Far Cry: New Dawn [Engine:Dunia Engine 2]

Upload your cheat tables here (No requests)
User avatar
SunBeam
Administration
Administration
Posts: 2441
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 958

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam » Tue Feb 19, 2019 3:29 pm

@swizzledizzle: There's not much to see out there... But sure, here goes; start from this post - - xen/threads/far-cry-5-engine-dunia-engi ... post-46642 - - and read further in the topic :) In the meantime I'll see if I can find the same logic working and post a script later.

EDIT:

Image

Image

Something like that? :D

Here's the spot for the hook:

Code: Select all

FC_m64.dll+E59A444 - E8 E7E00EF3           - call FC_m64.dll+1688530
FC_m64.dll+E59A449 - 84 C0                 - test al,al
FC_m64.dll+E59A44B - 75 54                 - jne FC_m64.dll+E59A4A1
FC_m64.dll+E59A44D - 44 38 7B 51           - cmp [rbx+51],r15l
FC_m64.dll+E59A451 - 75 4E                 - jne FC_m64.dll+E59A4A1
FC_m64.dll+E59A453 - 40 84 F6              - test sil,sil
FC_m64.dll+E59A456 - 74 49                 - je FC_m64.dll+E59A4A1
FC_m64.dll+E59A458 - 48 8B 0D 01D777F6     - mov rcx,[FC_m64.dll+4D17B60]
FC_m64.dll+E59A45F - 40 30 F6              - xor sil,sil
FC_m64.dll+E59A462 - 48 8B 01              - mov rax,[rcx]
FC_m64.dll+E59A465 - FF 50 68              - call qword ptr [rax+68]
FC_m64.dll+E59A468 - 84 C0                 - test al,al
FC_m64.dll+E59A46A - 74 75                 - je FC_m64.dll+E59A4E1 <-- EB 0B
FC_m64.dll+E59A46C - 48 8B 1D E57692F6     - mov rbx,[FC_m64.dll+4EC1B58]
FC_m64.dll+E59A473 - 48 85 DB              - test rbx,rbx
FC_m64.dll+E59A476 - 74 69                 - je FC_m64.dll+E59A4E1
FC_m64.dll+E59A478 - 48 8B 47 08           - mov rax,[rdi+08]
FC_m64.dll+E59A47C - 48 8D 55 FF           - lea rdx,[rbp-01]
FC_m64.dll+E59A480 - 48 8B 48 10           - mov rcx,[rax+10]
FC_m64.dll+E59A484 - E8 17E36AF2           - call FC_m64.dll+C487A0
FC_m64.dll+E59A489 - 48 89 C2              - mov rdx,rax
FC_m64.dll+E59A48C - 48 89 D9              - mov rcx,rbx
FC_m64.dll+E59A48F - E8 4CE50EF3           - call FC_m64.dll+16889E0
FC_m64.dll+E59A494 - 84 C0                 - test al,al
FC_m64.dll+E59A496 - 40 0F94 D6            - sete sil
FC_m64.dll+E59A49A - 40 84 F6              - test sil,sil
FC_m64.dll+E59A49D - 74 42                 - je FC_m64.dll+E59A4E1
FC_m64.dll+E59A49F - EB 03                 - jmp FC_m64.dll+E59A4A4
FC_m64.dll+E59A4A1 - 40 B6 01              - mov sil,01
FC_m64.dll+E59A4A4 - 48 8B 47 08           - mov rax,[rdi+08]

User avatar
SunBeam
Administration
Administration
Posts: 2441
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 958

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam » Tue Feb 19, 2019 4:44 pm

Updated main post with an "out of bounds" disabling script.

swizzledizzle
Noobzor
Noobzor
Posts: 8
Joined: Sat Feb 16, 2019 9:04 am
Reputation: 0

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by swizzledizzle » Wed Feb 20, 2019 11:05 pm

Thank you very much! I appreciate it :)

Sakurarozu
Expert Cheater
Expert Cheater
Posts: 65
Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Sakurarozu » Thu Feb 21, 2019 12:47 am

so is there a fix for the prophecy mission? the windmill part is glitched and i cant cont with the mission since the amulet doesnt spawn. is there a way to force the amulet in my inventory?

ty

User avatar
HylianZ
Fearless Donors
Fearless Donors
Posts: 181
Joined: Thu Mar 23, 2017 5:37 pm
Reputation: 17

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by HylianZ » Thu Feb 21, 2019 1:35 am

The pieces should appear in your inventory when you interact with the staff in front of
Show
Joseph
. Then you hold Z to brandish it.

Sakurarozu
Expert Cheater
Expert Cheater
Posts: 65
Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Sakurarozu » Thu Feb 21, 2019 3:01 am

HylianZ wrote:
Thu Feb 21, 2019 1:35 am
The pieces should appear in your inventory when you interact with the staff in front of
Show
Joseph
. Then you hold Z to brandish it.
it doesnt. nothing happens i tried reloading and nothing,. i do notice when i come close to the windmill area my game just pauses a bit

User avatar
HylianZ
Fearless Donors
Fearless Donors
Posts: 181
Joined: Thu Mar 23, 2017 5:37 pm
Reputation: 17

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by HylianZ » Thu Feb 21, 2019 3:03 am

Sakurarozu wrote:
Thu Feb 21, 2019 3:01 am
it doesnt. nothing happens i tried reloading and nothing,. i do notice when i come close to the windmill area my game just pauses a bit
Have you tried verifying files in Steam yet? Could be corruption.

User avatar
Marcus101RR
Table Makers
Table Makers
Posts: 256
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 123

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Marcus101RR » Sat Feb 23, 2019 4:51 am

The game keeps crashing as soon as I try to debug... attach.

User avatar
SunBeam
Administration
Administration
Posts: 2441
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 958

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam » Sat Feb 23, 2019 4:22 pm

Upgrade to 6.8.3 and use the VEH debugger.

sebastianyyz
Expert Cheater
Expert Cheater
Posts: 96
Joined: Sun Jul 09, 2017 3:33 am
Reputation: 4

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by sebastianyyz » Sat Feb 23, 2019 6:46 pm

Thank you very much for the table SunBeam

User avatar
Marcus101RR
Table Makers
Table Makers
Posts: 256
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 123

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Marcus101RR » Sat Feb 23, 2019 6:58 pm

SunBeam wrote:
Sat Feb 23, 2019 4:22 pm
Upgrade to 6.8.3 and use the VEH debugger.
Oh I see, will do. Thanks.

Updated to 6.8.3 and used VEH, attaching a debugger doesn't crash the game but no results are found either.

User avatar
PWM
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Feb 24, 2019 5:51 am
Reputation: 0

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by PWM » Sun Feb 24, 2019 6:33 am

SunBeam wrote:
Sat Feb 23, 2019 4:22 pm
Upgrade to 6.8.3 and use the VEH debugger.
ty SunBeam for the awesome table :wub:
but i dont know how you manage to use VEH debugger
cant debug either the game crash or freeze until i stop the debugger :x
maybe you have different setting
my CE 6.8.3


see this when i fire . its like doing breakpoint
https://gfycat.com/SpryBraveGnu
Last edited by PWM on Mon Feb 25, 2019 1:44 am, edited 2 times in total.

MasterVegito
Expert Cheater
Expert Cheater
Posts: 160
Joined: Sun Mar 12, 2017 11:04 pm
Reputation: 2

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by MasterVegito » Sun Feb 24, 2019 12:09 pm

Could something like no outfit requirements be made?

User avatar
SunBeam
Administration
Administration
Posts: 2441
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 958

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam » Sun Feb 24, 2019 2:42 pm

@PWM: Aside from just wanting to debug the game, why do you need it? Don't you already have all the options in the table(s) on FRF? o_O The VEH debugger is activated in CE's settings (Settings > Debugger Options > Debugger method: Use VEH Debugger). Also check if "Override existing breakpoints when setting breakpoints" option does anything different for you.

User avatar
Ka1
Noobzor
Noobzor
Posts: 6
Joined: Tue Nov 07, 2017 5:51 am
Reputation: 1

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Ka1 » Sun Feb 24, 2019 5:13 pm

How about an option to disable the mission timer(s)? They're a bit annoying. ;)

Post Reply

Who is online

Users browsing this forum: briari2, christantoan, gahqm, Google [Bot], Google Adsense [Bot], gvargas, kawasakysempai, Noire Blackheart, nukza38