Wargroove

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ColonelRVH
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Wargroove

Post by ColonelRVH »

Image

Wargroove | Cheat Engine Table v1.0, [2019-2-2] COLONELRVH | May not work on other version.

- Features -
  • [Stats]
    • Unlimited Gold [Update: Select Training]
  • [Battle]
    • Restore Health [Update: Select Unit/Building]
  • [Extra]
    • Force Pause (Toggle: Pause Break)
    • Speedhack (Ctrl+/Ctrl-)


============================================================================================
If you want to support, Please consider becoming my patron
It would be a great help for me to cover my living expenses so I can focus on making & improving cheats for you.
Image
fearlessrevolution.com
| Thanks in advance


To find my tables easier Or to search for exclusive content you can check out [Link] at [Link]
============================================================================================


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FR1FRWargroove [Tv1.0][ColonelRVH].CT
(58.48 KiB) Downloaded 951 times

Kthol
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Re: Wargroove

Post by Kthol »

Thanks so much for your work
How to work Instant kill?

danielyee
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Re: Wargroove

Post by danielyee »

Wow fast one master..a masterful stroke once again..sire..i salute you..

danielyee
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Re: Wargroove

Post by danielyee »

hi colonelRVH..how are you sire..
can sir upgrade this table an xtra key
1 hit 1 kill ..pls sir..
tq

TroliusMaximus
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Re: Wargroove

Post by TroliusMaximus »

Does anyone have have a save file "unlocker" for arcade mode that they could please share...?

(thx)

tindr_sb
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Re: Wargroove

Post by tindr_sb »

thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number

alloc(newmem,$1000, ==> $100000

newmem:
mov [rax],#100 ==> $10000

your unit become numberless and the result is 1 hit one kill.

If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.

danielyee
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Re: Wargroove

Post by danielyee »

Thanks buddy

toshlynx
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Re: Wargroove

Post by toshlynx »

tindr_sb wrote:
Sun Feb 03, 2019 11:04 am
thk for The Table.
Hello Danielyee, go in the Restore HP sprit and change the number

alloc(newmem,$1000, ==> $100000

newmem:
mov [rax],#100 ==> $10000

your unit become numberless and the result is 1 hit one kill.

If the need is add 10 or map movement ==> 1 go to any where.
thk ColonelRVH again for the Table.
is there way to automatically restore your Unit's and building's HP to full after every combat?

bk2710
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Re: Wargroove

Post by bk2710 »

The table mentions something like a god mode, how exactly does that work? Not too experienced with CE but I'd like to know :P

danielyee
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Re: Wargroove

Post by danielyee »

hi sir n all
can sir update it with a 1 hit 1 kill on the table ...sir

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aanpsx
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Re: Wargroove

Post by aanpsx »

hi...
here script for highlighted character:
=====================================================
just freeze to zero when highlighted all enemy to instant win
or
set to any value to your ally (greater value = greater attack)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9220</ID>
      <Description>"highlighted character"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : wargroove64.exe
  Version: 
  Date   : 2019-02-21
  Author : aanpsx

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(PSX_Char,wargroove64.exe,8B 38 49 8B 1C 24) // should be unique
alloc(newmem,$1000,PSX_Char)

label(code)
label(return)
label(_Char)
registersymbol(_Char)
newmem:
mov [_Char],rax
code:
  mov edi,[rax]
  mov rbx,[r12]
  jmp return
_Char:
PSX_Char:
  jmp newmem
  nop
return:
registersymbol(PSX_Char)

[DISABLE]

PSX_Char:
  db 8B 38 49 8B 1C 24
unregistersymbol(_Char)
unregistersymbol(PSX_Char)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "wargroove64.exe"+93D706

"wargroove64.exe"+93D6D8: F3 0F 5C F1              -  subss xmm6,xmm1
"wargroove64.exe"+93D6DC: 48 8D 8D 50 03 00 00     -  lea rcx,[rbp+00000350]
"wargroove64.exe"+93D6E3: E8 C8 78 6C FF           -  call wargroove64.exe+4FB0
"wargroove64.exe"+93D6E8: 90                       -  nop 
"wargroove64.exe"+93D6E9: 48 8D 4D D8              -  lea rcx,[rbp-28]
"wargroove64.exe"+93D6ED: E8 BE 78 6C FF           -  call wargroove64.exe+4FB0
"wargroove64.exe"+93D6F2: 49 8B 87 08 01 00 00     -  mov rax,[r15+00000108]
"wargroove64.exe"+93D6F9: 4C 8B 68 18              -  mov r13,[rax+18]
"wargroove64.exe"+93D6FD: 4C 89 6C 24 40           -  mov [rsp+40],r13
"wargroove64.exe"+93D702: 48 8B 46 30              -  mov rax,[rsi+30]
// ---------- INJECTING HERE ----------
"wargroove64.exe"+93D706: 8B 38                    -  mov edi,[rax]
"wargroove64.exe"+93D708: 49 8B 1C 24              -  mov rbx,[r12]
// ---------- DONE INJECTING  ----------
"wargroove64.exe"+93D70C: 48 C7 45 48 00 00 00 00  -  mov qword ptr [rbp+48],00000000
"wargroove64.exe"+93D714: 48 C7 45 50 0F 00 00 00  -  mov qword ptr [rbp+50],0000000F
"wargroove64.exe"+93D71C: C6 45 38 00              -  mov byte ptr [rbp+38],00
"wargroove64.exe"+93D720: 41 B8 06 00 00 00        -  mov r8d,00000006
"wargroove64.exe"+93D726: 48 8D 15 D7 5C 40 00     -  lea rdx,[wargroove64.exe+D43404]
"wargroove64.exe"+93D72D: 48 8D 4D 38              -  lea rcx,[rbp+38]
"wargroove64.exe"+93D731: E8 1A 79 6C FF           -  call wargroove64.exe+5050
"wargroove64.exe"+93D736: 90                       -  nop 
"wargroove64.exe"+93D737: 4C 8D 45 38              -  lea r8,[rbp+38]
"wargroove64.exe"+93D73B: 48 8D 95 40 03 00 00     -  lea rdx,[rbp+00000340]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9215</ID>
          <Description>"base"</Description>
          <LastState Value="00000000" RealAddress="14074001E"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>_Char</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9221</ID>
          <Description>"current HP"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>_Char</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
tested on Wargroove v06.02.2019

bk2710
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Re: Wargroove

Post by bk2710 »

The game has rng in it's damage rolls (45-55% e.g), is it possible to have a cheat where it always forces the best possible result?

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Lord Blade
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Re: Wargroove

Post by Lord Blade »

So I tried the v2.0 table from the Patreon, but it seems a bunch of the options don't work anymore. Will there be an update?

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