Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

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vosszaa
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Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by vosszaa » Fri Feb 01, 2019 7:48 am

All thanks to FLiNG for yet another awesome trainer

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JessieKazama
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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by JessieKazama » Fri Feb 01, 2019 7:53 am

Amazon still has not given me my code and yet here is FLiNG back at it again lmao
Thanks once again for sharing Vos and thank you FLiNG if you're around! :D
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JessieKazama
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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by JessieKazama » Fri Feb 01, 2019 11:43 pm

If FLiNG is around, there is a part limit in game to how many things you can stick onto your jet. The zero weight limit does not effect the actual part count, so I was wondering if being able to put all parts on a ship was possible.
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Sol
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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by Sol » Mon Feb 11, 2019 1:30 pm

JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....

zenairis
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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by zenairis » Fri Feb 15, 2019 9:19 am

Sol wrote:
Mon Feb 11, 2019 1:30 pm
JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.

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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by acecel » Sun Feb 17, 2019 4:49 pm

zenairis wrote:
Fri Feb 15, 2019 9:19 am
Sol wrote:
Mon Feb 11, 2019 1:30 pm
JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.
Me too :mrgreen:

astrman
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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by astrman » Sun Feb 17, 2019 7:03 pm

acecel wrote:
Sun Feb 17, 2019 4:49 pm
zenairis wrote:
Fri Feb 15, 2019 9:19 am
Sol wrote:
Mon Feb 11, 2019 1:30 pm
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.
Me too :mrgreen:

In conjunction with being able to activate as many parts as you would like, I would love the ability to activate the level 2 multiplayer parts for single player. I have tried a few times to locate the address for parts and upgrades, however, I'm not knowledgeable enough to figure it out.

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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by BastyTH » Thu Feb 28, 2019 1:37 pm

can fling made escort target invincible too ?

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Re: Ace Combat 7: Skies Unknown +11 Trainer by FLiNG

Post by HaTTDoG » Fri Mar 22, 2019 3:05 pm

I'd like to see a stealth or no radar option, so that you can fly straight to the target, like in missions 4 and 14.... Stealth would be good in other missions as well...

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