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Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 6:08 pm
by Dekirai
WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 6:44 pm
by Vladidou
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 6:55 pm
by WeedCookie
Dekirai wrote:
Fri Mar 17, 2023 6:08 pm
WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image
Level 257? That's weird because I gave myself XP and currently I'm lv 596. So that's how you can expose people xD
Do you think the number can be changed/updated?

Also great outfit :D mine looks like this. Sadly the mask isn't a face cosmetic but a head one. So you can't equip any bunny ears or something else.

Image

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 7:15 pm
by Dekirai
WeedCookie wrote:
Fri Mar 17, 2023 6:55 pm
Dekirai wrote:
Fri Mar 17, 2023 6:08 pm
WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image
Level 257? That's weird because I gave myself XP and currently I'm lv 596. So that's how you can expose people xD
Do you think the number can be changed/updated?

Also great outfit :D mine looks like this. Sadly the mask isn't a face cosmetic but a head one. So you can't equip any bunny ears or something else.

Image
May was an old case, just reroll for a new case and it will show your current level then.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 7:27 pm
by WeedCookie
Haha, that was simple. It was indeed an old one, haven't played any case files for a long in my own lobby. With a new case file the number is also updated.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 7:52 pm
by Vladidou
Vladidou wrote:
Fri Mar 17, 2023 6:44 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 8:05 pm
by Dekirai
Vladidou wrote:
Fri Mar 17, 2023 7:52 pm
Vladidou wrote:
Fri Mar 17, 2023 6:44 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Fri Mar 17, 2023 11:21 pm
by Vladidou
Dekirai wrote:
Fri Mar 17, 2023 8:05 pm
Vladidou wrote:
Fri Mar 17, 2023 7:52 pm
Vladidou wrote:
Fri Mar 17, 2023 6:44 pm


Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Sat Mar 18, 2023 6:20 am
by Dekirai
Vladidou wrote:
Fri Mar 17, 2023 11:21 pm
Dekirai wrote:
Fri Mar 17, 2023 8:05 pm
Vladidou wrote:
Fri Mar 17, 2023 7:52 pm


Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.
The address you chose is wrong.
Here is an explanation on knowing which instance address to choose:

Image

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Sat Mar 18, 2023 11:02 pm
by Vladidou
Dekirai wrote:
Sat Mar 18, 2023 6:20 am
Vladidou wrote:
Fri Mar 17, 2023 11:21 pm
Dekirai wrote:
Fri Mar 17, 2023 8:05 pm


No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.
The address you chose is wrong.
Here is an explanation on knowing which instance address to choose:

Image
Understood, tried what you said and still not working for me.
Pressing ok does strictly nothing.
Sad.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Sat Mar 18, 2023 11:15 pm
by Dekirai
Hm dunno how I should help you then, sorry.
It worked for everyone else who tried it, so no clue.

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Sun Mar 19, 2023 11:04 am
by Box
hey crysp just wanted to check in i noticed that this post says discontinued now... i check back from time to time for updates. are you officially done with these cheats?

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Tue Apr 25, 2023 2:59 pm
by BigJoe
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
When invoking the method it's asking for an instance address along with the monster ID, what is that? - I'm also trying to learn more about CE, thanks for your help! :)

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Tue Apr 25, 2023 8:02 pm
by Dekirai
BigJoe wrote:
Tue Apr 25, 2023 2:59 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
When invoking the method it's asking for an instance address along with the monster ID, what is that? - I'm also trying to learn more about CE, thanks for your help! :)
It already got explained here a few times, just go a few pages back ,there is a tutorial somewhere

Re: [Trainer] Labyrinthine by ValkoGames Steam

Posted: Tue Apr 25, 2023 8:50 pm
by BigJoe
Yes my mistake, I saw it just after I sent the request. I got it working thanks for the tut!
Is there a way to 'disable all monsters' or despawn all, it would be a lot nicer than manually working through 20 monster IDs every load of a new case file?