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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 6:31 pm
by TimFun13
These are the setting that have been working fine for me. Mostly just the default settings, you might try the "ceregreset.exe" in the CE directory to reset to the default and go from there.
[Link]

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Sun Feb 24, 2019 7:43 pm
by IcyPurpose99
ShyTwig16 wrote:
Sun Feb 24, 2019 6:31 pm
These are the setting that have been working fine for me. Mostly just the default settings, you might try the "ceregreset.exe" in the CE directory to reset to the default and go from there.
[Link]
Well I did the reset as you stated, and no results. Still CE is unable to find any results of anything:

[Link]

I think its my copy of new dawn then, if anything its the copy. I never had a problem with any other game, but oh well Game isn't worth the series anyway.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 3:35 am
by Darkedone02
What's the button for super jump? this table been acting wierd and gave me super jump and super speed somehow without activation... using codex version.

Edit: found it, numerial 1 to set for 4 without no normal jump reset? wierd.....

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 5:42 am
by PWM
SunBeam wrote:
Sun Feb 24, 2019 2:42 pm
@PWM: Aside from just wanting to debug the game, why do you need it? Don't you already have all the options in the table(s) on FRF? o_O The VEH debugger is activated in CE's settings (Settings > Debugger Options > Debugger method: Use VEH Debugger). Also check if "Override existing breakpoints when setting breakpoints" option does anything different for you.
you guys did amazing job no dout about it . but i want to do my own cheat+learning

if i unchecked "Override existing breakpoints when setting breakpoints" the game will not crash but i get no result

i also notice in the memory viewer when i clicked "find out what addresses this instruction accesses" the addresses+module change for a second and go back to the originl

you can see it in this vid
[Link]

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 6:03 am
by SunBeam
Try CE 6.8.1 or 6.8.2. See if that makes a difference. If it does, you may want to report to DB, as it might be a CPU race condition.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 6:21 am
by PWM
SunBeam wrote:
Mon Feb 25, 2019 6:03 am
Try CE 6.8.1 or 6.8.2. See if that makes a difference. If it does, you may want to report to DB, as it might be a CPU race condition.
both version result the same.going to report to DB

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 9:19 am
by ArmanV
Hi there. Is there any way how to enable a specialist in coop?

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Mon Feb 25, 2019 6:08 pm
by ArmanV
Nobody? :(

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 26, 2019 9:36 am
by SunBeam
^ When you're asking for impossible things by design, you're bound to get ignored. The game engine itself doesn't offer this functionality.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 26, 2019 9:37 am
by ArmanV
Well, the functionality is there, but it is disabled in coop...
Just unlock the specialist menu in coop. I suppose that if you edit a value, roster will unlock.

Edit
I am trying to approach this func by lua files. I made a mod, where you press e.g. num 5 and a NPC will spawn. But I just didn't found how make it follow me :(

As a proof I put there link (fearlessrevolution /farcry5/mods/31) to my mod for FC5. Well, if you don't have interest in unlocking a spec in coop, I'll understand it.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 26, 2019 1:12 pm
by SunBeam
Dude.. hijacking the engine and making it spawn an NPC does not equal to "functionality is there". It's disabled for a reason. I too can spawn stuff via Lua, if I know the entity's id... that doesn't mean the spawned NPC will have the regular path-finding systems initialized or any other sensory applied.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 26, 2019 1:56 pm
by ArmanV
I know it, I wroted that I just tried to use workaround, has nothing to do with thing above "Edit".

Nevermind.. Thanks for your time.

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Tue Feb 26, 2019 1:57 pm
by SunBeam
Wish you good luck in figuring it out; with enough drive and passion, you'll do it ;) I have no doubt about it! Keep at it!

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Wed Feb 27, 2019 11:45 am
by fengchao191
What should I do if I only want RewardQuantityMultiplier work while RewardQuantity not?

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Posted: Wed Feb 27, 2019 12:57 pm
by SunBeam
Set the quantity to 1 and multiplier to whatever you want :P D'oh. Math, man, math!