Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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nohmercy
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7)

Post by nohmercy »

AvidFan wrote:
Sun Mar 31, 2019 10:29 am
Anybody know how to find the timer for the puppeteer ninjutsu and set it to infinite?
that would be a lot of fun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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teinousi
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by teinousi »

Cielos wrote:
Mon Apr 01, 2019 8:45 am
teinousi wrote:
Mon Apr 01, 2019 8:30 am
Any one can find the address of last idiot's location called 竜泉川端 平田屋敷(裏) ? It was the other version when u go back to 3 years the village burning and need to kill your father to get the full of life flower to get the true ending. I try one hex to search but still wrap back to normal version .......

any idea ?
never knew that about the ending.
I feel silly to think it'd be "safe" from spoiler in FRF.
guess I only have myself to blame.... I should have play more and cheat less~
wow I just follow the guilde and arrive here , is 1002631 , but still playing , hope it works
And i fixed the list , some location you have miss and I Added it , sorry I was using japanese

=葦名城 城下=
1102950:荒れ寺
1102951:城下外郭 城門路
1102952:城下外郭 虎口階段
1102953:橋下の谷
1102954:大手門の出丸
1102955:大手門
1102956:葦名城 城下
1102957:葦名城 城下(忍軍襲来時)
=葦名城 本城=
1112950:葦名城 本城
1112951:天守上階 武者侍り
1112957:天守上階 葦名流伝場
1112952:天守望楼
1112953:天守上階 御子の間
1112956:名殘の墓
1112954:白蛇の社
1112955:捨て牢入口
1122951:葦名城 水手曲輪
1122950:抜け穴前(内府襲来時)
=捨て牢=
1302950:地下水路
1302951:身投げ場
=金剛山 仙峯寺=
2002950:金剛山 仙峯寺
2002951:修験道
2002952:境内
2002953:本堂
2002954:奥の院
2002955:谷落ちの洞窟
2002956:鐘鬼の寺
=落ち谷=
1702957:社下の谷
1702950:落ち谷
1702951:鉄砲砦
1702952:奥廊下
1702958:菩薩谷
1702953:獅子猿の水場
=葦名の底=
1702955:葦名の底
1702954:毒だまり
1702956:獅子猿のねぐら
1502950:隠し森
1502951:水生村
1502952:水車小屋
1502953:興入れの岩門
=源の宮=
2502822:イベントシーン後
2502950:源の宮
2502951:朱の橋
2502956:水生の御屋敷
2502952:源の宮 花見舞台
2502953:大桜
2502954:宮の内裏
2502957:餌やり場
2502958:壺の貴人
2502955:神域
=竜泉川端 平田屋敷=
1002950:竜泉川端 平田屋敷
1002951:屋敷通り
1002952:竹林坂
1002953:平田屋敷 主殿
1002955:平田屋敷 渡り廊下
1002954:平田屋敷 隠しの仏殿
1002631:竜泉川端 平田屋敷(裏)

KS212
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by KS212 »

Cielos wrote:
Mon Apr 01, 2019 8:45 am

never knew that about the ending.
I feel silly to think it'd be "safe" from spoiler in FRF.
guess I only have myself to blame.... I should have play more and cheat less~
There are 4 endings, don't worry. What he's talking about is along the 'general' path and isn't actually the ending, just a part of the way. So long as there's no spoil for the 'best' ending its ok :P

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Kamse
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Kamse »

Dude, you just spoiled everything...

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by bloodaxis »

Anyone figured out how to edit your new game + playthrough yet, as in changing which new game + you're in?
Been trying to find it by doing random memory searches for current playthrough -1 but I can't seem to find anything that would be what I want.

Edit: Managed to find it in the same memory region as the pointers under misc, unsurprisingly.

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Kurei
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Kurei »

First of all, i would just like to thank Cielos and to everyone who contributed that made this table possible. 😊

I just have a quick question regarding Inf. items.

If i set the behavior to "Infinite", will this still increase the quantity of items when looted or picked-up?

Thanks.

bloodaxis
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by bloodaxis »

Kurei wrote:
Mon Apr 01, 2019 10:18 pm
If i set the behavior to "Infinite", will this still increase the quantity of items when looted or picked-up?
Afaik it should, I haven't tested it but all his scripts in other games have always worked that way.

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Kurei
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Kurei »

bloodaxis wrote:
Tue Apr 02, 2019 8:08 am
Kurei wrote:
Mon Apr 01, 2019 10:18 pm
If i set the behavior to "Infinite", will this still increase the quantity of items when looted or picked-up?
Afaik it should, I haven't tested it but all his scripts in other games have always worked that way.
Thanks for the response. I tested it and can confirmed that the quantity for items still increases. :D :D This works really well for me compared to other trainers out there that either sets the quantity to 999 or freezes it preventing from decreasing or increasing.

By the way, regarding the Disable camera auto adjust option, is that option intended only for K/M? I'm using a DS4 controller and can't seem to look up and look down using the right analog stick when that option is enabled. I can look sideways though.

Matthewlet
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Matthewlet »

Activating the Disable camera auto adjust script makes my game crash. Am I just doing something wrong or?

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Qstorm »

Cielos wrote:
Fri Mar 22, 2019 8:30 am
latest:
sekiro.CT
+15 +1, table Update7.2, for steam init release
Crashes the game. Not sure what causes the crash. But the older table doesn't crash the game.
Thought you should know.

kain667
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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by kain667 »

guiltyinfinity wrote:
Tue Mar 26, 2019 2:35 pm
Does someone help to change the phase (difficulty)? I would like to restore the phase as 1st phase on 2nd phase.
I would like this too.

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by KS212 »

kain667 wrote:
Wed Apr 03, 2019 1:30 am
This CT is really sloppy. Why are there so many options when I open the table? There are a lot of words that are repeated and it isn't clear what to select.
Can you do better? Where's your table? Where's your contribution?

Hell, nevermind even contribution... Did you READ the first post? Are you even capable of reading?

Ungrateful leeching cunts like you should learn to STFU.

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teinousi
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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by teinousi »

kain667 wrote:
Wed Apr 03, 2019 1:31 am
guiltyinfinity wrote:
Tue Mar 26, 2019 2:35 pm
Does someone help to change the phase (difficulty)? I would like to restore the phase as 1st phase on 2nd phase.
I would like this too.
Me too X3 , playing Darksouls3 too much can't leave this off. (running)
Qstorm wrote:
Tue Apr 02, 2019 11:02 pm
Cielos wrote:
Fri Mar 22, 2019 8:30 am
latest:
sekiro.CT
+15 +1, table Update7.2, for steam init release
Crashes the game. Not sure what causes the crash. But the older table doesn't crash the game.
Thought you should know.
Don''t keep open the no cilps . If u not use , don't click it ~


Im cleared all ending but nothing reward , except the first clear have give me the Boss attack

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by bloodaxis »

kain667 wrote:
Wed Apr 03, 2019 1:30 am
This CT is really sloppy. Why are there so many options when I open the table? There are a lot of words that are repeated and it isn't clear what to select.
I'm guessing you checked the button under enable which is a debug section and not meant to be used, check enable then the scripts there should be pretty self explanatory.

Nuffly
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Nuffly »

Is there an option to change team types? like there is in the dark souls 3 table?

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