How I know this game is GREAT? Well, for one, I finished it. Secondly, the developer didn't even bother to at least encrypt their .pak. Decompression in progress
Code: Select all
;Sumo Start - Ben Dring
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_VehicleRace_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_RooftopRace_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Defense_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manufacturing_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Monorail_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Enf_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Intel_C_14",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_4",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_5",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_6",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_7",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_8",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_9",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_10",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_11",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_12",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_13",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_14",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_15",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_16",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_17",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_18",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_19",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_20",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_21",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_22",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_23",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_24",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_25",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_26",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_27",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_28",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_29",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_30",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_31",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_32",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_33",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_34",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_35",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_36",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_37",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_38",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_39",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_40",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_41",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_42",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_43",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_44",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_45",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_46",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_47",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_48",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_49",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_50",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_51",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_52",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_53",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_54",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_55",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_56",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_57",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_58",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Chem_C_59",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_1",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_2",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Manp_C_3",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Industry_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo BP_Crimemap_Logistics_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo Crimemap_Marker_Player_BP_New_C_0",Desc=)
+ManualAutoCompleteList=(Command="Player.WarpTo CrimeMapMarker_RespawnPoint2_BP_C_0",Desc=)
Code: Select all
+ManualAutoCompleteList=(Command="Persistence Save",Desc="Persistence Save (Saves using current player and world slots)")
+ManualAutoCompleteList=(Command="Persistence DeletePlayer",Desc="Persistence DeletePlayer (Deletes current player slot - or specified slot)")
+ManualAutoCompleteList=(Command="Persistence DeleteWorld",Desc="Persistence DeleteWorld (Deletes current world slot - or specified slot)")
+ManualAutoCompleteList=(Command="Collectibles.GenerateCSV",Desc="Generates a CSV containing the details of all collectibles. Takes an optional file path parameter.")
+ManualAutoCompleteList=(Command="Mission.Debug",Desc="Requires space-delimited parameters: <Group Name> <Index>. Enables a debug display for the given mission. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="Mission.TeleportTo",Desc="Requires space-delimited parameters: <Group Name> <Index>. Teleports the player to the given mission.")
+ManualAutoCompleteList=(Command="SupplyPoints.TeleportTo",Desc="Requires a supply point tag parameter. Teleports the player to the given supply point.")
+ManualAutoCompleteList=(Command="Persistence Enable",Desc="Persistence Enable (Enable the persistence manager - ON or OFF)")
+ManualAutoCompleteList=(Command="Persistence Load",Desc="Persistence Load (Forces the OnLoad event)")
+ManualAutoCompleteList=(Command="Player.GetPos Copy",Desc="Copy is optional. Prints the player's current location and forward vector. Will copy to clipboard if you pass in Copy as an additional argument")
+ManualAutoCompleteList=(Command="Player.SetPos",Desc="Accepts 9 parameters, px,py,pz,fx,fy,fz,cx,cy,cz. Teleports the player to (px,py,pz) facing (fx,fy,fz) and change camera to look in the (cx,cy,cz) direction")
+ManualAutoCompleteList=(Command="GBB.SetAggressionLevel",Desc="Parameters: <Identifier> <Level>. Sets the gang's current aggression level. Use 'All' as the identifier to modify all gangs.")
+ManualAutoCompleteList=(Command="GBB.SetMaximumAggressionLevel",Desc="Parameters: <Identifier> <Level>. Sets the gang's maximum aggression level. Use 'All' as the identifier to modify all gangs.")
+ManualAutoCompleteList=(Command="GBB.Debug",Desc="Requires a gang identifier parameter. Enables a debug display for the given aggressive gang. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="GBB.TestSpawnCriteria",Desc="Requires a spawn criteria category parameter. Only reinforcements of the given category are ever spawned. Enter the command again with no parameters to disable.")
+ManualAutoCompleteList=(Command="GBB.SetGangIsAlive",Desc="Parameters: <Identifier> <0|1>. Sets whether or not the given gang is alive and able to send reinforcements.")
+ManualAutoCompleteList=(Command="Save",Desc="Force a manual save of the game")
More later.
EDIT: These seem to be debug only OR they've not been compiled in Shipping build