Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

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pino44io
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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by pino44io » Fri Feb 22, 2019 3:41 am

Thank you!

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by SunBeam » Fri Feb 22, 2019 6:13 am

How I know this game is GREAT? Well, for one, I finished it. Secondly, the developer didn't even bother to at least encrypt their .pak. Decompression in progress :D

EDIT: Try these out ;) What's in the "" (e.g.: Player.WarpTo BP_Crimemap_VehicleRace_C_0)

Code: Select all

;Sumo Start - Ben Dring
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_14",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_14",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_15",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_16",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_17",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_18",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_19",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_20",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_21",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_22",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_23",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_24",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_25",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_26",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_27",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_28",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_29",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_30",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_31",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_32",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_33",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_34",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_35",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_36",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_37",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_38",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_39",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_40",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_41",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_42",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_43",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_44",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_45",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_46",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_47",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_48",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_49",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_50",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_51",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_52",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_53",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_54",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_55",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_56",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_57",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_58",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_59",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Industry_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Logistics_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo Crimemap_Marker_Player_BP_New_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo CrimeMapMarker_RespawnPoint2_BP_C_0",Desc=)
Found an Umbra license key in there :D Nice, thanks developers!

..and these:

Code: Select all

+ManualAutoCompleteList=(Command="Persistence Save",Desc="Persistence Save (Saves using current player and world slots)")
+ManualAutoCompleteList=(Command="Persistence DeletePlayer",Desc="Persistence DeletePlayer (Deletes current player slot - or specified slot)")
+ManualAutoCompleteList=(Command="Persistence DeleteWorld",Desc="Persistence DeleteWorld (Deletes current world slot - or specified slot)")
+ManualAutoCompleteList=(Command="Collectibles.GenerateCSV",Desc="Generates a CSV containing the details of all collectibles. Takes an optional file path parameter.")
+ManualAutoCompleteList=(Command="Mission.Debug",Desc="Requires space-delimited parameters: <Group Name> <Index>. Enables a debug display for the given mission. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="Mission.TeleportTo",Desc="Requires space-delimited parameters: <Group Name> <Index>. Teleports the player to the given mission.")
+ManualAutoCompleteList=(Command="SupplyPoints.TeleportTo",Desc="Requires a supply point tag parameter. Teleports the player to the given supply point.")
+ManualAutoCompleteList=(Command="Persistence Enable",Desc="Persistence Enable (Enable the persistence manager - ON or OFF)")
+ManualAutoCompleteList=(Command="Persistence Load",Desc="Persistence Load (Forces the OnLoad event)")
+ManualAutoCompleteList=(Command="Player.GetPos Copy",Desc="Copy is optional. Prints the player's current location and forward vector. Will copy to clipboard if you pass in Copy as an additional argument")
+ManualAutoCompleteList=(Command="Player.SetPos",Desc="Accepts 9 parameters, px,py,pz,fx,fy,fz,cx,cy,cz. Teleports the player to (px,py,pz) facing (fx,fy,fz) and change camera to look in the (cx,cy,cz) direction")
+ManualAutoCompleteList=(Command="GBB.SetAggressionLevel",Desc="Parameters: <Identifier> <Level>. Sets the gang's current aggression level. Use 'All' as the identifier to modify all gangs.")
+ManualAutoCompleteList=(Command="GBB.SetMaximumAggressionLevel",Desc="Parameters: <Identifier> <Level>. Sets the gang's maximum aggression level. Use 'All' as the identifier to modify all gangs.")
+ManualAutoCompleteList=(Command="GBB.Debug",Desc="Requires a gang identifier parameter. Enables a debug display for the given aggressive gang. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="GBB.TestSpawnCriteria",Desc="Requires a spawn criteria category parameter. Only reinforcements of the given category are ever spawned. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="GBB.SetGangIsAlive",Desc="Parameters: <Identifier> <0|1>. Sets whether or not the given gang is alive and able to send reinforcements.")
+ManualAutoCompleteList=(Command="Save",Desc="Force a manual save of the game")
More later.

EDIT: These seem to be debug only OR they've not been compiled in Shipping build :(

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by xICEMANx117 » Fri Feb 22, 2019 7:39 am

Thanks for this
Last edited by xICEMANx117 on Sat Feb 23, 2019 2:47 am, edited 2 times in total.

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by viteq » Fri Feb 22, 2019 8:10 am

For some reason "god" etc keep reseting and I can't find a reason for it. It's not loading scrs, not opening menus etc. Just (seemingly) at random.

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by MartaLabieniec » Fri Feb 22, 2019 9:49 am

@SunBeam - thank you so much for this valuable info!

You should start recording tutorials showing how to hack games - you can do it without voice or any texts, just record how you are doing it and everyone who knows a little CE and ASM will understand all without words :-)

I am and I will be watching whole your YT videos because you are Master to me. God Bless You.

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by SunBeam » Fri Feb 22, 2019 12:22 pm

@viteq: You just had to simply post, without taking time to even read others' posts... Nice. Thanks for that! You'll find the answer on your own, in this topic. Peace.

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by viteq » Fri Feb 22, 2019 1:25 pm

Ah, sorry. Did read the whole thing and the other crackdown topic but somehow missed Player.GodModeEnabled 1 part. Don't get mad on this noob pls. ;)

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by SunBeam » Fri Feb 22, 2019 2:24 pm

Am not mad; that's your interpretation of the text :) Just letting you know you can find stuff on your own ;)

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by SunBeam » Fri Feb 22, 2019 3:32 pm

^ ... Can you go to page 1? Thank you. Your problem is you rush to post, rather than documenting yourself.

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by jonasbeckman » Fri Feb 22, 2019 3:42 pm

Even if it's blank Tilde should work as a default (Those are the user config files too after all, if nothings been changed they would be blank.) though yeah the game might struggle with alternate input or locale settings if it's handled by the OS and having to set up a Eng/US keyboard layout or similar although in this case at least a custom key binding can be defined if required.
(For a Nordic layout I think it would be Ö next to P and to the side of L instead of above the tab key and to the side of the 1 key as the default.)

And then things like Azerty and different layouts.

Then again tilde / ~ is also mentioned in the opening post for the key bindings and the image showing what to edit to change that. :)

The free DLC doesn't seem to work for the PC version of the game but the console command does unlock the commanders alternate outfit at least though not the Duck missile launcher and the additional vehicle from said DLC pack though the outfit is something, gives a 10/10 bonus for XP instead of the 10/5 default too although leveling up is fairly quick beyond the agility stuff that needs to be hunted down all over the island for maxing that out heh.
(Console commands can help too but since there's a difference in skills and abilities while you get the multi jump ability you don't get the double dash skill you would so picking up those orbs still help and it also visually changes the character from 4:3 to 21:9 ultra-wide sized. :P )


EDIT: Fun game, good port too far as I can tell though a bit on the short side even without using console commands. Well it's not padded out like the other modern take on open world video games at least.
(Well the orbs but they're not too bad.)

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by SunBeam » Fri Feb 22, 2019 5:36 pm

"Doing step by step from post 1 works but console is not opening." - - sooo... what exactly works? Copy-pasting? o_O I swear...

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by suchydog » Fri Feb 22, 2019 6:17 pm

This is not working for me as well and im 100% sure that problem is my blank input.ini.
The cheat table is working i set it to 1 like on video it goes back to 0 as it should be and "Tidle" in game doesnt work.

***EDIT***
I got it to work for those who are having same problem change your keyboard layout to 'US QWERTY'
'Tidle' key works then .... my bad...

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by sil3ntgames » Fri Feb 22, 2019 6:49 pm

What's the command to disable text to speach?
I really need this please

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by WhiteRau » Fri Feb 22, 2019 7:48 pm

does anyone else have the issue of the process not showing up in the process selector? all i have is Windows Store... O_o

https://drive.google.com/file/d/1Yh0sx9 ... sp=sharing

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Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..

Post by suchydog » Fri Feb 22, 2019 7:51 pm

WhiteRau wrote:
Fri Feb 22, 2019 7:48 pm
does anyone else have the issue of the process not showing up in the process selector? all i have is Windows Store... O_o

https://drive.google.com/file/d/1Yh0sx9 ... sp=sharing
Select Processes TAB at top and there it is.

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