Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

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Recifense
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Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Recifense » Wed May 01, 2019 12:55 am

Hi guys,

Here is my table for "Imperator Rome" version 1.0.1. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Imperator Rome
 Game Version  : 1.0.1
 Game Sponsor  : MB
 Process Name  : imperator.exe
 Relevant Info : 64bits/RTS
 Script Version: 1.3 (AOB)
 CE Version    : 6.7
 Release date  : 02-May-2019
 Author        : Recifense
 History:
 28-Apr-2019: Preliminary Release (s1.0)
 29-Apr-2019: Preliminary Release (s1.1)
 30-Apr-2019: Final Release (gv1.0.0)(s1.2-AOB)
 02-May-2019: Release for version 1.0.1 (s1.3)
 Features:
 - Minimum Treasury               [1]
 - Minimum Powers                 [2]
 - Movement in 1 day              [3]
 - Troop Production in 1 Day      [4]
 - Construction in 1 Day          [5]
 - God Mode                       [6] (added more scenarios)(s1.1)
 - No unrest (on selecting city)  [7] (s1.1)
 - Characters minimum Loyalty (80)[8] (s1.1)
 - Characters full Health         [9] (s1.1)
 - Troop minimum morale (sel army)[A] (s1.1)
 - Recover Troop Size (sel army)  [B] (s1.1)
 - God Mode for Garrison (Cities) [C] (s1.1)
 - Quick Siege Phase (x5)         [D] (s1.1)
 - Maximum War Exhaustion (1.0)   [E] (s1.2)
 - Max Aggressive Expansion (1.0) [F] (s1.2)
 - Some Pointers                  [G]
===========================================
[1] For Human Player Only (67000);
[2] For Human Player Only (6700);
[3] Human player's armies/fleet will move to adjacent city in 1 day;
[4] For Human Player Only;
[5] For Human Player Only;
[6] For Human Player's troops Only (Siege/Battle);
[7] Unrest will be 0 for selected human player's city;
[8] Human Player's Characters will not have loyalty under minimum (80);
[9] Human Player's Characters will have full health;
[A] Human player's troops' morale will be at least 3;
[B] Human player's troops' Size will be 1000; 
[C] Human player's garrison will not decrease;
[D] Human player's siege phase/occupation will advance 5 days a day;
[E] For Human Player Only;
[F] For Human Player Only;
[G] Used at the table;
===========================================
[USAGE]
1) Run CE67;
2) Run Game;
3) Load the game process "imperator.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- Not defined
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
- Many thanks to MB for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 6.7 or greater

Many thanks to MB for providing the game.

Cheers to All!
Attachments
Imperator-Rome_v1-0-1_Steam_MB_CE67_S13-AOB_T12.CT
2019-May-02: Release for version 1.0.1 (More pointers)
(42.58 KiB) Downloaded 2485 times
Imperator-Rome_v1-0-0_Steam_MB_CE67_S12-AOB_T12.CT
2019-Apr-30: First release.
(37.57 KiB) Downloaded 1026 times
Last edited by Recifense on Fri May 03, 2019 12:56 am, edited 1 time in total.
For Old Tables, PM or E-mail me.

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by danielyee » Wed May 01, 2019 2:04 am

A very thanks Great creator table maker sir..I really envy you n others..who can create table..I m so ashame I can't do it..so dumb..any way thanks sir..you rocks..once again thanks sir..

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by Baygle » Wed May 01, 2019 10:02 am

Thank you very much for this, Recifense! You are truely amazing when it comes to this :D

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by BoehserOnkel » Thu May 02, 2019 8:40 am

thank you :)

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by T183R » Thu May 02, 2019 9:43 am

thank you for the table and the new demtrius hotfix is out an update would be appreeciated when you get a chance.

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by danielyee » Thu May 02, 2019 9:49 am

Appreciated n very thanks sir..wow

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by tatulasha » Thu May 02, 2019 11:43 am

1.0.1 update?

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by Zxeait » Thu May 02, 2019 8:46 pm

Hey Recifense, just to let you know CompactDisc has been working on this too, viewtopic.php?f=4&t=9302 (He is the person who does table extensions for your other ones)
Last edited by Zxeait on Thu May 09, 2019 9:04 pm, edited 2 times in total.

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by CompactDisc » Thu May 02, 2019 8:46 pm

Reserving this post for extension.
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
https://www.patreon.com/CompactDisc

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by CompactDisc » Thu May 02, 2019 8:58 pm

@Recifense, looking at your table, I can see that your pointers will probably affect the AI as well.
I had the same issue when using the treasury code. Sometimes the player pointer changes in there.
Managed to solve this by checking the PlayerID in that code with the one I got from a different function that always gives the player's ID.
It's easy to find by searching for the PlayerID using the debug_mode console command and then tagging through other nations.

Feel free to look at the code here, but I'm sure that won't be necessary :P
viewtopic.php?p=87648#p87648
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by Sepetuis » Thu May 02, 2019 9:41 pm

Manpower would be a handy pointer, since it's been in CompactDisc's table and was in the compiled table of fearless123456's code in the request thread as well.

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by gorgutzer » Thu May 02, 2019 10:09 pm

imperator.exe+18BD792 this is the new yesmen address

if someone can update change nation script of fearless i would appreciate

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by CompactDisc » Thu May 02, 2019 10:41 pm

Sepetuis wrote:
Thu May 02, 2019 9:41 pm
Manpower would be a handy pointer, since it's been in CompactDisc's table and was in the compiled table of fearless123456's code in the request thread as well.
I'll make sure to put all previous pointers in an extension if Reci doesn't include them (but I hope he does :P).
Happy table making!

Donations are very welcome and will go primarily to buying games/dlc for tables:
https://www.patreon.com/CompactDisc

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Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30

Post by iksaandry » Fri May 03, 2019 12:13 am

Hooray! Waiting p̶a̶c̶i̶e̶n̶t̶l̶y̶ for the updated table!

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Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02

Post by Recifense » Fri May 03, 2019 12:57 am

Hi guys,

A table was added for version 1.0.1. Please check at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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