I just don't have that much spare time and I'm always very exhausted(10h/6d job, lack of motivation, apathy. Can stare at youtube for 6h straight after work, unwilling to do anything. Or opposite - I easily getting distracted about new feature so abandon previous for a month - because of burn-out about it).
Sounds like everyday life for the most part on majority people. But 10h/6d looks unappealing. Try exercise. People who waste a lot of energy usually have it more than people who doesn't. Unless the're physical labor already. In that case i have struggle by myself.
Re: Exanima v0.9.0.4 Trainer +17 v1.7.0
Posted: Tue Oct 31, 2023 6:37 am
by JerryLei
Thank you dude,this one is awesome ,I can finally do something about those rusty antiques.
Thank you dude,this one is awesome ,I can finally do something about those rusty antiques.
Item edit working? I dint able even chose anything
You need to close inventory, chose item(or write item ID in a way of "1F 00 00 00" or "0000001F") and press "Add" button.
For now I'm updating trainer for last 0.9.0.5 patch - BM slightly changed player health(You can see now it's hidden by default) on which I relied for detecting current character.
I'll update post in a couple of minutes - need to pass AV sandbox scans.
And please - report if anything is not working. Everything I added should work in it's manner described(If is) in the trainer info.
You need to close inventory, chose item(or write item ID in a way of "1F 00 00 00" or "0000001F") and press "Add" button.
For now I'm updating trainer for last 0.9.0.5 patch - BM slightly changed player health(You can see now it's hidden by default) on which I relied for detecting current character.
I'll update post in a couple of minutes - need to pass AV sandbox scans.
And please - report if anything is not working. Everything I added should work in it's manner described(If is) in the trainer info.
Spawner works fine even if trainer shout out it cannot find pointer, open-close inventory make it work. Editing dint work.
And after test with new vertion it start working. Thank you.
You need to close inventory, chose item(or write item ID in a way of "1F 00 00 00" or "0000001F") and press "Add" button.
For now I'm updating trainer for last 0.9.0.5 patch - BM slightly changed player health(You can see now it's hidden by default) on which I relied for detecting current character.
I'll update post in a couple of minutes - need to pass AV sandbox scans.
And please - report if anything is not working. Everything I added should work in it's manner described(If is) in the trainer info.
Spawner works fine even if trainer shout out it cannot find pointer, open-close inventory make it work. Editing dint work.
And after test with new vertion it start working. Thank you.
Maybe you tested it first after 0.9.0.5 came out - they messed with my player detection, so all addresses were wrong. Maybe it's happened that sometimes you hit the right address. Anyway, it's updated and should work fine now.
You're welcome.
Check if your AV is blocking it, or there's a window somewhere that prevent you from clicking the main window. Sometimes happened with me - "new version detected" window prompt was spawned and then moved behind main trainer window - you can check it by clicking trainer icon on the taskbar and see if there's an another window.
Re: Exanima v0.9.0.5 Trainer +17 v1.7.1
Posted: Thu Nov 02, 2023 7:20 am
by Verlock
May i suggest mana regeneration editing similar to health one?
How hard can be loyalty and aggressiveness between companions be fixed? They just dont get along with each other even with a lot of player time invesments and micromanagment. Several walk bumps or one hit in combat and hour of dance around them gone.
May i suggest mana regeneration editing similar to health one?
How hard can be loyalty and aggressiveness between companions be fixed? They just dont get along with each other even with a lot of player time invesments and micromanagment. Several walk bumps or one hit in combat and hour of dance around them gone.
I haven't look at the mana code, but I think I'll do it.
Hah, just today I got back to digging characters motility(Already had function to pacify enemies), mainly to get back free cam to work - find code for detaching player character motile from player input. They changed something around it in 0.9.0.5 update
So yeah, sure, I'll look into it and add mana regen tamper to the next update.
Re: Exanima v0.9.0.5 Trainer +17 v1.7.2
Posted: Wed Nov 08, 2023 8:24 pm
by gladiatorspartan
Thank you for the trainer.
Is is possible to add no weight option? Also upgrade orbs?
Is is possible to add no weight option? Also upgrade orbs?
Yup, I have code to revert player character slowdown. Also it can speed up character, but it will result in cartoonish walk and huge / fast combat dashes and etc.
But yeah, I can do a proper encumbrance/slowdown edit.
Upgrading orbs? Do they change somehow? "Upgraded" version is not in misc. bytes or it is not a different item? Because if it is - you can do it already with the inventory editor.
Is is possible to add no weight option? Also upgrade orbs?
Yup, I have code to revert player character slowdown. Also it can speed up character, but it will result in cartoonish walk and huge / fast combat dashes and etc.
But yeah, I can do a proper encumbrance/slowdown edit.
Upgrading orbs? Do they change somehow? "Upgraded" version is not in misc. bytes or it is not a different item? Because if it is - you can do it already with the inventory editor.
Thank you, yeah not a problem that will be really useful because encumberance is really a problem in this game.
Not sure I looked in inventory editor however here is how they look: