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Wargroove
Posted: Sat Feb 02, 2019 9:53 am
by ColonelRVH
Wargroove | Cheat Engine Table v1.0, [2019-2-2] COLONELRVH | May not work on other version.
- Features -
- [Stats]
- Unlimited Gold [Update: Select Training]
- [Battle]
- Restore Health [Update: Select Unit/Building]
- [Extra]
- Force Pause (Toggle: Pause Break)
- Speedhack (Ctrl+/Ctrl-)
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Re: Wargroove
Posted: Sat Feb 02, 2019 10:30 pm
by Kthol
Thanks so much for your work
How to work Instant kill?
Re: Wargroove
Posted: Sun Feb 03, 2019 12:54 am
by danielyee
Wow fast one master..a masterful stroke once again..sire..i salute you..
Re: Wargroove
Posted: Sun Feb 03, 2019 9:36 am
by danielyee
hi colonelRVH..how are you sire..
can sir upgrade this table an xtra key
1 hit 1 kill ..pls sir..
tq
Re: Wargroove
Posted: Sun Feb 03, 2019 11:00 am
by TroliusMaximus
Does anyone have have a save file "unlocker" for arcade mode that they could please share...?
(thx)
Re: Wargroove
Posted: Sun Feb 03, 2019 11:04 am
by tindr_sb
thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number
alloc(newmem,$1000, ==> $100000
newmem:
mov [rax],#100 ==> $10000
your unit become numberless and the result is 1 hit one kill.
If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.
Re: Wargroove
Posted: Sun Feb 03, 2019 11:54 am
by danielyee
Thanks buddy
Re: Wargroove
Posted: Mon Feb 04, 2019 7:57 am
by toshlynx
tindr_sb wrote: ↑Sun Feb 03, 2019 11:04 am
thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number
alloc(newmem,$1000, ==> $100000
newmem:
mov [rax],#100 ==> $10000
your unit become numberless and the result is 1 hit one kill.
If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.
is there way to automatically restore your Unit's and building's HP to full after every combat?
Re: Wargroove
Posted: Mon Feb 04, 2019 11:54 am
by bk2710
The table mentions something like a god mode, how exactly does that work? Not too experienced with CE but I'd like to know
Re: Wargroove
Posted: Sat Feb 09, 2019 8:51 pm
by danielyee
hi sir n all
can sir update it with a 1 hit 1 kill on the table ...sir
Re: Wargroove
Posted: Thu Feb 21, 2019 10:56 am
by aanpsx
hi...
here script for highlighted character:
=====================================================
just freeze to zero when highlighted all enemy to instant win
or
set to any value to your ally (greater value = greater attack)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9220</ID>
<Description>"highlighted character"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : wargroove64.exe
Version:
Date : 2019-02-21
Author : aanpsx
This script does blah blah blah
}
[ENABLE]
aobscanmodule(PSX_Char,wargroove64.exe,8B 38 49 8B 1C 24) // should be unique
alloc(newmem,$1000,PSX_Char)
label(code)
label(return)
label(_Char)
registersymbol(_Char)
newmem:
mov [_Char],rax
code:
mov edi,[rax]
mov rbx,[r12]
jmp return
_Char:
PSX_Char:
jmp newmem
nop
return:
registersymbol(PSX_Char)
[DISABLE]
PSX_Char:
db 8B 38 49 8B 1C 24
unregistersymbol(_Char)
unregistersymbol(PSX_Char)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "wargroove64.exe"+93D706
"wargroove64.exe"+93D6D8: F3 0F 5C F1 - subss xmm6,xmm1
"wargroove64.exe"+93D6DC: 48 8D 8D 50 03 00 00 - lea rcx,[rbp+00000350]
"wargroove64.exe"+93D6E3: E8 C8 78 6C FF - call wargroove64.exe+4FB0
"wargroove64.exe"+93D6E8: 90 - nop
"wargroove64.exe"+93D6E9: 48 8D 4D D8 - lea rcx,[rbp-28]
"wargroove64.exe"+93D6ED: E8 BE 78 6C FF - call wargroove64.exe+4FB0
"wargroove64.exe"+93D6F2: 49 8B 87 08 01 00 00 - mov rax,[r15+00000108]
"wargroove64.exe"+93D6F9: 4C 8B 68 18 - mov r13,[rax+18]
"wargroove64.exe"+93D6FD: 4C 89 6C 24 40 - mov [rsp+40],r13
"wargroove64.exe"+93D702: 48 8B 46 30 - mov rax,[rsi+30]
// ---------- INJECTING HERE ----------
"wargroove64.exe"+93D706: 8B 38 - mov edi,[rax]
"wargroove64.exe"+93D708: 49 8B 1C 24 - mov rbx,[r12]
// ---------- DONE INJECTING ----------
"wargroove64.exe"+93D70C: 48 C7 45 48 00 00 00 00 - mov qword ptr [rbp+48],00000000
"wargroove64.exe"+93D714: 48 C7 45 50 0F 00 00 00 - mov qword ptr [rbp+50],0000000F
"wargroove64.exe"+93D71C: C6 45 38 00 - mov byte ptr [rbp+38],00
"wargroove64.exe"+93D720: 41 B8 06 00 00 00 - mov r8d,00000006
"wargroove64.exe"+93D726: 48 8D 15 D7 5C 40 00 - lea rdx,[wargroove64.exe+D43404]
"wargroove64.exe"+93D72D: 48 8D 4D 38 - lea rcx,[rbp+38]
"wargroove64.exe"+93D731: E8 1A 79 6C FF - call wargroove64.exe+5050
"wargroove64.exe"+93D736: 90 - nop
"wargroove64.exe"+93D737: 4C 8D 45 38 - lea r8,[rbp+38]
"wargroove64.exe"+93D73B: 48 8D 95 40 03 00 00 - lea rdx,[rbp+00000340]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>9215</ID>
<Description>"base"</Description>
<LastState Value="00000000" RealAddress="14074001E"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>_Char</Address>
</CheatEntry>
<CheatEntry>
<ID>9221</ID>
<Description>"current HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>_Char</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
tested on Wargroove v06.02.2019
Re: Wargroove
Posted: Sun Mar 17, 2019 5:12 pm
by bk2710
The game has rng in it's damage rolls (45-55% e.g), is it possible to have a cheat where it always forces the best possible result?
Re: Wargroove
Posted: Mon Aug 31, 2020 5:21 pm
by Lord Blade
So I tried the v2.0 table from the Patreon, but it seems a bunch of the options don't work anymore. Will there be an update?