Far Cry: New Dawn [Engine:Dunia Engine 2]

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skalool
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by skalool »

first off, thanks for the work on the table. much appreciated. just letting you know as an fyi -- "instant action hold" seems to make ghost/stealth activate w/ normal press (using a gamepad), might not be the same using kb/mouse.

so when you crouch or press R3 it activates the specials w/o a long press. thought something was up with my PS4 controller until I realized it was that.

not complaining or anything like that, just an fyi. thanks for releasing your work w/o pillaging our wallets

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

TimFun13
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by TimFun13 »

skalool wrote:
Mon Mar 04, 2019 6:57 am
first off, thanks for the work on the table. much appreciated. just letting you know as an fyi -- "instant action hold" seems to make ghost/stealth activate w/ normal press (using a gamepad), might not be the same using kb/mouse.

so when you crouch or press R3 it activates the specials w/o a long press. thought something was up with my PS4 controller until I realized it was that.

not complaining or anything like that, just an fyi. thanks for releasing your work w/o pillaging our wallets
It can't tell what the action is, just what button/key is pressed. You'll have to increase the delay to allow you to tap when needed or just tap the buttons quicker.

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iicecube
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by iicecube »

I wonder is there value for just the infinite on just the throwable item?

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ce0000
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by ce0000 »

There is a trainer make from CE, but it doesn't work at all. Thanks for this Cheat Table..!

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AegonVI
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by AegonVI »

Thank you.
It's working perfectly for game version 1.0.2
+like

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

You're welcome ;)

skeeta69
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by skeeta69 »

Please update to latest version?

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l0wb1t
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by l0wb1t »

Yeah, i can't use either the VEH Debugger on the CPY release. It just shows nothing, windows debugger works, but crashes sooon or later. this is absolutly frustrating

Sasuke Black
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Sasuke Black »

Thanks. Really Appreciate This. Beating Enemy Like Ultra Instinct.

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

@l0wb1t: That's cuz those are not cracks. Those are emulators; and just so no one steals what they stole before that, they use VMProtect on it. That's why T_T Fucking retards.

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l0wb1t
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by l0wb1t »

For anyone that plays the CPY release, where the VEH Debugger doesn't work. Went back to WindowsDebugger and patch IsDebuggerPresent. Patch PEB +2 to 0. And Enjoy debugging the game without crash.
I wasted almost a day for finding a bypass, cuz i would never had tought this 1990like method works. xD LMAO

Code: Select all

aobscanmodule(_Test,KERNELBASE.dll,0F B6 40 02 C3)
alloc(BypassMem,$1000,"KERNELBASE.dll"+28C19)
alloc(_pIsDebuggerPresent,8)
alloc(_enableBypassIDP,8)
registersymbol(_pIsDebuggerPresent)
registersymbol(_enableBypassIDP)
registersymbol(_Test)
 
BypassMem:
  mov [_pIsDebuggerPresent],rax
  cmp [_enableBypassIDP],1
  jne codeBypass
  mov byte ptr [rax+02],0
  ret
codeBypass:
  movzx eax,byte ptr [rax+02]
  ret
  jmp returnBypass
 
_Test:
  jmp BypassMem
returnBypass:
 
_pIsDebuggerPresent:
dd 0
_enableBypassIDP:
db 1
[DISABLE]
 
_Test:
  db 0F B6 40 02 C3
 
unregistersymbol(_Test)
unregistersymbol(_pIsDebuggerPresent)
unregistersymbol(_enableBypassIDP)
dealloc(BypassMem)
dealloc(_pIsDebuggerPresent)
dealloc(_enableBypassIDP)

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

I think you can also do this in Lua :)

Code: Select all

dbk_initialize()
enableDRM()
Try it and report.

EDIT: Yeah, may only prevent reading; not debugging :( -> [Link]

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l0wb1t
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by l0wb1t »

SunBeam wrote:
Mon Mar 18, 2019 6:08 pm
I think you can also do this in Lua :)

Code: Select all

dbk_initialize()
enableDRM()
Try it and report.

EDIT: Yeah, may only prevent reading; not debugging :( -> [Link]

Yeah doesn't work haha. i was wondering what it even does.

Code: Select all

mov rax,gs:[00000060]
movzx eax,byte ptr [rax+02] // RAX = PEB, Value of PEB+02 gets moved into EAX and then gets checked a few times in SystemModules and in the Game itself.
ret
i tried before xor eax,eax
But this is just forcing the return value of EAX to 0, the PEB+2 Flag still stays on 1.
the anti-debug is checking the PEB directly aswell ;)
This is also the Reason, why CE's "Try to prevent detection of the debugger" option fails. It Patches just the value of EAX
This is how i"IsDebuggerPresent" API looks like after attaching CE's debugger, with enabled "prevent detection of the debugger" Option.
Image

CE should Patch KERNELBASE.IsDebuggerPresent+9 to C6 40 02 00 C3 instead of KERNEL32.IsDebuggerPresent and 31 C0 C3


the shortest way should be doing it like this. Funny is, this script should be work for any X64 Game/Application

Code: Select all

aobscanmodule(_Bypass,KERNELBASE.dll,0F B6 40 02 C3)
registersymbol(_Bypass)
_Bypass:
  db C6 40 02 00 C3

[DISABLE]
unregistersymbol(_Bypass)
_Bypass:
  db 0F B6 40 02 C3
Last edited by l0wb1t on Mon Mar 18, 2019 7:09 pm, edited 3 times in total.

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SunBeam
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by SunBeam »

Read this: [Link]

Winjin
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Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Post by Winjin »

Hi! You know, I'm usually staying pretty silent on these things, but reading up how you crack the code just makes me want to applause, because the worst I can do is floating unknown numbers, no actual scripting, and you make it look so easy) Thank you for all the work!

A lot of games nowadays make me sick of how much grinding they have. Sure, I would LOVE to steal and deliver five ethanol trucks just to get one update. This mundane repetitive thing is really what I came to do. Or like make the hero super slow (looking at you, MGSV) and you just grog along for minutes.

So, it's just... Thank you from the bottom of my heart. Stuff that you find can actually make single-player games more fun.

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