Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

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Dread_Pony_Roberts
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Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Mon Jan 21, 2019 10:42 pm

Thought I'd make some trainers for my original table (viewtopic.php?f=4&t=8554)

(as stated in my table post, the multiplayer trainers will not work unless you are the host).


-Shield Lock

-Health Lock

-1 Hit Kill

-Lock Ammo

-Lock Grenades

-Lock Flashlight

-No Shield Recharge Delay

-No Damage Indicator

:!: -EXTREME GAMEPLAY :!: (FOR THE EXTREME SPARTANS)

Also included are the tables and pictures I used to create the trainers.

Enjoy

(please launch game before launching trainers)
Attachments
Halo Combat Evolved Trainer.zip
Version 1.0
(4.86 MiB) Downloaded 23 times
Halo Custom Edition Trainer (multiplayer).zip
Version 1.0
(4.86 MiB) Downloaded 14 times
Halo Custom Edition Trainer (single player).zip
Version 1.0
(4.86 MiB) Downloaded 21 times

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Fri Jan 25, 2019 4:02 am

This took a bit longer than I expected, but I have now added the other two trainers and did a few edits to the original.

Enjoy

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by errolc » Fri Jan 25, 2019 11:05 am

Hello Dread Pony thank you for your hard work and input for those awesome trainer. Been following you since your first trainer was posted.
Question; How do you make a trainer using a cheat table?
I've been trying for ages to make a trainer but it seems to be very difficult for me although there is much YouTube videos but tiny details are missing.
I've looked at your cheat table provided in the zip folder as an example but have no idea how to convert it to a trainer. Not that I want to do anything misleading but to get the learning curves, if you know what I mean.
Thanks much.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Fri Jan 25, 2019 11:27 am

I'll see how I can help, what part are you stuck at?

(I will have to leave, but I will reply as soon as I can).

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Fri Jan 25, 2019 4:58 pm

Ok, I'm back, I can tell you how I made mine. If you'd like I can start at the very beginning or I can start somewhere in the middle.

If you need any extra help, you can ask around in the either the facebook or discord links found in the description of this video (https://www.youtube.com/watch?v=neFBCnSxgBI). I havn't tried the facebook group yet but the discord group is pretty active and helpful from what I've seen.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by errolc » Sat Jan 26, 2019 12:48 am

Hello Dread Pony, thank you. I have these old games which plays very well on my windows 10 desktop PC.
Slave Zero from Gog, Expendable original copy and Gog version from 1999, Unreal 2The Awakening GOG and a few other old games. I also have Halo Combat Evolved which all plays well on my PC. These games I want to make trainers for them or even cheat tables. I love these old games.
I've looked in the forums but it does not seems as though anyone have any CT or Trainers for any of these old games!
Hence the reason why I was thinking that if you can show me the details I'll really appreciate all the assistance. Thanks.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Sat Jan 26, 2019 3:51 am

Ok, I'll give you all I know about trainers. Before I begin I must warn you that I was learning as I went so my trainers can be a bit spaghetti scripted.

First, just know that your Anti-Virus might try to delete the trainer if it catches it in a scan. The trainers essentially act in a similar way to a virus so I would check your anti virus to see if there is a way to create exceptions for your trainers, it can be tedious but it's better than losing all your work.

Now on to the trainer

I will use the Combat Evolved trainer as the example.



First let's start with a clean slate by clicking on table/CETrainer/delete

Now it's at this point that you will want to make sure all your scripts have a hotkey.
It is a good idea to label all of your hotkeys now, it especially if you have multiple scripts use the same hotkeys.

Then go to file/generate generic trainer lua script from table

I like to do all the misc stuff first such as naming the trainer, filling out the about, checking to see if the process name is correct, and adding my pictures to the trainer.

Next design user interface manually and expand it so that all the scripts are visible.

Now comes the part that I still don't know, how to completely edit the cheats on display. Even if I edit ones hotkey from 4 to 9 in the object inspector, the label will display 9 but will only activate on 4.
I got around this by going through my table and deleting all the ones I don't want and then lining up the ones I do want.
This is why it's a good idea to label the hotkeys before creating the trainer, it helps sort out all the ones you don't want.

If you want to edit the hotkey description, it can be found it the object inspector at the description section (it took me a bit of time to solve that one, one of the things I don't like about Cheat Engine).

From there I edited the background, the individual label backgrounds, the deactivated text color and the activated text color.
You view how the text looks while activated from the top property in the object inspector.

After this I clicked on go back to generated design and resized the trainer window and picture from there.

Now you can generate the trainer.

Make sure the trainer size is gigantic if you plan to give it to people who don't have cheat engine.
target process must be 32/64 bit (halo is 32 bit).

generate and done

If you ever plan to generate a trainer from an unfinished saved trainer script, then you can do it by save as cheat engine standalone trainer.



I know you most likely know a lot here, my hopes is that in being thorough I will have solved your problems with the trainers.

Good luck.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by errolc » Sat Jan 26, 2019 9:42 am

Thank you very much, that will suffice.
I have one more thought in mind for making a trainer for an old game, lets say for example we use "Expendable (1999)". There are cheats available to execute and enable, for example if I type in "zippy" then press "-" (keypad Minus) to enable cheat mode = God Mode.

It's more like a Macro where I type in the cheat in Cheat Engine and then use a hotkey of my choosing to enable the cheat then make the trainer from Cheat Engine. I don't know if that is possible, but if it can be done then I'd like if you can show me how to do it so I can try it out for myself. Thanks.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Sat Jan 26, 2019 3:59 pm

I never tried it myself (probably should have), but here is a video on how to do it (https://youtu.be/HPfPJDb_dv4)

I hope it helps.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by errolc » Tue Jan 29, 2019 10:19 am

Thanks, much appreciated.

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Re: Halo CE (Combat Evolved and Custom Edition) Single Player and Multiplayer Trainers

Post by Dread_Pony_Roberts » Tue Jan 29, 2019 12:49 pm

Glad I could help.

Have a good day.

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