Mortal Kombat 11 - table v: 1.0.6 CT

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MashiroQT
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by MashiroQT » Thu May 09, 2019 8:58 pm

Any chance of Updating the Table?, absolutely love the Table as with that and Auto Keyboard makes the game legit AFKable :D
Keep up the Amazing Job!.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Thu May 09, 2019 9:48 pm

Table Updated:
  • v 1.0.6: Updated to latest game version (0.1.103-10-CLI34469).
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by jc10001 » Thu May 09, 2019 10:20 pm

TheyCallMeTim13 wrote:
Thu May 09, 2019 9:48 pm
Table Updated:
  • v 1.0.6: Updated to latest game version (0.1.103-10-CLI34469).
Thank you!

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Holly » Thu May 09, 2019 10:42 pm

Thank you very much!

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Another_ari » Fri May 10, 2019 5:57 pm

How can i use "Shrine Offering Read Hook"? Is this to cheat the Shrine?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Fri May 10, 2019 7:07 pm

Another_ari wrote:
Fri May 10, 2019 5:57 pm
How can i use "Shrine Offering Read Hook"? Is this to cheat the Shrine?
It doesn't really work. You can set the value but it still just works off that value, so if you set it to 0 you'll just get nothing. But you can follow from there and find where it figures out what you get based on the value or where it decreases the koins, I just never found the right spot.
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Morisato » Fri May 10, 2019 7:55 pm

Just a quick question, I noticed on the first page that a person shared an image with them with 9,999,xxx in coins, souls, and hearts. How does one do that? I was in the assumption that setting a negative value or something gives you currency instead or something to that latter. The features shown don't really go into detail what each option does.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by RaZ0R_R » Fri May 10, 2019 8:21 pm

Would it be possible for hooks to unlock towers within towers of time without requirements met?
Even just the 'required' values like '100 crushing blows requirement', etc? 75 brutalities/75 fatalities was pushing it, but 100 crushing blows against the AI is just overdoing it.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Jovix » Fri May 10, 2019 9:15 pm

Can i get banned with this ? From steam

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by MashiroQT » Fri May 10, 2019 10:31 pm

Jovix wrote:
Fri May 10, 2019 9:15 pm
Can i get banned with this ? From steam
I'd say as long as you don't use the Table Online agaisnt other peoples personaly so wouldn't you need to worry about getting banned!.
Using this against NPC's is the way to go!.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by MashiroQT » Fri May 10, 2019 10:32 pm

Morisato wrote:
Fri May 10, 2019 7:55 pm
Just a quick question, I noticed on the first page that a person shared an image with them with 9,999,xxx in coins, souls, and hearts. How does one do that? I was in the assumption that setting a negative value or something gives you currency instead or something to that latter. The features shown don't really go into detail what each option does.
I'd Second this!
How can you get unlimited Koins?, i tried a way yesterday but the Numbers didn't Change at all!

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by sixonesix » Fri May 10, 2019 11:50 pm

RaZ0R_R wrote:
Fri May 10, 2019 8:21 pm
Would it be possible for hooks to unlock towers within towers of time without requirements met?
Even just the 'required' values like '100 crushing blows requirement', etc? 75 brutalities/75 fatalities was pushing it, but 100 crushing blows against the AI is just overdoing it.
Be prepared to get called an OCD retard that ruined the game industry, and get said something like "JUST PLAY THE GAAAME, LOOOL"
MashiroQT wrote:
Fri May 10, 2019 10:32 pm
Morisato wrote:
Fri May 10, 2019 7:55 pm
Just a quick question, I noticed on the first page that a person shared an image with them with 9,999,xxx in coins, souls, and hearts. How does one do that? I was in the assumption that setting a negative value or something gives you currency instead or something to that latter. The features shown don't really go into detail what each option does.
I'd Second this!
How can you get unlimited Koins?, i tried a way yesterday but the Numbers didn't Change at all!
To get koins, change the value of Khronika's Orb\Vault to negative value. To write them properly, go to Edit>Settings>General Settings> and check the "Show values as if they are signed" box. It works only on Kronika ones, btw. And to get souls\hearts, do the same with any of those chest.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by MashiroQT » Sat May 11, 2019 12:15 am

It Worked Thanks alot for the Help :D

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Re: Mortal Kombat 11

Post by spicex » Sat May 11, 2019 12:18 am

TheyCallMeTim13 wrote:
Fri Apr 26, 2019 11:20 am
Here's a Krypt unlocker based on SunBeams findings.
This will Unlock all chests and doors and set the chest cost to 1 for all types, but you have to approach the chest twice to see the change. But there is something that resets some of the chests when I reloaded the game and it doesn't work on those.

Code: Select all

{
	Process			: MK11.exe  -  (x64)
	Module			: MK11.exe
	Game Title		: MK11
	Game Version	: 1.0.0.0
	CE Version		: 6.83
	Script Version	: 0.0.1
	Date			: 04/26/19
	Author			: TheyCallMeTim13
	Name			: KryptChestCheckHook

	Krypt Chest Check Hook
}

{$STRICT}

define(address, MK11.exe+8E5DD1F)
define(bytes, 83 BB 28 04 00 00 FF)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobKryptChestCheckHook, MK11.exe, F7xxxxxxxxxxxxxxxxxx0F85xxxxxxxx83xxxxxxxxxxxx74xx83xxxxxxxxxxxx74xx83xxxxxxxxxxxx0F85xxxxxxxx83xxxxxxxxxxxx0F85xxxxxxxx83)
define(injKryptChestCheckHook, aobKryptChestCheckHook+10)
assert(injKryptChestCheckHook, bytes)
registerSymbol(injKryptChestCheckHook)

alloc(memKryptChestCheckHook, 0x400, injKryptChestCheckHook)

label(ptrKryptChestCheckHook)
registerSymbol(ptrKryptChestCheckHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memKryptChestCheckHook:
	ptrKryptChestCheckHook:
		dq 0
	align 10 CC
	n_code:
		push rax
		mov [ptrKryptChestCheckHook],rbx
		or byte ptr [rbx+D0],08
		cmp dword ptr [rbx+488],00
		je @f
			mov dword ptr [rbx+488],01
			jmp o_code
		@@:
		cmp dword ptr [rbx+4B8],00
		je @f
			mov dword ptr [rbx+4B8],01
			jmp o_code
		@@:
		mov rax,[rbx+1C8]
		test rax,rax
		jz o_code
			cmp dword ptr [rax+10],00
			je @f
				mov dword ptr [rax+10],01
				jmp o_code
			@@:
	o_code:
		cmp dword ptr [rbx+00000428],-01
	exit:
		pop rax
		jmp return


////
//// ---------- Injection Point ----------
injKryptChestCheckHook:
	jmp n_code
	nop
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injKryptChestCheckHook:
	db bytes

unregisterSymbol(injKryptChestCheckHook)

unregisterSymbol(ptrKryptChestCheckHook)

dealloc(memKryptChestCheckHook)

{
//// Injection Point: MK11.exe+8E5DD1F  -  0000000148E5DD1F
//// AOB address: 0000000148E5DD0F  -  MK11.exe+8E5DD0F
//// Process: MK11.exe  -  0000000140000000
//// Module: MK11.exe  -  0000000140000000
//// Module Size: 0000000017EBE000
MK11.exe+8E5DCCE:  48 8B 0C 24                 -  mov rcx,[rsp]                      
MK11.exe+8E5DCD2:  48 8D 64 24 08              -  lea rsp,[rsp+08]                   
MK11.exe+8E5DCD7:  9D                          -  popfq                              
MK11.exe+8E5DCD8:  53                          -  push rbx                           
MK11.exe+8E5DCD9:  48 8D 1D F0DF2101           -  lea rbx,[14A07BCD0]                [245C8948]
MK11.exe+8E5DCE0:  48 87 1C 24                 -  xchg [rsp],rbx                     
MK11.exe+8E5DCE4:  C3                          -  ret                                
MK11.exe+8E5DCE5:  4C 8D 3D B03B5C0E           -  lea r15,[15742189C]                [8D4C3289]
MK11.exe+8E5DCEC:  41 FF E3                    -  jmp r11                            
MK11.exe+8E5DCEF:  3D 48894C24                 -  cmp eax,244C8948                   [(float)-0.0304]
MK11.exe+8E5DCF4:  08 53 48                    -  or [rbx+48],dl                     
MK11.exe+8E5DCF7:  83 EC 70                    -  sub esp,70                         
MK11.exe+8E5DCFA:  48 89 CB                    -  mov rbx,rcx                        
MK11.exe+8E5DCFD:  31 D2                       -  xor edx,edx                        
MK11.exe+8E5DCFF:  31 C9                       -  xor ecx,ecx                        
MK11.exe+8E5DD01:  E8 3AB25DF7                 -  call 140438F40                     
MK11.exe+8E5DD06:  48 85 C0                    -  test rax,rax                       
MK11.exe+8E5DD09:  0F84 47050000               -  je 148E5E256                       
MK11.exe+8E5DD0F:  F7 83 D0000000 00000200     -  test [rbx+000000D0],20000          <<<--- AOB Starts Here
MK11.exe+8E5DD19:  0F85 37050000               -  jne 148E5E256                      
////  INJECTING START  ----------------------------------------------------------
MK11.exe+8E5DD1F:  83 BB 28040000 FF           -  cmp dword ptr [rbx+00000428],-01   
////  INJECTING END  ----------------------------------------------------------
MK11.exe+8E5DD26:  74 30                       -  je 148E5DD58                       
MK11.exe+8E5DD28:  83 BB 58040000 FF           -  cmp dword ptr [rbx+00000458],-01   
MK11.exe+8E5DD2F:  74 27                       -  je 148E5DD58                       
MK11.exe+8E5DD31:  83 BB 88040000 00           -  cmp dword ptr [rbx+00000488],00    
MK11.exe+8E5DD38:  0F85 18050000               -  jne 148E5E256                      
MK11.exe+8E5DD3E:  83 BB B8040000 00           -  cmp dword ptr [rbx+000004B8],00    
MK11.exe+8E5DD45:  0F85 0B050000               -  jne 148E5E256                      
MK11.exe+8E5DD4B:  83 BB E8040000 00           -  cmp dword ptr [rbx+000004E8],00    
MK11.exe+8E5DD52:  0F85 FE040000               -  jne 148E5E256                      
MK11.exe+8E5DD58:  48 89 6C 24 68              -  mov [rsp+68],rbp                   
MK11.exe+8E5DD5D:  48 8B 2D 1C5320FA           -  mov rbp,[143063080]                [74E4B940]
MK11.exe+8E5DD64:  48 89 AC 24 98000000        -  mov [rsp+00000098],rbp             
MK11.exe+8E5DD6C:  48 85 ED                    -  test rbp,rbp                       
MK11.exe+8E5DD6F:  0F84 DC040000               -  je 148E5E251                       
MK11.exe+8E5DD75:  48 89 D9                    -  mov rcx,rbx                        
MK11.exe+8E5DD78:  E8 D3EB98F7                 -  call 1407EC950                     
MK11.exe+8E5DD7D:  83 F8 05                    -  cmp eax,05                         
MK11.exe+8E5DD80:  0F84 CB040000               -  je 148E5E251                       
MK11.exe+8E5DD86:  48 83 BB C8010000 00        -  cmp qword ptr [rbx+000001C8],00    
MK11.exe+8E5DD8E:  0F85 BD040000               -  jne 148E5E251                      
//// Template: I2CEA_AOBFullInjectionWithValues
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}


If you want it to only approach the chest once use this script as well.

Code: Select all

{
	Process			: MK11.exe  -  (x64)
	Module			: MK11.exe
	Game Title		: MK11
	Game Version	: 1.0.0.0
	CE Version		: 6.83
	Script Version	: 0.0.1
	Date			: 04/25/19
	Author			: TheyCallMeTim13
	Name			: KryptChestReadHook

	Krypt Chest Read Hook
}

{$STRICT}

define(address, MK11.exe+8E87480)
define(bytes, 8B 96 88 04 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobKryptChestReadHook, MK11.exe, 48xxxxFFxx8Bxxxxxxxxxx8Bxxxxxxxxxx8Bxxxxxxxxxx41xxxxxx75)
define(injKryptChestReadHook, aobKryptChestReadHook+5)
assert(injKryptChestReadHook, bytes)
registerSymbol(injKryptChestReadHook)

alloc(memKryptChestReadHook, 0x400, injKryptChestReadHook)

label(intKryptChestReadHook)
registerSymbol(intKryptChestReadHook)

label(ptrKryptChestReadHook)
registerSymbol(ptrKryptChestReadHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memKryptChestReadHook:
	intKryptChestReadHook:
		dd (int)1
	align 10
	ptrKryptChestReadHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrKryptChestReadHook],rsi
		mov edx,[intKryptChestReadHook]
		cmp dword ptr [rsi+488],00
		je @f
			mov [rsi+488],edx
			jmp o_code
		@@:
		cmp dword ptr [rsi+4B8],00
		je @f
			mov [rsi+4B8],edx
			jmp o_code
		@@:
	o_code:
		mov edx,[rsi+00000488]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injKryptChestReadHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injKryptChestReadHook:
	db bytes

unregisterSymbol(injKryptChestReadHook)

unregisterSymbol(intKryptChestReadHook)

unregisterSymbol(ptrKryptChestReadHook)

dealloc(memKryptChestReadHook)

{
//// Injection Point: MK11.exe+8E87480  -  0000000148E87480
//// AOB address: 0000000148E8747B  -  MK11.exe+8E8747B
//// Process: MK11.exe  -  0000000140000000
//// Module: MK11.exe  -  0000000140000000
//// Module Size: 0000000017EBE000
MK11.exe+8E87439:  C1 E8 0F                    -  shr eax,0F                         
MK11.exe+8E8743C:  F6 D0                       -  not al                             
MK11.exe+8E8743E:  24 01                       -  and al,01                          
MK11.exe+8E87440:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
MK11.exe+8E87445:  48 8B 74 24 38              -  mov rsi,[rsp+38]                   
MK11.exe+8E8744A:  48 83 C4 20                 -  add rsp,20                         
MK11.exe+8E8744E:  5F                          -  pop rdi                            
MK11.exe+8E8744F:  C3                          -  ret                                
MK11.exe+8E87450:  48 89 F1                    -  mov rcx,rsi                        
MK11.exe+8E87453:  E8 383C96F7                 -  call 1407EB090                     
MK11.exe+8E87458:  41 89 C0                    -  mov r8d,eax                        
MK11.exe+8E8745B:  FF C8                       -  dec eax                            
MK11.exe+8E8745D:  83 F8 16                    -  cmp eax,16                         
MK11.exe+8E87460:  77 1E                       -  ja 148E87480                       
MK11.exe+8E87462:  48 63 C8                    -  movsxd  rcx,eax                    
MK11.exe+8E87465:  48 8D 05 948B17F7           -  lea rax,[140000000]                [00905A4D]
MK11.exe+8E8746C:  0FB6 8C 08 4CBE7E00         -  movzx ecx,byte ptr [rax+rcx+007EBE4C]
MK11.exe+8E87474:  8B 94 88 44BE7E00           -  mov edx,[rax+rcx*4+007EBE44]       
MK11.exe+8E8747B:  48 01 C2                    -  add rdx,rax                        <<<--- AOB Starts Here
MK11.exe+8E8747E:  FF E2                       -  jmp rdx                            
////  INJECTING START  ----------------------------------------------------------
MK11.exe+8E87480:  8B 96 88040000              -  mov edx,[rsi+00000488]             
////  INJECTING END  ----------------------------------------------------------
MK11.exe+8E87486:  8B 8E B8040000              -  mov ecx,[rsi+000004B8]             
MK11.exe+8E8748C:  8B 86 E8040000              -  mov eax,[rsi+000004E8]             
MK11.exe+8E87492:  41 83 F8 0C                 -  cmp r8d,0C                         
MK11.exe+8E87496:  75 3C                       -  jne 148E874D4                      
MK11.exe+8E87498:  85 C9                       -  test ecx,ecx                       
MK11.exe+8E8749A:  7E 1A                       -  jle 148E874B6                      
MK11.exe+8E8749C:  C7 07 02000000              -  mov [rdi],00000002                 
MK11.exe+8E874A2:  B0 01                       -  mov al,01                          
MK11.exe+8E874A4:  89 0B                       -  mov [rbx],ecx                      
MK11.exe+8E874A6:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
MK11.exe+8E874AB:  48 8B 74 24 38              -  mov rsi,[rsp+38]                   
MK11.exe+8E874B0:  48 83 C4 20                 -  add rsp,20                         
MK11.exe+8E874B4:  5F                          -  pop rdi                            
MK11.exe+8E874B5:  C3                          -  ret                                
MK11.exe+8E874B6:  85 C0                       -  test eax,eax                       
MK11.exe+8E874B8:  7E 24                       -  jle 148E874DE                      
MK11.exe+8E874BA:  C7 07 03000000              -  mov [rdi],00000003                 
MK11.exe+8E874C0:  89 03                       -  mov [rbx],eax                      
MK11.exe+8E874C2:  B0 01                       -  mov al,01                          
MK11.exe+8E874C4:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}


SunBeam wrote:
Fri Apr 26, 2019 10:34 am
...Till then I'm on vacation :P
Have fun, where you going this time?


EDIT:
Does anyone know what this chest is?
Image
Image
How to return everything to its original state? That all the chests again began to cost as before breaking

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Re: Mortal Kombat 11

Post by sixonesix » Sat May 11, 2019 12:51 am

spicex wrote:
Sat May 11, 2019 12:18 am
< stop fucking quoting huge blocks of text >
Возвращайся обратно на плейграунд, тут тебе не место.

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