Far Cry 5 Script Loader

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

[Fall Damage]

Code: Select all

--Disable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 0);

--Enable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 1);
[Force Credits]
No idea why you would want to use this one.

Code: Select all

--Force Credits
PopUpEndOfGame(1);
Game breaking, DO NOT DO.
Last edited by JDimensional on Sat Apr 07, 2018 12:56 pm, edited 1 time in total.

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

And here are the decompiled Lua files from farcry5.dat -> [Link].

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

SunBeam wrote:
Sun Apr 08, 2018 1:55 am
And here are the decompiled Lua files from farcry5.dat -> [Link].
Are there files missing? Seems like a lot of the lua files they depend on are missing.

*EDIT* Unpacking everything as we speak. Will post results and cleaned lua when done. May take a while as I just did all of them.

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gir489
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Re: Far Cry 5 Script Loader

Post by gir489 »

JDimensional wrote:
Sun Apr 08, 2018 8:04 am
Are there files missing? Seems like a lot of the lua files they depend on are missing.
I had mentioned this to Sunbeam, and he said he couldn't locate the other files that are referenced.

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Meth0d
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Re: Far Cry 5 Script Loader

Post by Meth0d »

Dude, this is awesome, will you release the source code ?
I mean, I'm newbie on trainers (speccially DLL), I could learn a lot from your dll

EDIT:
If you don't want to release here, I can buy the source code :)
Last edited by Meth0d on Sun Apr 08, 2018 5:40 pm, edited 2 times in total.

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JDimensional
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Re: Far Cry 5 Script Loader

Post by JDimensional »

gir489 wrote:
Sun Apr 08, 2018 2:09 pm
JDimensional wrote:
Sun Apr 08, 2018 8:04 am
Are there files missing? Seems like a lot of the lua files they depend on are missing.
I had mentioned this to Sunbeam, and he said he couldn't locate the other files that are referenced.
No worries it seems a lot of lua files are scattered between .dat files and some are still unamed in the unpacker and/or hidden somewhere so I am sure they will come up at some point. Still unpacking .dat files myself.

*EDIT* Finding a lot of the referenced files in installpkg.dat and common.dat

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

I've only unpacked farcry5.dat, there might be others in other .dat files. Also, some that are interesting were not shipped in the release build, so yeah, stop looking :)

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Re: Far Cry 5 Script Loader

Post by kissfan003 »

Stoopid noob question... I took care of the EAC bypass. Used this last night with Mr.AF trainer. Worked great, but won't activate anymore so... I placed both the dll and the lua in the bin directory. When I click insert, nothing happens. Thoughts?

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

^ It is a DLL you have to manually inject with CE, for example.

kissfan003
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Re: Far Cry 5 Script Loader

Post by kissfan003 »

Thanks SunBeam!

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Meth0d
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Re: Far Cry 5 Script Loader

Post by Meth0d »

JDimensional wrote:
Sun Apr 08, 2018 5:06 pm
gir489 wrote:
Sun Apr 08, 2018 2:09 pm
JDimensional wrote:
Sun Apr 08, 2018 8:04 am
Are there files missing? Seems like a lot of the lua files they depend on are missing.
I had mentioned this to Sunbeam, and he said he couldn't locate the other files that are referenced.
No worries it seems a lot of lua files are scattered between .dat files and some are still unamed in the unpacker and/or hidden somewhere so I am sure they will come up at some point. Still unpacking .dat files myself.

*EDIT* Finding a lot of the referenced files in installpkg.dat and common.dat
Release here as soon as possible dude :)
Let's create a database.

Norway-_-1999
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Re: Far Cry 5 Script Loader

Post by Norway-_-1999 »

JDimensional wrote:
Fri Apr 06, 2018 12:30 pm
[Ammo]

Code: Select all

--Give Player set ammo in held weapon
CAPI_Player.GiveAmmoToPlayer(player, 999)
[Flashlight]

Code: Select all

--Enable flashlight
CAPI_Player.SetFlashlightEnable(player, 1);

Code: Select all

--Disable Flashlight
CAPI_Player.SetFlashlightEnable(player, 0);
[Set Player Money]

Code: Select all

CAPI_Player.SetPlayerMoney(player, 999999);
Change 999999 to amount you want.
[Fall Damage]

Code: Select all

--Disable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 0);

Code: Select all

--Enable Fall Damage
CAPI_Player.SetLandingDamageEnabled(player, 1);
[Force Credits]

Code: Select all

--Force Credits
PopUpEndOfGame(1);
Game breaking, DO NOT DO.
[Extinguish Fire]

Code: Select all

--Remove fire from player.
CAPI_Pawn.ExtinguishFire(player, 1);

Code: Select all

--Extinguish All Fires
ExtinguishAllFires(1);
[Inventory]
*USE WITH CAUTION*

Code: Select all

--Remove All Inventory (This also removes fists etc)
CAPI_Pawn.RemoveAllInventory(player, 1);
More inventory scripts to come as and when I find them.
[Out Of Bounds]

Code: Select all

--Mark a Zone as out of bounds
MarkOutOfBounds(1);

--Mark a Zone as not out of bounds
MarkOutOfBounds(0);
*EDIT* Turns out it does not remove already implemented OOB but is used to remove ones you add yourself.
[Oxygen]

Code: Select all

-- Disable Death at 0 Oxygen
CAPI_Pawn.SetDieOnOxygenDepletion(player, 0);

Code: Select all

-- Enable Death at 0 Oxygen
CAPI_Pawn.SetDieOnOxygenDepletion(player, 1);
[Visuals]
Just visual stuff for the lulz.

Code: Select all

--Change size of the moon.
SetOverrideMoonSize(1); -- Tiny Moon
--Change to whatever size you want to see the difference.
*EDIT* Added all my scripts into this one post and put in code tags.
Added to thread, thanks for sharing.

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SunBeam
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Re: Far Cry 5 Script Loader

Post by SunBeam »

Here's my feedback from browsing the decompiled .lua files in farcry5.dat:

• considering missions end with a 'completed' message and a slow motion effect, this is why:

Code: Select all

cboxRes:RegisterBox("Domino/System/CHEAT_SetEnvironmentTimeScale.lua")
• there are Lua files for all 3 upcoming DLCs from which you can learn quite a bunch of stuff:

- there's going to be a gravity belt in the Lost on Mars DLC:

Code: Select all

C:\lua_decompiled\domino\user\gyms\gym_sha_dlc_mars_benchmark\mars_benchmark_initilization.mars_gravitybelt.lua (1 hit)
[0] = "cheat_belt 0"
- the Hours of Darkness DLC takes place in Vietnam

Code: Select all

04/08/2018  03:02            84,079 lib_vietnam_activities.dlcv_brick_aagun_double.debug.lua
04/08/2018  03:02            39,172 lib_vietnam_activities.dlcv_brick_aagun_double.lua
04/08/2018  03:02            63,050 lib_vietnam_activities.dlcv_brick_aagun_single.debug.lua
04/08/2018  03:02            31,190 lib_vietnam_activities.dlcv_brick_aagun_single.lua
04/08/2018  03:02            53,058 lib_vietnam_activities.dlcv_brick_artillerybomb.debug.lua
04/08/2018  03:02            24,979 lib_vietnam_activities.dlcv_brick_artillerybomb.lua
04/08/2018  03:02           200,831 lib_vietnam_activities.dlcv_brick_outpost.debug.lua
04/08/2018  03:02            92,155 lib_vietnam_activities.dlcv_brick_outpost.lua
04/08/2018  03:02           115,606 lib_vietnam_activities.dlcv_brick_outpost_cinematic.debug.lua
04/08/2018  03:02            54,196 lib_vietnam_activities.dlcv_brick_outpost_cinematic.lua
04/08/2018  03:02            29,656 lib_vietnam_activities.dlcv_brick_outpost_success.debug.lua
04/08/2018  03:02            14,701 lib_vietnam_activities.dlcv_brick_outpost_success.lua
04/08/2018  03:02           102,265 lib_vietnam_activities.dlcv_brick_pow_american.debug.lua
04/08/2018  03:02            47,084 lib_vietnam_activities.dlcv_brick_pow_american.lua
04/08/2018  03:02            84,238 lib_vietnam_activities.dlcv_brick_pow_southvietnam.debug.lua
04/08/2018  03:02            38,899 lib_vietnam_activities.dlcv_brick_pow_southvietnam.lua
04/08/2018  03:02            65,615 lib_vietnam_activities.dlcv_brick_warningfailingzone.debug.lua
04/08/2018  03:02            29,708 lib_vietnam_activities.dlcv_brick_warningfailingzone.lua
04/08/2018  03:02            12,930 lib_vietnam_openworld.dlcv_brick_breakablebuildings.debug.lua
04/08/2018  03:02             6,261 lib_vietnam_openworld.dlcv_brick_breakablebuildings.lua
04/08/2018  03:02            59,861 lib_vietnam_openworld.dlcv_brick_hannah.debug.lua
04/08/2018  03:02            28,985 lib_vietnam_openworld.dlcv_brick_hannah.lua
04/08/2018  03:02           108,712 lib_vietnam_openworld.dlcv_brick_mapprogresscheck.debug.lua
04/08/2018  03:02            40,725 lib_vietnam_openworld.dlcv_brick_mapprogresscheck.lua
04/08/2018  03:02            33,531 lib_vietnam_openworld.dlcv_brick_worldzonetrigger.debug.lua
04/08/2018  03:02            16,177 lib_vietnam_openworld.dlcv_brick_worldzonetrigger.lua
- the Lost on Mars DLC has various challenges/missions where you're supposed to kill a queen, destroy some eggs, etc.; just check the name of the Lua files in domino\library\sp :)

Code: Select all

04/08/2018  03:02           121,846 lib_mars_activities.dlcm_brick_antenna_cinematic.debug.lua
04/08/2018  03:02            57,283 lib_mars_activities.dlcm_brick_antenna_cinematic.lua
04/08/2018  03:02            57,976 lib_mars_activities.dlcm_brick_antenna_liberate.debug.lua
04/08/2018  03:02            25,769 lib_mars_activities.dlcm_brick_antenna_liberate.lua
04/08/2018  03:02            36,347 lib_mars_activities.dlcm_brick_interact_with_terminal.debug.lua
04/08/2018  03:02            17,251 lib_mars_activities.dlcm_brick_interact_with_terminal.lua
04/08/2018  03:02            12,883 lib_mars_activities.dlcm_brick_safehouse_postcompletion.debug.lua
04/08/2018  03:02             6,181 lib_mars_activities.dlcm_brick_safehouse_postcompletion.lua
04/08/2018  03:02           120,031 lib_mars_activities.dlcm_brick_safehouse_rebootsequence.debug.lua
04/08/2018  03:02            53,711 lib_mars_activities.dlcm_brick_safehouse_rebootsequence.lua
04/08/2018  03:02            10,655 lib_mars_activities.dlcm_brick_vo_manager.debug.lua
04/08/2018  03:02             5,418 lib_mars_activities.dlcm_brick_vo_manager.lua
04/08/2018  03:02           104,418 lib_mars_brick_nest.brick_nest_destroyeggs_v1.debug.lua
04/08/2018  03:02            49,646 lib_mars_brick_nest.brick_nest_destroyeggs_v1.lua
04/08/2018  03:02            59,553 lib_mars_brick_nest.brick_nest_phase1_enragequeen_v2.debug.lua
04/08/2018  03:02            28,928 lib_mars_brick_nest.brick_nest_phase1_enragequeen_v2.lua
04/08/2018  03:02           193,028 lib_mars_brick_nest.brick_nest_phase2_eliminatequeen_v2.debug.lua
04/08/2018  03:02            88,557 lib_mars_brick_nest.brick_nest_phase2_eliminatequeen_v2.lua
04/08/2018  03:02            34,423 lib_mars_brick_nest.brick_nest_phase3_rebootterminal.debug.lua
04/08/2018  03:02            16,774 lib_mars_brick_nest.brick_nest_phase3_rebootterminal.lua
04/08/2018  03:02            53,662 lib_mars_brick_nest.brick_nest_queenspawningfx.debug.lua
04/08/2018  03:02            25,886 lib_mars_brick_nest.brick_nest_queenspawningfx.lua
04/08/2018  03:02            85,239 lib_mars_brick_nest.dlcm_brick_sh_reboot_v0.debug.lua
04/08/2018  03:02            38,104 lib_mars_brick_nest.dlcm_brick_sh_reboot_v0.lua
04/08/2018  03:02            13,623 lib_mars_common.checkvaluevalidity.debug.lua
04/08/2018  03:02             6,845 lib_mars_common.checkvaluevalidity.lua
04/08/2018  03:02            19,001 lib_mars_common.compareentitymultiple.debug.lua
04/08/2018  03:02             8,598 lib_mars_common.compareentitymultiple.lua
04/08/2018  03:02               212 lib_mars_common.globals.lua
04/08/2018  03:02           102,158 lib_mars_common.gp_arachnidreinforcementspawning_v2.debug.lua
04/08/2018  03:02            46,087 lib_mars_common.gp_arachnidreinforcementspawning_v2.lua
04/08/2018  03:02            56,466 lib_mars_common.gp_autodoor_v1.debug.lua
04/08/2018  03:02            25,897 lib_mars_common.gp_autodoor_v1.lua
04/08/2018  03:02            27,041 lib_mars_common.gp_flashlighttod_v1.debug.lua
04/08/2018  03:02            12,789 lib_mars_common.gp_flashlighttod_v1.lua
04/08/2018  03:02            44,285 lib_mars_common.gp_genericrandomspawner.debug.lua
04/08/2018  03:02            20,231 lib_mars_common.gp_genericrandomspawner.lua
04/08/2018  03:02            52,636 lib_mars_common.gp_gravitybelt_switch_v1.debug.lua
04/08/2018  03:02            21,819 lib_mars_common.gp_gravitybelt_switch_v1.lua
04/08/2018  03:02            16,526 lib_mars_common.gp_playdialog_anne.debug.lua
04/08/2018  03:02             8,245 lib_mars_common.gp_playdialog_anne.lua
04/08/2018  03:02           143,456 lib_mars_common.gp_queenspawning_distance_v1.debug.lua
04/08/2018  03:02            64,316 lib_mars_common.gp_queenspawning_distance_v1.lua
Will post more once digging is complete :P

BR,
Sun

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gir489
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Re: Far Cry 5 Script Loader

Post by gir489 »

Did you find anything on inventory manipulation yet? Can't find jack shit...

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jehodonjohn
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Re: Far Cry 5 Script Loader

Post by jehodonjohn »

Spoiler
SunBeam wrote:
Mon Apr 09, 2018 8:46 pm
Here's my feedback from browsing the decompiled .lua files in farcry5.dat:

• considering missions end with a 'completed' message and a slow motion effect, this is why:

Code: Select all

cboxRes:RegisterBox("Domino/System/CHEAT_SetEnvironmentTimeScale.lua")
• there are Lua files for all 3 upcoming DLCs from which you can learn quite a bunch of stuff:

- there's going to be a gravity belt in the Lost on Mars DLC:

Code: Select all

C:\lua_decompiled\domino\user\gyms\gym_sha_dlc_mars_benchmark\mars_benchmark_initilization.mars_gravitybelt.lua (1 hit)
[0] = "cheat_belt 0"
- the Hours of Darkness DLC takes place in Vietnam

Code: Select all

04/08/2018  03:02            84,079 lib_vietnam_activities.dlcv_brick_aagun_double.debug.lua
04/08/2018  03:02            39,172 lib_vietnam_activities.dlcv_brick_aagun_double.lua
04/08/2018  03:02            63,050 lib_vietnam_activities.dlcv_brick_aagun_single.debug.lua
04/08/2018  03:02            31,190 lib_vietnam_activities.dlcv_brick_aagun_single.lua
04/08/2018  03:02            53,058 lib_vietnam_activities.dlcv_brick_artillerybomb.debug.lua
04/08/2018  03:02            24,979 lib_vietnam_activities.dlcv_brick_artillerybomb.lua
04/08/2018  03:02           200,831 lib_vietnam_activities.dlcv_brick_outpost.debug.lua
04/08/2018  03:02            92,155 lib_vietnam_activities.dlcv_brick_outpost.lua
04/08/2018  03:02           115,606 lib_vietnam_activities.dlcv_brick_outpost_cinematic.debug.lua
04/08/2018  03:02            54,196 lib_vietnam_activities.dlcv_brick_outpost_cinematic.lua
04/08/2018  03:02            29,656 lib_vietnam_activities.dlcv_brick_outpost_success.debug.lua
04/08/2018  03:02            14,701 lib_vietnam_activities.dlcv_brick_outpost_success.lua
04/08/2018  03:02           102,265 lib_vietnam_activities.dlcv_brick_pow_american.debug.lua
04/08/2018  03:02            47,084 lib_vietnam_activities.dlcv_brick_pow_american.lua
04/08/2018  03:02            84,238 lib_vietnam_activities.dlcv_brick_pow_southvietnam.debug.lua
04/08/2018  03:02            38,899 lib_vietnam_activities.dlcv_brick_pow_southvietnam.lua
04/08/2018  03:02            65,615 lib_vietnam_activities.dlcv_brick_warningfailingzone.debug.lua
04/08/2018  03:02            29,708 lib_vietnam_activities.dlcv_brick_warningfailingzone.lua
04/08/2018  03:02            12,930 lib_vietnam_openworld.dlcv_brick_breakablebuildings.debug.lua
04/08/2018  03:02             6,261 lib_vietnam_openworld.dlcv_brick_breakablebuildings.lua
04/08/2018  03:02            59,861 lib_vietnam_openworld.dlcv_brick_hannah.debug.lua
04/08/2018  03:02            28,985 lib_vietnam_openworld.dlcv_brick_hannah.lua
04/08/2018  03:02           108,712 lib_vietnam_openworld.dlcv_brick_mapprogresscheck.debug.lua
04/08/2018  03:02            40,725 lib_vietnam_openworld.dlcv_brick_mapprogresscheck.lua
04/08/2018  03:02            33,531 lib_vietnam_openworld.dlcv_brick_worldzonetrigger.debug.lua
04/08/2018  03:02            16,177 lib_vietnam_openworld.dlcv_brick_worldzonetrigger.lua
- the Lost on Mars DLC has various challenges/missions where you're supposed to kill a queen, destroy some eggs, etc.; just check the name of the Lua files in domino\library\sp :)

Code: Select all

04/08/2018  03:02           121,846 lib_mars_activities.dlcm_brick_antenna_cinematic.debug.lua
04/08/2018  03:02            57,283 lib_mars_activities.dlcm_brick_antenna_cinematic.lua
04/08/2018  03:02            57,976 lib_mars_activities.dlcm_brick_antenna_liberate.debug.lua
04/08/2018  03:02            25,769 lib_mars_activities.dlcm_brick_antenna_liberate.lua
04/08/2018  03:02            36,347 lib_mars_activities.dlcm_brick_interact_with_terminal.debug.lua
04/08/2018  03:02            17,251 lib_mars_activities.dlcm_brick_interact_with_terminal.lua
04/08/2018  03:02            12,883 lib_mars_activities.dlcm_brick_safehouse_postcompletion.debug.lua
04/08/2018  03:02             6,181 lib_mars_activities.dlcm_brick_safehouse_postcompletion.lua
04/08/2018  03:02           120,031 lib_mars_activities.dlcm_brick_safehouse_rebootsequence.debug.lua
04/08/2018  03:02            53,711 lib_mars_activities.dlcm_brick_safehouse_rebootsequence.lua
04/08/2018  03:02            10,655 lib_mars_activities.dlcm_brick_vo_manager.debug.lua
04/08/2018  03:02             5,418 lib_mars_activities.dlcm_brick_vo_manager.lua
04/08/2018  03:02           104,418 lib_mars_brick_nest.brick_nest_destroyeggs_v1.debug.lua
04/08/2018  03:02            49,646 lib_mars_brick_nest.brick_nest_destroyeggs_v1.lua
04/08/2018  03:02            59,553 lib_mars_brick_nest.brick_nest_phase1_enragequeen_v2.debug.lua
04/08/2018  03:02            28,928 lib_mars_brick_nest.brick_nest_phase1_enragequeen_v2.lua
04/08/2018  03:02           193,028 lib_mars_brick_nest.brick_nest_phase2_eliminatequeen_v2.debug.lua
04/08/2018  03:02            88,557 lib_mars_brick_nest.brick_nest_phase2_eliminatequeen_v2.lua
04/08/2018  03:02            34,423 lib_mars_brick_nest.brick_nest_phase3_rebootterminal.debug.lua
04/08/2018  03:02            16,774 lib_mars_brick_nest.brick_nest_phase3_rebootterminal.lua
04/08/2018  03:02            53,662 lib_mars_brick_nest.brick_nest_queenspawningfx.debug.lua
04/08/2018  03:02            25,886 lib_mars_brick_nest.brick_nest_queenspawningfx.lua
04/08/2018  03:02            85,239 lib_mars_brick_nest.dlcm_brick_sh_reboot_v0.debug.lua
04/08/2018  03:02            38,104 lib_mars_brick_nest.dlcm_brick_sh_reboot_v0.lua
04/08/2018  03:02            13,623 lib_mars_common.checkvaluevalidity.debug.lua
04/08/2018  03:02             6,845 lib_mars_common.checkvaluevalidity.lua
04/08/2018  03:02            19,001 lib_mars_common.compareentitymultiple.debug.lua
04/08/2018  03:02             8,598 lib_mars_common.compareentitymultiple.lua
04/08/2018  03:02               212 lib_mars_common.globals.lua
04/08/2018  03:02           102,158 lib_mars_common.gp_arachnidreinforcementspawning_v2.debug.lua
04/08/2018  03:02            46,087 lib_mars_common.gp_arachnidreinforcementspawning_v2.lua
04/08/2018  03:02            56,466 lib_mars_common.gp_autodoor_v1.debug.lua
04/08/2018  03:02            25,897 lib_mars_common.gp_autodoor_v1.lua
04/08/2018  03:02            27,041 lib_mars_common.gp_flashlighttod_v1.debug.lua
04/08/2018  03:02            12,789 lib_mars_common.gp_flashlighttod_v1.lua
04/08/2018  03:02            44,285 lib_mars_common.gp_genericrandomspawner.debug.lua
04/08/2018  03:02            20,231 lib_mars_common.gp_genericrandomspawner.lua
04/08/2018  03:02            52,636 lib_mars_common.gp_gravitybelt_switch_v1.debug.lua
04/08/2018  03:02            21,819 lib_mars_common.gp_gravitybelt_switch_v1.lua
04/08/2018  03:02            16,526 lib_mars_common.gp_playdialog_anne.debug.lua
04/08/2018  03:02             8,245 lib_mars_common.gp_playdialog_anne.lua
04/08/2018  03:02           143,456 lib_mars_common.gp_queenspawning_distance_v1.debug.lua
04/08/2018  03:02            64,316 lib_mars_common.gp_queenspawning_distance_v1.lua
Will post more once digging is complete :P

BR,
Sun
It was already known that the Hours of Darkness would take place in Vietnam. What i do want to know is if it will be something like Blood Dragon? Taking place in an open world environment? Or will it be linear with only missions without really being able to explore? You found some interesting info there about the Mars DLC though.

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