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Metro Exodus [CPY] Table+20*Table Update 0.49*

Posted: Sun Feb 24, 2019 6:40 am
by l0wb1t
Here's what i've got so far for Metro Exodus.

Image

Re: Metro Exodus [CPY] Table+13

Posted: Sun Feb 24, 2019 8:56 am
by salangmx
Have you found how to unlock mods/weapons/equipment? I would like to do another run of the game and have the hellsing early along with weapon mods and such. Would be really nice to have.

Re: Metro Exodus [CPY] Table+13

Posted: Sun Feb 24, 2019 12:15 pm
by l0wb1t
salangmx wrote:
Sun Feb 24, 2019 8:56 am
Have you found how to unlock mods/weapons/equipment? I would like to do another run of the game and have the hellsing early along with weapon mods and such. Would be really nice to have.
Haven't checked that yet, Table updated
Added few more Cheats, like Player Speed, Jump Height, Gas Mask Durability and more.

Still trying to find no falling damage

***

Posted: Sun Feb 24, 2019 1:29 pm
by ZeroHackAllCheats
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Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 1:46 pm
by l0wb1t
ZeroHackAllCheats wrote:
Sun Feb 24, 2019 1:29 pm
It works, lmao. Im a idiot, forgot to expand my scan regions lol. by the way your player movement speed you have is totally different from the one I got. The address I found saves your movement speed indefinitely into the game lol. your just off a little, seems like your editing the current move speed and not the multiplier. Here is the AOB for the multiplier, should be a lot better, just make sure to return it to float value 1 before saving your game lol.

AOB - Global Movement multiplier

Code: Select all

F3 0F 11 89 CC 25 00 00

Many roads lead to Rome

I think its better to have it not enabled by default/saving it to the savegame. anyways thats up to everyone else :)

During the game, it saves the value because of my code that constantly writes the Value to it, i like it that way :D

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 1:48 pm
by l0wb1t
ZeroHackAllCheats wrote:
Sun Feb 24, 2019 1:29 pm
AOB - Global Movement multiplier

Code: Select all

F3 0F 11 89 CC 25 00 00

Many roads lead to Rome

I think its better to have it not enabled by default/saving it to the savegame. anyways thats up to everyone else :)

During the game, it saves the value because of my code that constantly writes the Value to it, i like it that way :D

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 1:57 pm
by ZeroHackAllCheats
l0wb1t wrote:
Sun Feb 24, 2019 1:48 pm
ZeroHackAllCheats wrote:
Sun Feb 24, 2019 1:29 pm
AOB - Global Movement multiplier

Code: Select all

F3 0F 11 89 CC 25 00 00

Many roads lead to Rome

I think its better to have it not enabled by default/saving it to the savegame. anyways thats up to everyone else :)

During the game, it saves the value because of my code that constantly writes the Value to it, i like it that way :D
This one would not need a constant write tho, one write to the memory will keep it there forever lol but you are right, many roads lead to Rome lol.

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 2:00 pm
by ZeroHackAllCheats
Oh, found a bug by the way. When enabling rapid fire the pistol glitches and cant fire anymore lol.

Re: Metro Exodus [CPY] Table+13

Posted: Sun Feb 24, 2019 2:10 pm
by Djossi09
salangmx wrote:
Sun Feb 24, 2019 8:56 am
Have you found how to unlock mods/weapons/equipment? I would like to do another run of the game and have the hellsing early along with weapon mods and such. Would be really nice to have.
I join the question that would be very good, hope somebody will build it into the table with :)

Re: Metro Exodus [CPY] Table+13

Posted: Sun Feb 24, 2019 2:13 pm
by ZeroHackAllCheats
Djossi09 wrote:
Sun Feb 24, 2019 2:10 pm
salangmx wrote:
Sun Feb 24, 2019 8:56 am
Have you found how to unlock mods/weapons/equipment? I would like to do another run of the game and have the hellsing early along with weapon mods and such. Would be really nice to have.
I join the question that would be very good, hope somebody will build it into the table with :)
Drazerak has a table too, I wonder if both these guys will merge their tables, Id be happy to test and find bugs/fixes for it :P

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 2:44 pm
by SunBeam
Good work. Find it funny how people don't have patience to play a game nowadays. Thought god and ammo (plus, let's say speed and jump height) were enough. Noo.. "please put an option to end game" T_T.. Fucking retarded pricks. Won't say anything about having paid $ for the game, cuz we're talking about the cracked game.. so there, even better.. Fucking retarded pricks who take everything for granted, without a single sweat.

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 2:52 pm
by sebastianyyz
Thank you for the table l0wb1t

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 2:58 pm
by ZeroHackAllCheats
SunBeam wrote:
Sun Feb 24, 2019 2:44 pm
Good work. Find it funny how people don't have patience to play a game nowadays. Thought god and ammo (plus, let's say speed and jump height) were enough. Noo.. "please put an option to end game" T_T.. Fucking retarded pricks. Won't say anything about having paid $ for the game, cuz we're talking about the cracked game.. so there, even better.. Fucking retarded pricks who take everything for granted, without a single sweat.
I sweat bro, profusely, 300lb man in a midgets body. :D

Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*

Posted: Sun Feb 24, 2019 3:08 pm
by l0wb1t
ZeroHackAllCheats wrote:
Sun Feb 24, 2019 2:00 pm
Oh, found a bug by the way. When enabling rapid fire the pistol glitches and cant fire anymore lol.
yeah i noticed that too. Looks like its only working for automatic weapons. May i find a way to turn all weapons into full auto.
SunBeam wrote:
Sun Feb 24, 2019 2:44 pm
Good work.
thanks mate :)

Rapid Fire Code

Posted: Sun Feb 24, 2019 3:25 pm
by ZeroHackAllCheats
l0wb1t wrote:
Sun Feb 24, 2019 3:08 pm
ZeroHackAllCheats wrote:
Sun Feb 24, 2019 2:00 pm
Oh, found a bug by the way. When enabling rapid fire the pistol glitches and cant fire anymore lol.
yeah i noticed that too. Looks like its only working for automatic weapons. May i find a way to turn all weapons into full auto.
Here is the correct Global Rapid Fire one.

Code: Select all

[ENABLE]
aobscanmodule(RapidFire,MetroExodus.exe,F3 0F 11 81 B0 00 00 00 C3 FE)
alloc(RP,$1000,"MetroExodus.exe"+9E706E6)
label(RPcode)
label(RPreturn)
RP:
RPcode:
  mov [rcx+000000B0],(float)1 {<---- 1 is the fastest, more than 1 will not make guns shoot any faster, single shot guns will not shoot any faster as they are all set to 1 anyways}
  jmp RPreturn
RapidFire:
  jmp RP
  nop
  nop
  nop
RPreturn:
registersymbol(RapidFire)

[DISABLE]
RapidFire:
  db F3 0F 11 81 B0 00 00 00
unregistersymbol(RapidFire)
dealloc(RP)