Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

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CompactDisc
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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by CompactDisc » Sat May 11, 2019 4:20 pm

Dad wrote:
Sat May 11, 2019 12:07 pm
i only want tech level pointers and they're not working on any of the provided cheat tables..

any idea how to increase tech levels or research speed manually?
Try using this one together with reci's table:
viewtopic.php?f=4&t=9317&sid=3309d4a619 ... =30#p89164
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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by rambo99jose » Sat May 11, 2019 8:34 pm

Dad wrote:
Sat May 11, 2019 12:07 pm
i only want tech level pointers and they're not working on any of the provided cheat tables..

any idea how to increase tech levels or research speed manually?
Change the main attribute for that position in each of your government staff to 100 or more, like in this photo
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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by ViesisO » Thu May 16, 2019 7:56 am

Any table update for Imperator: Rome Hotfix 1.0.2 ?
@Recifense

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Alaunus » Thu May 16, 2019 10:39 pm

ViesisO wrote:
Thu May 16, 2019 7:56 am
Any table update for Imperator: Rome Hotfix 1.0.2 ?
@Recifense
As far as I know the table still works with 1.0.3

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Arimai » Fri May 17, 2019 2:53 am

Quick siege crashes the game.

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Arimai » Fri May 17, 2019 11:01 pm

It seems paradox can now detect that the values have been modified and it no longer counts for ironman. The moment that CE changes a value the game saves a file called Modified and preserves the unmodified save. It ignores the Modified game, unless you load it manually. After the latest 1.03 hotpatch the game crashes 9 times out of 10 when you modify it.

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by CompactDisc » Fri May 17, 2019 11:34 pm

Arimai wrote:
Fri May 17, 2019 11:01 pm
It seems paradox can now detect that the values have been modified and it no longer counts for ironman. The moment that CE changes a value the game saves a file called Modified and preserves the unmodified save. It ignores the Modified game, unless you load it manually. After the latest 1.03 hotpatch the game crashes 9 times out of 10 when you modify it.
If this is true, we're probably f*d. This means a lot of extra work to get things working in the future :(
This game already salted the save for some alterations, but it seems worse now.
Happy table making!

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Alaunus » Sat May 18, 2019 10:10 am

CompactDisc wrote:
Fri May 17, 2019 11:34 pm
Arimai wrote:
Fri May 17, 2019 11:01 pm
It seems paradox can now detect that the values have been modified and it no longer counts for ironman. The moment that CE changes a value the game saves a file called Modified and preserves the unmodified save. It ignores the Modified game, unless you load it manually. After the latest 1.03 hotpatch the game crashes 9 times out of 10 when you modify it.
If this is true, we're probably f*d. This means a lot of extra work to get things working in the future :(
This game already salted the save for some alterations, but it seems worse now.
Doesn't match what I am seeing. No sudden crashes or extra save files on my end.

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by tatulasha » Sat May 18, 2019 3:04 pm

Alaunus wrote:
Sat May 18, 2019 10:10 am
CompactDisc wrote:
Fri May 17, 2019 11:34 pm
Arimai wrote:
Fri May 17, 2019 11:01 pm
It seems paradox can now detect that the values have been modified and it no longer counts for ironman. The moment that CE changes a value the game saves a file called Modified and preserves the unmodified save. It ignores the Modified game, unless you load it manually. After the latest 1.03 hotpatch the game crashes 9 times out of 10 when you modify it.
If this is true, we're probably f*d. This means a lot of extra work to get things working in the future :(
This game already salted the save for some alterations, but it seems worse now.
Doesn't match what I am seeing. No sudden crashes or extra save files on my end.
yeap same for me nothing changes... no crashes.

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by CompactDisc » Sat May 18, 2019 8:22 pm

Ah very good, thanks for the confirmation :) I was hoping that security wouldn't be that bad just yet.
Happy table making!

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by tatulasha » Sun May 19, 2019 2:20 pm

CompactDisc wrote:
Sat May 18, 2019 8:22 pm
Ah very good, thanks for the confirmation :) I was hoping that security wouldn't be that bad just yet.
i have no crashes but i noticed thing about saves it does convert ironman saves to regular saves

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