Resident Evil 2 Trainer +20 by FLiNG

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SunBeam
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Re: Resident Evil 2 Trainer by FLiNG

Post by SunBeam » Wed Jan 30, 2019 6:24 pm

^ Thank you. Have a nice day as well.

FLiNG
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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 6:40 pm

CaliberCH wrote:
Wed Jan 30, 2019 5:40 pm

As stated above, I actually believe this is you and I accept your explanation. I hope you will accept my apology. I shouldn't have started a war with another trainer maker and good coder here. I let the reactionary side get the best of me sometimes. However, the entire incident has it's reasons and purpose.

Sincere apologies.

best,
Cal
Thank you for the apology.

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Re: Resident Evil 2 Trainer by FLiNG

Post by sebastianyyz » Wed Jan 30, 2019 6:42 pm

Thank you. However, infinite ammo doesn't work with rocket launcher and gatling gun (not infinite, of course)

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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 7:17 pm

sebastianyyz wrote:
Wed Jan 30, 2019 6:42 pm
Thank you. However, infinite ammo doesn't work with rocket launcher and gatling gun (not infinite, of course)
Try this, use no reload instead. I tested with rocket launcher, works fine. But I don't have gatling gun so I don't know if it will work as well.
Resident Evil 2 v1.0 Plus 19 Trainer Updated.rar
(723.55 KiB) Downloaded 562 times

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Re: Resident Evil 2 Trainer by FLiNG

Post by Magpie » Wed Jan 30, 2019 7:49 pm

Hey FLiNG.
Great work on the trainer!

I can't seem to get the reset save counter to work.
I've got a save just before the final boss, I press Ctrl+Num 3 before the battle, complete the game and it still says I've gont 1 save.

Am I doing something wrong?

I've tried every version on this thread that has this option on.

Thank you.

FLiNG
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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 7:58 pm

Magpie wrote:
Wed Jan 30, 2019 7:49 pm
Hey FLiNG.
Great work on the trainer!

I can't seem to get the reset save counter to work.
I've got a save just before the final boss, I press Ctrl+Num 3 before the battle, complete the game and it still says I've gont 1 save.

Am I doing something wrong?

I've tried every version on this thread that has this option on.

Thank you.
You have to save at least once after enabling this option in order to reset the save counter.

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Re: Resident Evil 2 Trainer by FLiNG

Post by Magpie » Wed Jan 30, 2019 8:06 pm

I'll give that a go now, thanks mate.

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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by vosszaa » Wed Jan 30, 2019 8:33 pm

First post updated to +19. Thank you again FLiNG

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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by sebastianyyz » Wed Jan 30, 2019 8:51 pm

Thank you again, infinite ammo and no reload work with rocket launcher and the other weapons but if I use Leon's weapons with Claire or viceversa, no reload doesn't work, the guns won't fire

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Re: Resident Evil 2 Trainer by FLiNG

Post by Shinox » Thu Jan 31, 2019 5:34 am

FLiNG wrote:
Wed Jan 30, 2019 2:32 pm
I did make a highlight objects option but it is not perfect, it's much more difficult than RE7 and doesn't work as good as in RE7.
It highlights most objects except some doors and some objects with very short view distance (had to filter them out to avoid accidentally interacting with random objects).

Edit: You may want to disable it in certain area, because it may allow you to interact with objects that are far away.
its alright ..

I'm so so thankful for you FL!NG .. you are the ONLY person i could rely on when it comes to trainer and always the NO.1 to me
Keep slayin' ~

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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by louchi » Thu Jan 31, 2019 6:14 am

did this any negative effect on steam game (null achievement/vac ban/etc)? because all this time I only use CE/Table/Trainer on cracked game

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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by JessieKazama » Thu Jan 31, 2019 6:18 am

louchi wrote:
Thu Jan 31, 2019 6:14 am
did this any negative effect on steam game (null achievement/vac ban/etc)? because all this time I only use CE/Table/Trainer on cracked game
Resident Evil 2 is a single player only game so no VAC or anything that will get you banned.
Image

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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by FLiNG » Thu Jan 31, 2019 9:13 am

sebastianyyz wrote:
Wed Jan 30, 2019 8:51 pm
Thank you again, infinite ammo and no reload work with rocket launcher and the other weapons but if I use Leon's weapons with Claire or viceversa, no reload doesn't work, the guns won't fire
Can you test this? Fixed a problem where sub weapons are not working with the last update's no reload.
Resident Evil 2 v1.0 Plus 19 Trainer Fixed.rar
(726.34 KiB) Downloaded 219 times
Edit: Important note, after you obtained the ID wristband in the sewer you should disable the Highlight Items & Interactables option. It might automatically interact with doors/events that cause infinite loading. But using this in the laboratory is OK.

sebastianyyz
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Re: Resident Evil 2 Trainer +19 by FLiNG

Post by sebastianyyz » Thu Jan 31, 2019 2:52 pm

FLiNG wrote:
Thu Jan 31, 2019 9:13 am
sebastianyyz wrote:
Wed Jan 30, 2019 8:51 pm
Thank you again, infinite ammo and no reload work with rocket launcher and the other weapons but if I use Leon's weapons with Claire or viceversa, no reload doesn't work, the guns won't fire
Can you test this? Fixed a problem where sub weapons are not working with the last update's no reload.

Resident Evil 2 v1.0 Plus 19 Trainer Fixed.rar

Edit: Important note, after you obtained the ID wristband in the sewer you should disable the Highlight Items & Interactables option. It might automatically interact with doors/events that cause infinite loading. But using this in the laboratory is OK.
I have tried the trainer, guns fire but the ammo decreases if I use Leon's weapons with Claire or viceversa. On the second run, Lightning Hawk also decreases ammo with Leon. On the first run that didn't happen. Other guns work fine (infinite ammo and no reload activated). Maybe it is another type of code. Very strange.

I don't use the option highlight items.

Anyway. Thank you so much for the efforts
Last edited by sebastianyyz on Fri Feb 01, 2019 12:32 am, edited 2 times in total.

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Re: Resident Evil 2 Trainer by FLiNG

Post by Cruxiaer » Thu Jan 31, 2019 7:04 pm

CaliberCH wrote:
Wed Jan 30, 2019 5:40 pm
I got out of this what I needed and wanted. Everything has it's purpose.

There's also zero way to know if this is 'Fling', since, well, this person doesn't sound at all like Fling, or Chinese with their typing and grammar, and putting CE table script on here. Maybe Fling's engine is Cheatengine after all, who knows. Look at all the fanboys coming in here to prostrate, lol.
...

As stated above, I actually believe this is you and I accept your explanation. I hope you will accept my apology. I shouldn't have started a war with another trainer maker and good coder here. I let the reactionary side get the best of me sometimes. However, the entire incident has it's reasons and purpose.

Sincere apologies.

best,
Cal
Oh wow, not only you're an arse, you're also RACIST.

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