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Wargroove

Posted: Sat Feb 02, 2019 9:53 am
by ColonelRVH
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Wargroove | Cheat Engine Table v1.0, [2019-2-2] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Unlimited Gold [Update: Select Training]
  • [Battle]
    • Restore Health [Update: Select Unit/Building]
  • [Extra]
    • Force Pause (Toggle: Pause Break)
    • Speedhack (Ctrl+/Ctrl-)


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| Thanks in advance


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Re: Wargroove

Posted: Sat Feb 02, 2019 10:30 pm
by Kthol
Thanks so much for your work
How to work Instant kill?

Re: Wargroove

Posted: Sun Feb 03, 2019 12:54 am
by danielyee
Wow fast one master..a masterful stroke once again..sire..i salute you..

Re: Wargroove

Posted: Sun Feb 03, 2019 9:36 am
by danielyee
hi colonelRVH..how are you sire..
can sir upgrade this table an xtra key
1 hit 1 kill ..pls sir..
tq

Re: Wargroove

Posted: Sun Feb 03, 2019 11:00 am
by TroliusMaximus
Does anyone have have a save file "unlocker" for arcade mode that they could please share...?

(thx)

Re: Wargroove

Posted: Sun Feb 03, 2019 11:04 am
by tindr_sb
thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number

alloc(newmem,$1000, ==> $100000

newmem:
mov [rax],#100 ==> $10000

your unit become numberless and the result is 1 hit one kill.

If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.

Re: Wargroove

Posted: Sun Feb 03, 2019 11:54 am
by danielyee
Thanks buddy

Re: Wargroove

Posted: Mon Feb 04, 2019 7:57 am
by toshlynx
tindr_sb wrote:
Sun Feb 03, 2019 11:04 am
thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number

alloc(newmem,$1000, ==> $100000

newmem:
mov [rax],#100 ==> $10000

your unit become numberless and the result is 1 hit one kill.

If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.
is there way to automatically restore your Unit's and building's HP to full after every combat?

Re: Wargroove

Posted: Mon Feb 04, 2019 11:54 am
by bk2710
The table mentions something like a god mode, how exactly does that work? Not too experienced with CE but I'd like to know :P

Re: Wargroove

Posted: Sat Feb 09, 2019 8:51 pm
by danielyee
hi sir n all
can sir update it with a 1 hit 1 kill on the table ...sir

Re: Wargroove

Posted: Thu Feb 21, 2019 10:56 am
by aanpsx
hi...
here script for highlighted character:
=====================================================
just freeze to zero when highlighted all enemy to instant win
or
set to any value to your ally (greater value = greater attack)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9220</ID>
      <Description>"highlighted character"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : wargroove64.exe
  Version: 
  Date   : 2019-02-21
  Author : aanpsx

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(PSX_Char,wargroove64.exe,8B 38 49 8B 1C 24) // should be unique
alloc(newmem,$1000,PSX_Char)

label(code)
label(return)
label(_Char)
registersymbol(_Char)
newmem:
mov [_Char],rax
code:
  mov edi,[rax]
  mov rbx,[r12]
  jmp return
_Char:
PSX_Char:
  jmp newmem
  nop
return:
registersymbol(PSX_Char)

[DISABLE]

PSX_Char:
  db 8B 38 49 8B 1C 24
unregistersymbol(_Char)
unregistersymbol(PSX_Char)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "wargroove64.exe"+93D706

"wargroove64.exe"+93D6D8: F3 0F 5C F1              -  subss xmm6,xmm1
"wargroove64.exe"+93D6DC: 48 8D 8D 50 03 00 00     -  lea rcx,[rbp+00000350]
"wargroove64.exe"+93D6E3: E8 C8 78 6C FF           -  call wargroove64.exe+4FB0
"wargroove64.exe"+93D6E8: 90                       -  nop 
"wargroove64.exe"+93D6E9: 48 8D 4D D8              -  lea rcx,[rbp-28]
"wargroove64.exe"+93D6ED: E8 BE 78 6C FF           -  call wargroove64.exe+4FB0
"wargroove64.exe"+93D6F2: 49 8B 87 08 01 00 00     -  mov rax,[r15+00000108]
"wargroove64.exe"+93D6F9: 4C 8B 68 18              -  mov r13,[rax+18]
"wargroove64.exe"+93D6FD: 4C 89 6C 24 40           -  mov [rsp+40],r13
"wargroove64.exe"+93D702: 48 8B 46 30              -  mov rax,[rsi+30]
// ---------- INJECTING HERE ----------
"wargroove64.exe"+93D706: 8B 38                    -  mov edi,[rax]
"wargroove64.exe"+93D708: 49 8B 1C 24              -  mov rbx,[r12]
// ---------- DONE INJECTING  ----------
"wargroove64.exe"+93D70C: 48 C7 45 48 00 00 00 00  -  mov qword ptr [rbp+48],00000000
"wargroove64.exe"+93D714: 48 C7 45 50 0F 00 00 00  -  mov qword ptr [rbp+50],0000000F
"wargroove64.exe"+93D71C: C6 45 38 00              -  mov byte ptr [rbp+38],00
"wargroove64.exe"+93D720: 41 B8 06 00 00 00        -  mov r8d,00000006
"wargroove64.exe"+93D726: 48 8D 15 D7 5C 40 00     -  lea rdx,[wargroove64.exe+D43404]
"wargroove64.exe"+93D72D: 48 8D 4D 38              -  lea rcx,[rbp+38]
"wargroove64.exe"+93D731: E8 1A 79 6C FF           -  call wargroove64.exe+5050
"wargroove64.exe"+93D736: 90                       -  nop 
"wargroove64.exe"+93D737: 4C 8D 45 38              -  lea r8,[rbp+38]
"wargroove64.exe"+93D73B: 48 8D 95 40 03 00 00     -  lea rdx,[rbp+00000340]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9215</ID>
          <Description>"base"</Description>
          <LastState Value="00000000" RealAddress="14074001E"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>_Char</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9221</ID>
          <Description>"current HP"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>_Char</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
tested on Wargroove v06.02.2019

Re: Wargroove

Posted: Sun Mar 17, 2019 5:12 pm
by bk2710
The game has rng in it's damage rolls (45-55% e.g), is it possible to have a cheat where it always forces the best possible result?

Re: Wargroove

Posted: Mon Aug 31, 2020 5:21 pm
by Lord Blade
So I tried the v2.0 table from the Patreon, but it seems a bunch of the options don't work anymore. Will there be an update?