Phoning Home

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STN
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Phoning Home

Post by STN » Tue Apr 04, 2017 2:13 pm

Simple table for Phoning Home, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Player.
"Health Set to Max?" sets Health to max.
"Energy Set to Max?" sets Energy to max.
"Fuel Reserve Set to Max?" sets Fuel Reserve to max.
"Thruster Uses Set to Max?" sets Thruster Uses to max.
"Transmission Height Set to Max?" sets Transmission Height to max.
"Fuel Set to Max?" sets Fuel to max.
"Speed Set to Massive?" sets Speed to max.

2. ANI.
Experimental, may not work.
"Health Set to Max?" sets Health to max.
"Rust Set to 0?" sets Rust to 0.
"Rust Protection Set to Max?" sets Rust Protection to max.

3. Item.
Allows the following to be modfied.
- amount.
Attachments
Shinkansen Phoning Home V1000.CT
(89.31 KiB) Downloaded 87 times

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