Distant Worlds Universe (2015-06-20)

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Shinkansen
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Distant Worlds Universe (2015-06-20)

Post by Shinkansen »

Simple table for Distant Worlds Universe, may or may not work.
Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


Updated IDs here:
Shinkansen Distant Worlds Universe V1001.csv

which can be downloaded from here
[Link]


V1004
1. Tested game version V1.9.5.12. May work on other versions.

2. Empire.
"Cash on hand Set to Massive?" sets Cash to massive.
"Empire Ships Fuel, Energy, Shields Set to Max?" sets Empire Ships' Fuel, Energy, Shields to max. Activate "Empire Base Address Scan (To Activate: View Empire Tab, To Update: View Empire Tab)" and "Empire BuiltObject Base Address Scan (To Activate: Activate Empire Base Address Scan, To Update: Play)".

3. BuiltObject.
Allows selected Ships to be modfied.

4. Habitat.
Allows selected Colonies to be modified.

5. Cargo.
"Cargo Quantity Set to Massive?" sets Cargo quantities to massive.

6. ConstructionYard.
"Construction Yard Speed Set to Massive?" sets Construction Yard Speed to massive.

7. PlanetaryFacility.
"Facility Set to 0.99 Complete?" sets Facilities to 99% complete.

8. Character.
"Character Bonuses Set to Massive?" sets Character bonuses to massive.

9. ResearchNode.
"Research Set to Complete?" sets Research to complete.


V1003
1. Game version 1.9.5.5 and 1.9.5.8.
2. Change scripts that sets value to be enabled / disabled without activating / deactivating.
Example, put a 1 into the Value for "Ships Set to Super Mode? (0 = No, 1 = Yes)" to set ships to Super Mode.
Should hopefully reduce crashes from activating / deactivating scripts all the time.


V1002
1. Ship Super Mode moved into Empire as this will now automatically set the correct "Super Ship Owner Identifier 1" for the player.
A. Activate "Empire & Ship Super Mode Base Address Scan Initialization".
B. Activate "Empire & Ship Super Mode Base Address Scan".
C. Activate "Ship Super Mode".


V1001
1. Ship
Fixed super mode to only fill the max amount and only for ships who has the same Owners as "Super Ship Owner Identifier 1" or "Super Ship Owner Identifier 2".
A. Activate "Ship Base Address Scan".
B. Select a friendly ship.
C. Copy the "Owner" value into "Super Ship Owner Identifier 1" or "Super Ship Owner Identifier 2".
D. Activate "Ship Super Mode".

2. Renamed Resource to Cargo which includes others besides Resources.

3. Added fast construction.
To activate:
A. Select "Construction Yard" tab of a Ship / Planet.
B. Activate "Construction Speed Set".
C. Select the Ship / Planet to set the speed to 9999999.

4. Added fast Facility construction.
To activate:
A. Select "Facilities" tab of a Colony.
B. Activate "Facility Set".
C. Select the Colony to complet to 99%.

5. Character
Fixed character traits bonuses.
Change traits, then save and reload to reset.
Skills and Traits Bonuses can be changed but don't seem to save.


V1000
1. Empire.
Edit State and Private Cash.

2. Ship.
Edit selected ship (select in table or map)
Super mode continuously fills fuel, energy and shield for all owned ships.
To activate:
A. Activate "Ship Base Address Scan".
B. Select a friendly ship. When "Player Ship Identifier" is the same as the "Owner" of the selected ship, deactivate "Ship Base Address Scan".
C. Activate "Ship Super Mode".

3. Colony.
Edit Population and Max Population.

4. Resource.
Set stocked Resource to 999999999.
To activate:
A. Select "Cargo" tab of a ship.
B. Activate "Resource Set".
C. Select the ship to set the stocked Resources.

5. Research.
To activate:
A. Open "Research".
B. Activate "Research Base Address Scan".
C. Mouse-over research.
D. Values can be frozen to quickly change mouse-over research.

6. Characters.
To activate:
A. Open "Character".
B. Activate "Character Base Address Scan".
C. Select Character.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Distant Worlds Universe V1004.CT
2015-06-20
(642.31 KiB) Downloaded 467 times

bluedragondreaming
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Re: Distant Worlds Universe (2015-06-20)

Post by bluedragondreaming »

The Character scan isn't working

darklord2001
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Posts: 1
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Re: Distant Worlds Universe (2015-06-20)

Post by darklord2001 »

I was wondering if you could separate the super ships from all in one, to separate selections?

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