Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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handymanjvh
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by handymanjvh »

handymanjvh wrote:
Wed Apr 15, 2020 2:27 pm
table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing?
it was running fine for me yesterday the 14th apr but after i close out and go to restart today all heck it wont run just hope it was not something on my end that coused this any help would be axepted ty.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

handymanjvh
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by handymanjvh »

handymanjvh wrote:
Wed Apr 15, 2020 2:39 pm
handymanjvh wrote:
Wed Apr 15, 2020 2:27 pm
table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing?
it was running fine for me yesterday the 14th apr but after i close out and go to restart today all heck it wont run just hope it was not something on my end that coused this any help would be axepted ty.
dam they updated new patch out 2.6.3 table not run on it at all just best guess game table need tweeking for the new patch ty hope to see it in near future just got it running and figured out the table now thay fix the game a and boom ty for a great table it works great just not wit todays patch.

Alastair412
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alastair412 »

handymanjvh wrote:
Wed Apr 15, 2020 2:27 pm
table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing?
Patch 2.6.3 was pushed live today. You'll want to either wait for an updated table, or manually revert your game to 2.6.2 on Steam.

Table extensions, at least the "activate console in Ironman" still works.

Wolf470
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Wolf470 »

Yeah I was going to inform everyone that Stellaris has updated to the 2.6.3 patch but I see it's not needed. Still have the console so at least my ships will not be blowed up!

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Recifense
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Recifense »

Hi guys,

A table was added for version 2.6.3 at the first post.

Cheers and Stay safe!

Alastair412
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alastair412 »

Wow, that was fast. Thanks a lot, Reci

FinistEG
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by FinistEG »

Thanks!!

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

:!: Keep playing 2.6.2 when using mods that add planet building options. :!:

Planet buildings are hard capped at 36 in 2.6.3 and it would suck when you only realize that halfway through your game.

Wolf470
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Wolf470 »

1st off: thank you for the update! :D :D

Alaunus wrote:
Thu Apr 16, 2020 8:27 am
:!: Keep playing 2.6.2 when using mods that add planet building options. :!:

Planet buildings are hard capped at 36 in 2.6.3 and it would suck when you only realize that halfway through your game.
2nd: Yes the planet buildings will only support 36 but that's 175 pop and even before the 2.6.3 update (I restarted with 2.6.1) if you used planet overhauls you could only get another 6 buildings, 205 pop so no 42 buildings :( . still very useful 36 is much better than the original 16! :!:

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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by BadDragon »

Anyone else having issues with the minimum resources script?
The tech one works fine as does most of the rest but minimum resources doesn't seem to want to activate. Any ideas?

Elterin
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Elterin »

BadDragon wrote:
Thu Apr 16, 2020 9:58 pm
Anyone else having issues with the minimum resources script?
The tech one works fine as does most of the rest but minimum resources doesn't seem to want to activate. Any ideas?
Any mod that add resources and/or overhauls the game values too much will break that script.

thelegg
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by thelegg »

The civic points pointer on Compact Disc's extension seems to be broken in 2.6.3, anyone know how to add civic points?

Thanks

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

thelegg wrote:
Fri Apr 17, 2020 2:14 pm
The civic points pointer on Compact Disc's extension seems to be broken in 2.6.3, anyone know how to add civic points?

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Yes.
Spoiler
There is a decent explanation from CompactDisc on the FIRST PAGE of this thread how to find the pointers and why they 'break' each patch.

thelegg
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by thelegg »

Alaunus wrote:
Fri Apr 17, 2020 3:03 pm
thelegg wrote:
Fri Apr 17, 2020 2:14 pm
The civic points pointer on Compact Disc's extension seems to be broken in 2.6.3, anyone know how to add civic points?

Thanks
Yes.
Spoiler
There is a decent explanation from CompactDisc on the FIRST PAGE of this thread how to find the pointers and why they 'break' each patch.
Ok, looking at the guide:

It's easy to find the values in the defines file.
But always remember: if you modify those values, they will always apply to AI as well.
Always pause your game when editing those values for your own purposes.

But if you still want to do it:
Set the values you want to change to really rare numbers in the defines.
Like 345678
or 13579.
Look for that value in the game, there shouldn't be many results.
Change them and see which one is the correct one.
Then you have your static pointer (until the next patch) :)
Which means you save the address in the form of 'stellaris+<somenumber>' and it'll keep working until the next patch.

Don't forget to put the value in the defines file back to normal and restarting the game.
Now you can edit the values you saved.


I have only ever used CE before to load tables, where is the defines file?

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

thelegg wrote:
Sat Apr 18, 2020 6:18 pm
[...]
I have only ever used CE before to load tables, where is the defines file?
*yoursteamdirectory*/steamapps/common/Stellaris/common/defines/00_defines.txt

ETHOS_MAX_POINTS
&
GOVERNMENT_CIVIC_POINTS_BASE

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