Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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shekelnator
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by shekelnator »

Zanzer table works for species/traits/civics/ethics & Leader traits.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shouppy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by shouppy »

nicksskillz wrote:
Thu Oct 26, 2023 5:39 pm
Icerer wrote:
Wed Oct 11, 2023 2:57 pm
I stole this off some random site but it does work in 3.9.1
Griffihn wrote:
Tue Oct 24, 2023 1:12 pm

it actually does. the issue is that the troop infinite HP hooks MOTH and pMOTH are invalid (need to be searched for again and fixed). as long as you comment those two out in the script before activating it (the MAIN SCRIPT not the Base Script) without commenting out BackMTH, it works as intended. it's a dirty fix but i'm guessing it'll do for now.
Here is a table working for 3.9.3 without working troop morale and health.

Thanks to Icerer for the 3.9.1 table, and Griffihn for the advice! For future reference for others I used [Link] for advice on how to test the code edits.
Thanks for it.

I'm not good as coding, may i ask if is it possible to add a quick artifact reloading or quick intregation of civ?

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Griffihn
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Griffihn »

shouppy wrote:
Tue Oct 31, 2023 3:19 pm
I'm not good as coding, may i ask if is it possible to add a quick artifact reloading or quick intregation of civ?
there are actually console codes for those. free_government allows you to change your government without any time limit and activate_relic [Relic ID] is for activating relics without caring about cooldowns (what you call artifacts). the paradoxwikis for stellaris actually has a page for IDs, in case you're wondering where to find that. the existence of these 2 console codes is why there is no script for them. no use in making a script for something rarely used that can be bypassed with the console. why rarely used? because the bonuses can't be stacked (or couldn't be the last time a tried it, back in 3.3) so no point in activating the same relic 10 times.

lemaun
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by lemaun »

+1 update please

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Zanzer »

viewtopic.php?p=324240
Decided to make a separate thread

zatoxforever
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zatoxforever »

can anyone update the table

unknown22
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by unknown22 »

zatoxforever wrote:
Mon Nov 27, 2023 4:16 pm
can anyone update the table
[Link]

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by zzpudimzz »

Could someone confirm on their end that the extended table option for ironman achievement is disabling the newer dlc when used?
Having this issue where if i activate the option while the game is loading the same will appear as not owned when starting a new game, but will appear just fine otherwise.
EDIT: After further testing is game related, restarting the same fix the issue befor etrying to play.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Dvarf »

Please, update the table to 3.10.4. Main script don't activate.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Griffihn »

Dvarf wrote:
Fri Dec 22, 2023 2:14 pm
Please, update the table to 3.10.4. Main script don't activate.
try this. it's a merger of 3 tables. just be forewarned: the instant travel is kinda messed up this time. i suck at making and updating scripts so all i did was disable one of the 3 functions for instant travel. they still move a lot faster, just not instant.

Edit: added 3.10.4 with fixed pointers from Namelessy. sorry, only the pointers. i suck at scripts unless they're idiot proof.
Attachments
stellaris_v3-10-4-e9b6_X64_Steam_Ub_WG_DO02_HV_PF_CE74_S17-7-AOB_T33_Extended.CT
(751.69 KiB) Downloaded 1434 times
stellaris_v3-10-1-9758_X64_Steam_Ub_WG_DO02_HV_PF_CE74_S17-4-AOB_T30_Extended.CT
(659.74 KiB) Downloaded 647 times
Last edited by Griffihn on Sat Dec 30, 2023 7:44 am, edited 1 time in total.

Dvarf
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Dvarf »

Thank you very much!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Updated the extension table to 3.10.4.

I think all bits have been updated, and I ran a little test game to test the changes.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Vyserk »

Thank you both for your tables !

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Arlimin »

Thank you everyone for your contributions.
i see extensions to a table and cannot figure out which table is the original that the extentions extend. please can someone tell me which is the original.

JustToBeFrank
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by JustToBeFrank »

Does anyone have the table for 3.10.4?

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