Hard West (2016-03-05)

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Hard West (2016-03-05)

Post by Shinkansen » Tue Apr 04, 2017 4:46 am

Simple table for Hard West, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. Tested game version Scars of Freedom Update 4 V1.4 (160303_1235_release_pc_64). May work on other versions.

1. Tested game version V1.0 (151118_1533_release_pc_64), Update 2 V1.2 (151130_1951_release_pc_64), Update 3 V1.3 (151208_2111_release_pc_64). May work on other versions.

2. CFGCharacter.
"HP Set to Max?" sets HP to max (effectively Godmode).
"Luck Set to Max?" sets Luck to max.
"Action Points Set to Max?" sets Action Points to max.
"Ammo Set to Max?" sets Ammo to max.

3. CFGItem.
"Items Set to Massive?" sets Item quantities to massive. Also affects Money.
Shinkansen Hard West V1001.CT
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Re: Hard West (2016-03-05)

Post by vegimata » Sun Aug 13, 2017 6:24 am

Hi! Could I request an update for v1.5?

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