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Kingdom (2016-01-11)

Posted: Fri Mar 31, 2017 8:50 pm
by Shinkansen
Simple table for Kingdom, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. Tested game version V1.1.0. May work on other versions.

2. BeggarCamp.
"Beggars Set to Massive?" sets Beggars in camps to massive. May take up to 2 minutes to take effect after a Beggar is spawned.


V1001
1. Player.
"Coins Set to Max?" hopefully fixed to not constantly drop Coins.

2. WorkableBuilding.
"Buildings Set to Instant Build?" sets Buildings to instant build.


V1000
1. Player.
"Coins Set to Max?" sets Coins to max.
"Stamina Set to Max?" sets Stamina to max.
"Walk Speed Set to Run Speed?" sets Walk Speed to Run Speed.

Re: Kingdom (2016-01-11)

Posted: Sun Aug 16, 2020 3:07 am
by TheBigDawg
I don't suppose you'd consider updating for 1.2?