletion(player, 0);

-- Enable Death at 0 Oxygen
local player = GetLocalPlayerId();
CAPI_Pawn.SetDieOnOxygenDepletion(player, 1);

--Submitted by JDimensional

High Vision
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartHigh(player, 50, false);

--Submitted by roormonger

Drunk Vision
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartDrunk(player, 50, false);

--Submitted by roormonger

Bliss Vision
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStartBliss(player, 50, false);

--Submitted by roormonger

Stop Vision
SpoilerShow
local player = GetLocalPlayerId();
CAPI_Player.VisionModeStop(player);

--Submitted by roormonger

Allow Front Takedown
SpoilerShow
SetAllowFrontTakedown(GetLocalPlayerId(), true);

--Submitted by roormonger






Please share your scripts down below
To use the script loader you will need to inject the dll into the game, and
press the Insert key to open it up.

Image
Credits
SpoilerShow
Norway-_-1999: Creator
SunBeam: Testing and helping
Ocornut: For ImGui (Imgui)
Tsuda Kageyu: For minhook (Minhook)
Feel free to donate to support my work :)
Attachments
Script Loader (Far Cry New Dawn) V1.0 By Norway-_-1999.zip
Script Loader (Far Cry New Dawn) V1.0 By Norway-_-1999
(144.47 KiB) Downloaded 183 times
Last edited by Norway-_-1999 on Thu Feb 28, 2019 5:22 pm, edited 2 times in total.

Darkprince101
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Re: Far Cry New Dawn Script Loader

Post by Darkprince101 » Wed Feb 27, 2019 6:54 pm

Can you please be more descriptive on how to properly use this because I've copy and pasted the dll into the games exe and pressed insert but nothing happens .

Norway-_-1999
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Re: Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Wed Feb 27, 2019 7:57 pm

Darkprince101 wrote:
Wed Feb 27, 2019 6:54 pm
Can you please be more descriptive on how to properly use this because I've copy and pasted the dll into the games exe and pressed insert but nothing happens .
You will need a DLL injector and inject the dll into the game. :) Google DLL injector.

User avatar
BooBoo
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Re: Far Cry New Dawn Script Loader

Post by BooBoo » Wed Feb 27, 2019 8:18 pm

Nice Werk @Norway-_-1999

Norway-_-1999
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Re: Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Wed Feb 27, 2019 8:26 pm

BooBoo wrote:
Wed Feb 27, 2019 8:18 pm
Nice Werk @Norway-_-1999
Thanks :D

sebastianyyz
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Re: Far Cry New Dawn Script Loader

Post by sebastianyyz » Wed Feb 27, 2019 10:32 pm

Thank you, I used the code injector SunBeam uploaded for Darksiders 3. God mode works flawlessly

jrubimf
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Re: Far Cry New Dawn Script Loader

Post by jrubimf » Fri Mar 01, 2019 5:57 am

Can't seem to find the correct arguments for:
SetPlayerFOV
SetPlayerNearFOV
ChangeFOV

Norway-_-1999
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Re: Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Fri Mar 01, 2019 3:28 pm

jrubimf wrote:
Fri Mar 01, 2019 5:57 am
Can't seem to find the correct arguments for:
SetPlayerFOV
SetPlayerNearFOV
ChangeFOV
local player = GetLocalPlayerId();
CAPI_Player.SetPlayerFOV(player,1,1,1); --EntityID, float, float, bool

local player = GetLocalPlayerId();
CAPI_Player.SetPlayerNearFOV(player,1,1,1);--EntityID, float, float, bool

Not sure about ChangeFOV

Jimbo--
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Re: Far Cry New Dawn Script Loader

Post by Jimbo-- » Sat Mar 02, 2019 2:32 am

What are the params for GiveSkillPoints and GivePlayerReward?

jrubimf
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Re: Far Cry New Dawn Script Loader

Post by jrubimf » Sat Mar 02, 2019 10:28 pm

Norway-_-1999 wrote:
Fri Mar 01, 2019 3:28 pm
jrubimf wrote:
Fri Mar 01, 2019 5:57 am
Can't seem to find the correct arguments for:
SetPlayerFOV
SetPlayerNearFOV
ChangeFOV
local player = GetLocalPlayerId();
CAPI_Player.SetPlayerFOV(player,1,1,1); --EntityID, float, float, bool

local player = GetLocalPlayerId();
CAPI_Player.SetPlayerNearFOV(player,1,1,1);--EntityID, float, float, bool

Not sure about ChangeFOV
Amazing stuff.

Sadly fov resets everytime i use the binocular, and i have no idea how to hook to some events or even bind the script to a key.

Norway-_-1999
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Re: Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Mon Mar 04, 2019 5:03 pm

Jimbo-- wrote:
Sat Mar 02, 2019 2:32 am
What are the params for GiveSkillPoints and GivePlayerReward?
GiveSkillPoints = 1: EntityId, 2: unsigned long
GivePlayerReward = 1: EntityId, 2: ndU64

To get the params you can use pcall.

jrubimf
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Re: Far Cry New Dawn Script Loader

Post by jrubimf » Mon Mar 04, 2019 10:07 pm

Norway-_-1999 wrote:
Mon Mar 04, 2019 5:03 pm
Jimbo-- wrote:
Sat Mar 02, 2019 2:32 am
What are the params for GiveSkillPoints and GivePlayerReward?
GiveSkillPoints = 1: EntityId, 2: unsigned long
GivePlayerReward = 1: EntityId, 2: ndU64

To get the params you can use pcall.
Anyway to add "refresh this script every X seconds or after key press".

Norway-_-1999
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Re: Far Cry New Dawn Script Loader

Post by Norway-_-1999 » Tue Mar 05, 2019 2:36 pm

jrubimf wrote:
Mon Mar 04, 2019 10:07 pm
Norway-_-1999 wrote:
Mon Mar 04, 2019 5:03 pm
Jimbo-- wrote:
Sat Mar 02, 2019 2:32 am
What are the params for GiveSkillPoints and GivePlayerReward?
GiveSkillPoints = 1: EntityId, 2: unsigned long
GivePlayerReward = 1: EntityId, 2: ndU64

To get the params you can use pcall.
Anyway to add "refresh this script every X seconds or after key press".
You can use os.clock :)
Maybe you can find a function for key press, i can't have a look at that at the moment. (Try to google " Get keyboard input lua" or something like that)

jrubimf
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Re: Far Cry New Dawn Script Loader

Post by jrubimf » Tue Mar 05, 2019 8:06 pm

Norway-_-1999 wrote:
Tue Mar 05, 2019 2:36 pm
jrubimf wrote:
Mon Mar 04, 2019 10:07 pm
Norway-_-1999 wrote:
Mon Mar 04, 2019 5:03 pm


GiveSkillPoints = 1: EntityId, 2: unsigned long
GivePlayerReward = 1: EntityId, 2: ndU64

To get the params you can use pcall.
Anyway to add "refresh this script every X seconds or after key press".
You can use os.clock :)
Maybe you can find a function for key press, i can't have a look at that at the moment. (Try to google " Get keyboard input lua" or something like that)
Actually i dont think i can.

It will halt until the process is finished, so using os.clock would solve that if it did not make the game irresponsible until the loop is finished.

But you can't get keys on stock lua.

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